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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Essential scripts any city must have

// Description:
//    The Travelers travel around the world telling stories.
020-1,44,67,0	script	Knox The Traveler	NPC_F_COINKEEPER,{

    mesn;
    if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$);
    if (strcharinfo(0) == $MOST_HEROIC$) next;

    mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$);
    next;
    mesq l("You can buy rare items with me, or I can tell you about different cities in our world.");

L_Menu:
    mes "";
    menu
        l("I want to trade with you."), L_Trade,
        l("Tell me about Tulimshar."),  L_Tulim,
        l("Tell me about Nivalis."),    L_Nival,
        l("Tell me about Frostia."),    L_Frost,
        l("Tell me about Thermin."),    L_Therm,
        l("Sorry, I'll pass."), L_Close;

L_Tulim:
    mes "";
    mesn;
    mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar.");
    next;
    mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city.");
    next;
    mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things.");
    next;
    mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here.");
    next;
    goto L_Menu;

L_Nival:
    mes "";
    mesn;
    mesq l("Nivalis was the last human settlement built during the First Era.");
    next;
    mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons.");
    next;
    mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!");
    next;
    mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!");
    next;
    goto L_Menu;

L_Frost:
    mes "";
    mesn;
    mesq l("Frostia is the only city known that was not founded by humans.");
    next;
    mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass.");
    next;
    mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found.");
    next;
    mesq l("Some of finest elven craftmanship can be found there, like bows, for example.");
    next;
    goto L_Menu;

L_Therm:
    mes "";
    mesn;
    mesq l("Thermin is also known as the lost city. It was once founded to mine ores, and export to everyone.");
    next;
    mesq l("I think it was the Orcs and Raijins town. It was laid to waste by Yetis.");
    next;
    mesq l("Most Orcs become nomads and Raijins moved to Hurnscald, but they say Thermin might have been rebuilt somewhere else.");
    next;
    mesq l("On the ruins you may find free loot... And on the new town, you may find the sturdiest stuff of all.");
    next;
    goto L_Menu;

L_Trade:
    mesn;
    mesq l("Use your @@ as currency!", getitemlink(StrangeCoin));
    next;
    openshop "Aeros Trader";
    closedialog;

L_Close:
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
    setunitdata(.@npcId, UDT_HEADMIDDLE, UglyChristmasSweater);
    setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 22);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
    npcsit;

    .sex = G_MALE;
    .distance = 5;
    end;
}

// Description:
//    Banker.
020-2,30,25,0	script	Ben#NivBanker	NPC_LLOYD,{
    Banker(.name$, "Nivalis", 10000);
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

// Description:
//    Barber.
020-1,88,76,0	script	Camilot	NPC_ELVEN_FEMALE_ARMOR_SHOP,{
    function setRace {
        clear;
        setnpcdialogtitle l("Debug - Modify Race");
        mes l("Race") + ": " + $@allraces$[Class];
        next;
        mes l("Please select the desired race.");
        select("Human:Ukar:Redy:Elf:Orc:Raijin:Tritan");
        jobchange max(0, @menu-1);
        return;
    }


    mesn;
    mesq l("Hi! Do you want a hair cut?");

    do
    {
        select
            l("What is my current hairstyle and hair color?"),
            l("I'd like to get a different style."),
            l("Can you do something with my color?"),
            rif(is_staff(), l("I am a GM, and I want to change my Race!")),
            l("I'm fine for now, thank you.");

        switch (@menu)
        {
            case 1:
                BarberSayStyle 3;
                break;
            case 2:
                BarberChangeStyle;
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("Enjoy your new style.");
                    l("Anything else?");
                break;
            case 3:
                BarberChangeColor;
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("I hope you like this color.");
                    l("Anything else?");
                break;
            case 4:
                setRace;
                break;
            case 5:
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("Feel free to come visit me another time.");

                goodbye;
        }
    } while (1);
    close;


OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}

// Description:
//    Soul Menhir
020-1,57,63,0	script	Soul Menhir#niv	NPC_SOUL_SNOW,{
    @map$ = "020-1";
    setarray @Xs, 56, 57, 58, 56, 58, 56, 57, 58;
    setarray @Ys, 62, 62, 62, 63, 63, 64, 64, 64;
    @x = 0;
    @y = 0;
    callfunc "SoulMenhir";
    @map$ = "";
    cleararray @Xs[0], 0, getarraysize(@Xs);
    cleararray @Ys[0], 0, getarraysize(@Ys);
    @x = 0;
    @y = 0;
    close;
}