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// TMW-2 Script
// Author:
//    Jesusalva
// Description:
//    Nivalis shopkeeper & forge master. He deals with the equipment which Nicholas,
//    Silversmith and Nahred doesn't works with.

020-5,31,25,0	script	Bracco	NPC_M_SHOPKEEPER,{
    goto L_Start;
    // blacksmith_create( BaseItem1, Amount, BaseItem2, Amount, PrizeItem, Price )
    function blacksmith_create {
        .@base1=getarg(0);
        .@amon1=getarg(1);
        .@base2=getarg(2);
        .@amon2=getarg(3);
        .@prize=getarg(4);
        .@price=getarg(5);

        mesn;
        mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize));
        mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1));
        mesc l("@@/@@ @@", countitem(.@base2), .@amon2, getitemlink(.@base2));
        mesc l("@@/@@ GP", format_number(Zeny), format_number(.@price));

        select
            l("Yes"),
            l("No");

        if (@menu == 2)
            return;

        if (countitem(.@base1) >= .@amon1 &&
            countitem(.@base2) >= .@amon2 &&
            Zeny >= .@price) {
            inventoryplace .@prize, 1;
            delitem .@base1, .@amon1;
            delitem .@base2, .@amon2;
            Zeny = Zeny - .@price;
            getitem .@prize, 1;
            .@xp=getiteminfo(.@base1, ITEMINFO_SELLPRICE)*.@amon1+getiteminfo(.@base2, ITEMINFO_SELLPRICE)*.@amon2;
            .@xp=.@xp*2/3;
            getexp .@xp, rand(1,10);

            mes "";
            mesn;
            mesq l("Many thanks! Come back soon.");
        } else {
            speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT,
                    l("You don't have enough material, sorry.");
        }
        return;        
    }

// Start
L_Start:
    mesn;
    mesq l("Welcome to my fine establishment!");
    mes "";
    select
        l("Trade"),
        l("I'm actually looking for an item forged!"),
        l("Leave");

    if (@menu == 2)
        goto L_Forge;

    closedialog;
    if (@menu == 1)
        shop .name$;
    goodbye;
    close;
// Note: the prices are absurd atm, but hey hey, every single one of them are cap items currently
L_Forge:
    mesn;
    mesq l("Well, if you want warrior craft, perhaps you should look for @@ or @@.", l("Nicholas"), l("Nahrec"));
    mes "";
    select
        l("Nothing, sorry!"),
        l("I want leather armbands!"),
        l("I want copper armbands!"),
        l("I want iron armbands!");
    mes "";
    switch (@menu) {
        case 1:
            close; break;
        case 2:
            blacksmith_create(LeatherPatch, 50, TitaniumIngot, 1, Armbands, 6500);
            break;
        case 3:
            blacksmith_create(CopperIngot, 30, Coal, 40, CopperArmbands, 11000);
            break;
        case 4:
            blacksmith_create(IronIngot, 90, Coal, 80, IronArmbands, 21000);
            break;
    }
    goto L_Forge;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
    setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater);
    setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
    setunitdata(.@npcId, UDT_WEAPON, FurBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 2);

    tradertype(NST_MARKET);
    sellitem LeatherShirt, 15000, 1;
    sellitem LeatherShield, 5000, 1;
    sellitem ShortBow, 11200, 1;
	sellitem ArrowAmmoBox,-1,rand(8,12);
	sellitem IronAmmoBox,-1,rand(3,5);

    npcsit;
    .sex = G_MALE;
    .distance = 5;
    end;

OnWed0000:
OnThu0400:
OnFri0800:
OnSat1200:
OnSun1600:
OnMon2000:
    restoreshopitem LeatherShirt, 15000, 1;
    restoreshopitem LeatherShield, 5000, 1;
    restoreshopitem ShortBow, 11200, 1;
	restoreshopitem ArrowAmmoBox,rand(8,12);
	restoreshopitem IronAmmoBox,rand(3,5);
    end;

}