// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Christmas Quest
// Closed Christmas Boxes have been stolen! Give him any you find for the
// ranking (and ranking based rewards). The global amount of delivered boxes
// will determine the gifts (and amount of gifts) handled by Santa!
//
// Rewards: Santa Hat, Gnome Hat, Santa Bearded Hat, Ugly Christmas Sweater,
// Turtle Neck Sweater, Santa Globe, Snowman Globe, Red Stocking.
//
// SQuest_Christmas
// Current Year
// Boxes Delivered
// Money Sponsored
//
// $XMAS_GIFTS
// World-wide collected gifts count.
019-4-1,56,33,0 script Christmas Chief NPC_GNOME_A,{
function ScoreXMAS {
.@nb = query_sql("SELECT c.name, i.count2 FROM `quest` AS i, `char` AS c WHERE i.quest_id="+SQuest_Christmas+" AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 5", .@name$, .@value);
mes "##B"+l("Top 5 - Christmas Box Donation Event")+"##b";
mes("1."+.@name$[0]+" ("+.@value[0]+")");
mes("2."+.@name$[1]+" ("+.@value[1]+")");
mes("3."+.@name$[2]+" ("+.@value[2]+")");
mes("4."+.@name$[3]+" ("+.@value[3]+")");
mes("5."+.@name$[4]+" ("+.@value[4]+")");
next;
.@nb = query_sql("SELECT c.name, i.count3 FROM `quest` AS i, `char` AS c WHERE i.quest_id="+SQuest_Christmas+" AND i.char_id=c.char_id ORDER BY i.count3 DESC LIMIT 5", .@name$, .@value);
mes "##B"+l("Top 5 - Golbarez Seasonal Quest")+"##b";
mes("1."+.@name$[0]+" ("+.@value[0]+" GP)");
mes("2."+.@name$[1]+" ("+.@value[1]+" GP)");
mes("3."+.@name$[2]+" ("+.@value[2]+" GP)");
mes("4."+.@name$[3]+" ("+.@value[3]+" GP)");
mes("5."+.@name$[4]+" ("+.@value[4]+" GP)");
next;
}
// Last year
if (getq(SQuest_Christmas) == gettime(GETTIME_YEAR)-1)
goto L_Reward;
// Not on season
if ($EVENT$ != "Christmas")
goto L_OutOfSeason;
// Start Event for the first time
if (getq(SQuest_Christmas) < gettime(GETTIME_YEAR))
setq SQuest_Christmas, gettime(GETTIME_YEAR), 0, 0;
// Main Loop
goto L_Main;
L_OutOfSeason:
mesn;
mesq l("This workshop doesn't gets too many tasks from Santa outside the Christmas...");
close;
L_Reward:
inventoryplace NPCEyes, 5, Iten, 1;
.@q1=getq2(SQuest_Christmas);
.@q2=getq3(SQuest_Christmas);
setq1 SQuest_Christmas, 0;
/* Handle Christmas Quest Rewards */
/* The top 5 gets special rewards! */
// #1 : White Cat Pet
// #2 - #3: Red Stocking
// #4 - #5: Extra xmas gift
/* You get Christmas Gift Box, which contain rares */
.@gifts=min(15, log2(($XMAS_GIFTS/100)+1));
if (.@q1 > .@gifts)
getitem XmasGift, .@gifts;
.@nb = query_sql("SELECT c.name FROM `quest` AS i, `char` AS c WHERE i.quest_id="+SQuest_Christmas+" AND i.char_id=c.char_id ORDER BY i.count2 DESC LIMIT 5", .@name$);
if (strcharinfo(0) == .@name$[0])
makepet CattyCat;
else if (strcharinfo(0) == .@name$[1] || strcharinfo(0) == .@name$[2])
getitem RedStocking, 1;
else if (strcharinfo(0) == .@name$[3] || strcharinfo(0) == .@name$[4])
getitem XmasGift, 1;
if (strcharinfo(0) == .@name$[0])
mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(CattyCat), getitemlink(Milk));
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
/* Handle Golbarez Quest Rewards */
/* Mostly Coins, some Merc Boxes, EXP/JExp */
/* Gift the best people at this quest, too */
getexp .@q3/4, .@q3/1000;
.@coins=.@q3/10000;
if (.@coins)
getitem CasinoCoins, .@coins;
if (.@coins > 3)
getitem StrangeCoin, .@coins/3;
// Mercenary boxes (requires certain global donation values)
.@mc_boxc=.@q3/100000;
.@mc_boxb=(.@q3/60000)-.@mc_boxc;
.@mc_boxa=(.@q3/40000)-.@mc_boxb;
// Event: Good
if ($XMAS_MONEY >= 750000) {
if (.@mc_boxc)
getitem MercBoxC, .@mc_boxb;
if (.@mc_boxb)
getitem MercBoxB, .@mc_boxb;
if (.@mc_boxa)
getitem MercBoxA, .@mc_boxa+1;
// Event: Average
} else if ($XMAS_MONEY >= 250000) {
if (.@mc_boxb)
getitem MercBoxB, .@mc_boxb;
if (.@mc_boxa)
getitem MercBoxA, .@mc_boxa;
// Event: Bad (must aid players)
} else if ($XMAS_MONEY >= 100000) {
if (.@q3 >= 10000)
getitem MercBoxA, .@mc_boxa+1;
}
// MVP Awards
if ((.@q*100)/$XMAS_MONEY >= 80) // 80% contribution
getitem GoldenGift, 1;
else if ((.@q*100)/$XMAS_MONEY >= 60) // 60% contribution
getitem SilverGift, 1;
else if ((.@q*100)/$XMAS_MONEY >= 40) // 40% contribution
getitem BronzeGift, 1;
else if ((.@q*100)/$XMAS_MONEY >= 20) // 20% contribution
getitem CasinoCoins, 1;
mesn;
mesq l("Thanks for helping us the last year. I hope to have your help by the next year.");
next;
ScoreXMAS();
close;
L_Main:
.@q=getq2(SQuest_Christmas);
// How did you even reach here in first place?
