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path: root/npc/019-4-1/chief.txt
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// TMW2/LoF scripts.
// Authors:
//    TMW-LoF Team
//    Jesusalva
// Description:
//    Christmas Quest
//      Closed Christmas Boxes have been stolen! Give him any you find for the
//      ranking (and ranking based rewards). The global amount of delivered boxes
//      will determine the gifts (and amount of gifts) handled by Santa!
//
//      Rewards: Santa Hat, Gnome Hat, Santa Bearded Hat, Ugly Christmas Sweater,
//               Turtle Neck Sweater, Santa Globe, Snowman Globe, Red Stocking.
//
//    SQuest_Christmas
//      Current Year
//      Boxes Delivered
//      Money Sponsored
//
//    $XMAS_GIFTS
//      World-wide collected gifts count.

019-4-1,56,33,0	script	Christmas Chief	NPC_GNOME_A,{
    function	ScoreXMAS {

        mes "##B"+l("Top 5 - Christmas Box Donation Event")+"##b";
	    mes("1."+$@xmas_box_name$[0]+" ("+fnum($@xmas_box_value[0])+")");
	    mes("2."+$@xmas_box_name$[1]+" ("+fnum($@xmas_box_value[1])+")");
	    mes("3."+$@xmas_box_name$[2]+" ("+fnum($@xmas_box_value[2])+")");
	    mes("4."+$@xmas_box_name$[3]+" ("+fnum($@xmas_box_value[3])+")");
	    mes("5."+$@xmas_box_name$[4]+" ("+fnum($@xmas_box_value[4])+")");
        next;

        mes "##B"+l("Top 5 - Golbarez Seasonal Quest")+"##b";
	    mes("1."+$@xmas_gp_name$[0]+" ("+fnum($@xmas_gp_value[0])+" GP)");
	    mes("2."+$@xmas_gp_name$[1]+" ("+fnum($@xmas_gp_value[1])+" GP)");
	    mes("3."+$@xmas_gp_name$[2]+" ("+fnum($@xmas_gp_value[2])+" GP)");
	    mes("4."+$@xmas_gp_name$[3]+" ("+fnum($@xmas_gp_value[3])+" GP)");
	    mes("5."+$@xmas_gp_name$[4]+" ("+fnum($@xmas_gp_value[4])+" GP)");
        next;
    }

    // Christmas still running
    if ($EVENT$ == "Christmas")
        goto L_Main;

    // Last year
    if (getq(SQuest_Christmas) == gettime(GETTIME_YEAR)-1)
        goto L_Reward;

    // Not in season
    goto L_OutOfSeason;

L_OutOfSeason:
    mesn;
    mesq l("This workshop doesn't gets too many tasks from Santa outside the Christmas...");
    if (is_staff())
        ScoreXMAS();
    close;

L_Reward:
    inventoryplace NPCEyes, 6, Iten, 1;
    .@q1=getq2(SQuest_Christmas);
    .@q2=getq3(SQuest_Christmas);
    setq1 SQuest_Christmas, 0;

    /* Handle Christmas Quest Rewards */
    /* The top 5 gets special rewards! */
    //    #1  :  White Cat Pet
    // #2 - #3: Red Stocking
    // #4 - #5: Extra xmas gift
    /* You get Christmas Gift Box, which contain rares */

    .@gifts=min(15, log2($XMAS_GIFTS/100))+1;
    if (.@q1 >= .@gifts)
        getitem XmasGift, .@gifts;

        // Top 5 rewards
        if (strcharinfo(0) == $@xmas_box_name$[0])
            makepet CattyCat;
        else if (strcharinfo(0) == $@xmas_box_name$[1] || strcharinfo(0) == $@xmas_box_name$[2])
            getitem RedStocking, 1;
        else if (strcharinfo(0) == $@xmas_box_name$[3] || strcharinfo(0) == $@xmas_box_name$[4])
            getitem XmasGift, ($XMAS_MONEY >= 1000000, 2, 1);

        if (strcharinfo(0) == .@name$[0])
            mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(CattyCat), getitemlink(Milk));

