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// TMW2 Script.
// Author:
//    Jesusalva
// Description:
//    Questmaker Handbook 14.0

020-4,24,38,0	script	Henry	NPC_HENRY,{
    function newQuest;
    function checkQuest;
    if (BaseLevel < 70)
        end;
    .@q=getq(NivalisQuest_Henry);
    switch (.@q) {
    case 0:
        newQuest(); break;
    case 1:
        checkQuest(); break;
    default:
        npctalk3 l("*whistles*");
    }
    close;

function newQuest {
    mesn;
    mesq l("Hey, psst! Come over here!");
    next;
    mesn;
    mesq l("I need a favor! For certain... reasons... I ran out of poison! And For certain... reasons... I am in dire need of them!");
    next;
    mesn;
    mesq l("So if you bring me %d %s, I'll pay you awesomely! Whaddaya say?!", 24, getitemlink(NymphPoison));
    next;
    select
        l("Sure, I'll be right back."),
        l("Erm, for certain... reasons... I cannot help you right now!");
    mes "";
    if (@menu == 2) {
        closeclientdialog;
        return;
    }
    mesn;
    mesq l("Thanks, I knew I could count on you!");
    setq NivalisQuest_Henry, 1;
    return;
}

function checkQuest {
    mesn;
    mesq l("Did you brought me the %d/%d %s?", countitem(NymphPoison), 24, getitemlink(NymphPoison));
    select
        l("Yes, here!"),
        l("Sorry, I'll be back.");
    mes "";
    if (@menu == 2) {
        closeclientdialog;
        return;
    }
    if (countitem(NymphPoison) < 24) {
        mesn;
        mesq l("Ooh, many thanks! Lemme just grab something for you...");
        next;
        mesc l("%s stabs you to the chest!", l("Henry")), 1;
        mesn;
        mesq l("Foolish kid, thinking they can fool me, Henry S., from all the people...!");
        die();
        return;
    }
    delitem NymphPoison, 24;
    Mobpt+=10000;
    getexp 100000, 0;
    setq NivalisQuest_Henry, 2;
    mesn;
    mesq l("Hehehe... Thanks. Here, take these %s Monster Points... This exchange has never happened.", fnum(10000));
    return;
}


OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}