if (BaseLevel < 20) {
mesn;
mesq l("The stolen christmas boxes!! Christmas is RUINED!!!");
close;
}
mesn;
mesq l("We only managed to recover @@ stolen @@ thus far...", $XMAS_GIFTS, getitemlink(ClosedChristmasBox));
// Same formula from 2007 event. (max: 3.276.800 boxes delivered, an ABSURD amount)
// You need to give at least this many boxes yourself to be eligible for rewards, though.
.@gifts=min(15, log2(($XMAS_GIFTS/100)+1));
mesq l("If things keep like this, we will only manage to give @@ gifts to every player...", .@gifts);
if (.@q < .@gifts)
mesc l("WARNING: You must give at least @@ boxes more before event ends to be eligible for a reward!", .@gifts-.@q), 1;
next;
if (.@q) {
mesn;
switch (.@gifts) {
case 0: mesq l("There isn't enough, not even for NPCs. We need at least 100."); break;
case 1: mesq l("Santa can give one present for all players. Maybe if we got 200..."); break;
case 2: mesq l("Hey, two gifts is very nice. But if we delivered 400. Think on it."); break;
case 3: mesq l("Wow, three gifts! Good job! With 800, an extra gift for everyone!"); break;
case 4: mesq l("Hahah, four gifts, neat! Can we get to 1600 boxes?"); break;
case 5: mesq l("Amazing. Five gifts for all. With 3200, we could supply nomad tribes..."); break;
case 6: mesq l("Atonishing. Six gifts is the real deal. Easy to guess: 6400 is the next milestone."); break;
case 7: mesq l("Impressive. Seven gifts! Now, 12800 is not easy. I understand if everyone gives up."); break;
case 8: mesq l("Eight gifts. Let's double the goal. 25600 gifts. Did you guys hire some chinese gold farmers, anyway?"); break;
case 9: mesq l("How did you got that much? Nine gifts, and 512000 if you want even more."); break;
case 10: mesq l("Want to break the hundredthousand item limit?? Ten gifts, for more, bring 102,400 boxes here."); break;
case 11: mesq l("Elevel gifts? You guys really have no live! For 204,800 I'll give an extra one."); break;
case 12: mesq l("Twelve... There is no way people collected this many gifts. Anyway. 404,800 is the next milestone."); break;
case 13: mesq l("What the f...? Four Hundred Thousand??? Must be a bug. Next milestone is 819,200. Cheaters."); break;
case 14: mesq l("I must report this to Jesusalva. The inventory system can't handle that much. Want more? Try 1,638,400."); break;
default: mesq l("ENOUGH! LAME CHEATERS, GET OFF THIS GAME %%a That's 15 gifts, and it is final."); break;
}
next;
}
goto L_Loop;
L_Loop:
mesn;
mesq l("Well, if you want to donate @@, you'll be ranked. There's gift for everyone, and rewards for top 5 donors.", getitemlink(ClosedChristmasBox));
mes "";
select
rif(countitem(ClosedChristmasBox), l("Return @@ boxes", countitem(ClosedChristmasBox))),
l("Scoreboards"),
l("Leave");
mes "";
switch (@menu) {
case 1:
.@am=countitem(ClosedChristmasBox);
delitem ClosedChristmasBox, .@am;
.@q=getq2(SQuest_Christmas);
$XMAS_GIFTS+=.@am;
setq2 SQuest_Christmas, .@q+.@am;
break;
case 2: ScoreXMAS(); goto L_Loop; break;
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}