    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /////////////////////////////////////////////////////////////////////////
    /* Handle Golbarez Quest Rewards */
    /* Mostly Coins, some Merc Boxes, EXP/JExp */
    /* Gift the best people at this quest, too */
    getexp .@q2/4, (.@q2/1000)+.@q1;
    .@coins=limit(0, .@q2/10000, 300);
    .@overf=limit(0, (.@q2-3000000)/5000, 1400);
    REAL_ESTATE_CREDITS+=.@q2*15/10;
    if (.@coins)
        getitem CasinoCoins, .@coins;
    if (.@coins > 3)
        getitem StrangeCoin, .@coins/3;
    if (.@overf)
        getitem HeroCoin, .@overf;
    // Mercenary boxes (requires certain global donation values)
    .@mc_boxc=.@q2/100000;
    .@mc_boxb=(.@q2/60000)-.@mc_boxc;
    .@mc_boxa=(.@q2/40000)-.@mc_boxb;
    // Blueprints
    .@bp_total=.@q2/15000; // Price of an Ancient Blueprint
    .@bp_rank=0;

    // Event: Supreme (5 Mi)
    if ($XMAS_MONEY >= 5000000) {
        if (.@mc_boxc)
            getitem MercBoxE, .@mc_boxc;
        if (.@mc_boxb)
            getitem MercBoxD, .@mc_boxb;
        if (.@mc_boxa)
            getitem MercBoxC, .@mc_boxa+1;
        .@bp_rank=5;
        .@bp_gift=SupremeGift;
    // Event: Great (1.5 Mi)
    } if ($XMAS_MONEY >= 1500000) {
        if (.@mc_boxc)
            getitem MercBoxD, .@mc_boxc;
        if (.@mc_boxb)
            getitem MercBoxC, .@mc_boxb;
        if (.@mc_boxa)
            getitem MercBoxB, .@mc_boxa+1;
        .@bp_rank=4;
        .@bp_gift=PrismGift;
    // Event: Good (750k)
    } else if ($XMAS_MONEY >= 750000) {
        if (.@mc_boxc)
            getitem MercBoxC, .@mc_boxc;
        if (.@mc_boxb)
            getitem MercBoxB, .@mc_boxb;
        if (.@mc_boxa)
            getitem MercBoxA, .@mc_boxa+1;
        .@bp_rank=3;
        .@bp_gift=GoldenGift;
    // Event: Average (250k)
    } else if ($XMAS_MONEY >= 250000) {
        if (.@mc_boxb)
            getitem MercBoxB, .@mc_boxb;
        if (.@mc_boxa)
            getitem MercBoxA, .@mc_boxa;
        .@bp_rank=2;
        .@bp_gift=SilverGift;
    // Event: Bad (must aid players - 100k)
    } else if ($XMAS_MONEY >= 100000) {
        if (.@q2 >= 10000)
            getitem MercBoxA, .@mc_boxa+1;
        .@bp_rank=1;
        .@bp_gift=BronzeGift;
    }
    // Event: Terrible (< 100k: No merc rewards)

    // Blueprints control
    // Event: Horrible
    if (.@bp_rank <= 0 && .@bp_total) {
        .@bp=.@bp_total/2;
        getitem AlchemyBlueprintA, limit(1, .@bp, 3);
        if (.@bp)
            getitem EquipmentBlueprintA, limit(1, .@bp, 3);
    }
    // Event: Bad
    else if (.@bp_rank <= 1 && .@bp_total) {
        .@bp=.@bp_total/2;
        getitem AlchemyBlueprintA, limit(1, .@bp, 10);
        if (.@bp)
            getitem EquipmentBlueprintA, limit(1, .@bp, 10);
        if (.@bp > 3)
            getitem AncientBlueprint, 1;
    }
    // Event: Average
    else if (.@bp_rank <= 2 && .@bp_total) {
        .@bp=.@bp_total/4;
        getitem AlchemyBlueprintA, limit(1, .@bp, 5);
        getitem EquipmentBlueprintA, limit(1, .@bp, 5);
        if (.@bp) {
            getitem AlchemyBlueprintB, limit(1, .@bp, 3);
            getitem EquipmentBlueprintB, limit(1, .@bp, 3);
            getitem AncientBlueprint, 1;
        }
    }
    // Event: Good
    else if (.@bp_rank <= 3 && .@bp_total) {
        .@bp=.@bp_total/6;
        getitem AlchemyBlueprintA, limit(1, .@bp, 10);
        getitem EquipmentBlueprintA, limit(1, .@bp, 10);
        getitem AlchemyBlueprintB, limit(1, .@bp, 5);
        getitem EquipmentBlueprintB, limit(1, .@bp, 5);
        if (.@bp) {
            getitem AlchemyBlueprintC, limit(1, .@bp, 3);
            getitem EquipmentBlueprintC, limit(1, .@bp, 3);
            getitem AncientBlueprint, 2;
        }
    }
    // Event: Great
    else if (.@bp_rank <= 4 && .@bp_total) {
        .@bp=.@bp_total/7;
        getitem AlchemyBlueprintB, limit(1, .@bp, 10);
        getitem EquipmentBlueprintB, limit(1, .@bp, 10);
        getitem AlchemyBlueprintC, limit(1, .@bp, 5);
        getitem EquipmentBlueprintC, limit(1, .@bp, 5);
        if (.@bp) {
            getitem AlchemyBlueprintD, limit(1, .@bp, 3);
            getitem EquipmentBlueprintD, limit(1, .@bp, 3);
            getitem AncientBlueprint, 3;
        }
    }
    // Event: Supreme
    else if (.@bp_rank >= 5 && .@bp_total) {
        .@bp=.@bp_total/8;
        getitem AlchemyBlueprintC, limit(1, .@bp, 7);
        getitem EquipmentBlueprintC, limit(1, .@bp, 7);
        getitem AlchemyBlueprintD, limit(1, .@bp, 5);
        getitem EquipmentBlueprintD, limit(1, .@bp, 5);
        if (.@bp) {
            getitem AlchemyBlueprintE, limit(1, .@bp, 2);
            getitem EquipmentBlueprintE, limit(1, .@bp, 2);
            getitem AncientBlueprint, 3;
        }
    }

    // MVP Awards
    if ((.@q2*100)/$XMAS_MONEY >= 80) { // 80% contribution
        getitem PrismGift, limit(1, .@q2/500000, 2);
        getitem GoldenGift, limit(1, .@q2/100000, 3);
        if (.@bp_rank >= 2)
            getitem AncientBlueprint, 5;
        else if (.@bp_rank >= 1)
            getitem AncientBlueprint, 3;
    } else if ((.@q2*100)/$XMAS_MONEY >= 60) { // 60% contribution
        getitem GoldenGift, limit(1, .@q2/500000, 2);
        getitem SilverGift, limit(1, .@q2/100000, 3);
        if (.@bp_rank >= 2)
            getitem AncientBlueprint, 3;
        else if (.@bp_rank >= 1)
            getitem AncientBlueprint, 2;
    } else if ((.@q2*100)/$XMAS_MONEY >= 40) { // 40% contribution
        getitem SilverGift, limit(1, .@q2/500000, 2);
        getitem BronzeGift, limit(1, .@q2/100000, 3);
        if (.@bp_rank >= 2)
            getitem AncientBlueprint, 2;
        else if (.@bp_rank >= 1)
            getitem AncientBlueprint, 1;
    } else if ((.@q2*100)/$XMAS_MONEY >= 20) { // 20% contribution
        getitem BronzeGift, limit(1, .@q2/500000, 2);
        getitem StrangeCoin, limit(1, .@q2/5000, 20);
        if (.@bp_rank >= 2)
            getitem AncientBlueprint, 1;
    } else if ((.@q2*100)/$XMAS_MONEY >= 5) { // 5% contribution
        getitem StrangeCoin, limit(1, .@q2/100000, 10);
        getitem CasinoCoins, limit(1, .@q2/5000, 20);
    }

    /* The top 5 gets special rewards! */
    //    #1  :  Xmas Gift x2
    // #2 - #3: Xmas Gift x1
    // #4 - #5: Bronze Gift
    if (strcharinfo(0) == $@xmas_gp_name$[0])
        getitem XmasGift, max(.@bp_rank, 1)+1;
        getitem .@bp_gift, 1;
    else if (strcharinfo(0) == $@xmas_gp_name$[1] || strcharinfo(0) == $@xmas_gp_name$[2])
        getitem XmasGift, max(.@bp_rank, 1);
        getitem .@bp_gift, 1;
    else if (strcharinfo(0) == $@xmas_gp_name$[3] || strcharinfo(0) == $@xmas_gp_name$[4])
        getitem .@bp_gift, 1;

    mesn;
    mesq l("Thanks for helping us the last year. I hope to have your help by the next year.");
    next;
    ScoreXMAS();
    close;

L_Main:
    // Start Event for the first time if needed
    if (gettime(GETTIME_MONTH) != JANUARY && getq(SQuest_Christmas) != gettime(GETTIME_YEAR)) {
        setq SQuest_Christmas, gettime(GETTIME_YEAR), 0, 0;
    }
    if (gettime(GETTIME_MONTH) == JANUARY && getq(SQuest_Christmas) != gettime(GETTIME_YEAR)-1) {
        setq SQuest_Christmas, gettime(GETTIME_YEAR)-1, 0, 0;
    }

    // Begin Christmas
    .@q=getq2(SQuest_Christmas);
    //
    if (!getq(General_Narrator)) {
        mesn;
        mesq l("The stolen christmas boxes!! Christmas is RUINED!!!");
        mesc l("You should complete Candor Prologue before participating on this quest.");
        close;
    }
    mesn;
    mesq l("We only managed to recover @@ stolen @@ thus far...", $XMAS_GIFTS, getitemlink(ClosedChristmasBox));
    // Same formula from 2007 event. (max: 3.276.800 boxes delivered, an ABSURD amount)
    // You need to give at least this many boxes yourself to be eligible for rewards, though.
    .@gifts=min(15, log2($XMAS_GIFTS/100))+1;
    mesq l("If things keep like this, we will only manage to give @@ gifts to every player...", .@gifts);
    if (.@q < .@gifts || !.@q)
        mesc l("WARNING: You must give at least @@ boxes more before event ends to be eligible for a reward!", .@gifts-.@q), 1;
    next;
    if (.@q) {
        mesn;
        switch (.@gifts) {
            case  0: mesq l("There isn't enough, not even for NPCs. We need at least 100."); break;
            case  1: mesq l("Santa can give one present for all players. Maybe if we got 200..."); break;
            case  2: mesq l("Hey, two gifts is very nice. But if we delivered 400. Think on it."); break;
            case  3: mesq l("Wow, three gifts! Good job! With 800, an extra gift for everyone!"); break;
            case  4: mesq l("Hahah, four gifts, neat! Can we get to 1600 boxes?"); break;
            case  5: mesq l("Amazing. Five gifts for all. With 3200, we could supply nomad tribes..."); break;
            case  6: mesq l("Atonishing. Six gifts is the real deal. Easy to guess: 6400 is the next milestone."); break;
            case  7: mesq l("Impressive. Seven gifts! Now, 12800 is not easy. I understand if everyone gives up."); break;
            case  8: mesq l("Eight gifts. Let's double the goal. 25600 gifts. Did you guys hire some chinese gold farmers, anyway?"); break;
            case  9: mesq l("How did you got that much? Nine gifts, and 51200 if you want even more."); break;
            case 10: mesq l("Want to break the hundredthousand item limit?? Ten gifts, for more, bring 102,400 boxes here."); break;
            case 11: mesq l("Eleven gifts? You guys really have no live! For 204,800 I'll give an extra one."); break;
            case 12: mesq l("Twelve... There is no way people collected this many gifts. Anyway. 404,800 is the next milestone."); break;
            case 13: mesq l("What the f...? Four Hundred Thousand??? Must be a bug. Next milestone is 819,200. Cheaters."); break;
            case 14: mesq l("I must report this to Jesusalva. The inventory system can't handle that much. Want more? Try 1,638,400."); break;
            default: mesq l("ENOUGH! LAME CHEATERS, GET OFF THIS GAME %%a That's 15 gifts, and it is final."); break;
        }
        next;
    }
    goto L_Loop;

L_Loop:
    mesn;
    mesq l("Well, if you want to donate @@, you'll be ranked. There's gift for everyone, and rewards for top 5 donors.", getitemlink(ClosedChristmasBox));
    mesc l("Thus far, you've donated @@ boxes.", .@q);
    mes "";
    select
        rif(countitem(ClosedChristmasBox), l("Return @@ boxes", countitem(ClosedChristmasBox))),
        l("Scoreboards"),
        l("Leave");
    mes "";
    switch (@menu) {
        case 1:
            .@am=countitem(ClosedChristmasBox);
            delitem ClosedChristmasBox, .@am;
            .@q=getq2(SQuest_Christmas);
            $XMAS_GIFTS+=.@am;
            setq2 SQuest_Christmas, .@q+.@am;
            break;
        case 2: ScoreXMAS(); goto L_Loop; break;
    }

    close;

OnInit:
    .sex=G_MALE;
    .distance=5;
    end;
}