// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Protect Nivalis
// Q_NivalisLibday
// Day, Score, Temporary Time;
019-2,44,54,0 script Guard#019-2.1 NPC_GUARD1,{
.@q=getq(Q_NivalisLibday);
if ($NIVALIS_LIBDATE) {
mesn;
mesq l("Nivalis was liberated @@ ago.", FuzzyTime($NIVALIS_LIBDATE));
// TODO
mesc l("Due town state, you cannot visit it. Do you want to cross to the other side?"), 1;
next;
if (askyesno() == ASK_YES)
warp "019-1", 70, 30;
close;
} else if ($NLIB_DAY > 0) {
if (.@q == $NLIB_DAY) goto L_Delay;
if (BaseLevel < 40) goto L_Noob;
if (BaseLevel >= 40) goto L_Veteran;
close;
} else if (is_admin()) {
mesc "Initiate Nivalis Liberation Day?", 1;
mesc "Event will last 7 days.", 1;
select
"Not yet.",
"Yes",
"No";
if (@menu == 2) {
addmapmask "019-3", MASK_MATTACK;
$NLIB_DAY=1;
$NLIB_HIGHTIME=0;
$NLIB_HIGHNAME$="";
setmapflagnosave("019-3", "000-1", 22, 22);
setmapflag("019-3",mf_bexp,25);
setmapflag("020-1",mf_bexp,150);
channelmes("#world", "Nivalis Liberation Day has started.");
announce "Nivalis Liberation Day has started.", bc_all|bc_npc;
}
close;
} else {
legiontalk; end;
}
end;
// Event Selectors
L_Noob:
mesn;
mesq l("Hey, you! We need help to get rid from some remaining monsters at Nivalis City.");
mesq l("No need to kill the Fluffies, though.");
next;
mesn;
mesq l("Are you up for the challenge?");
if (askyesno() == ASK_YES) {
// Begin quest. Logout/Death will cause loss of the current day.
setq1 Q_NivalisLibday, $NLIB_DAY;
@nlib_wave=0;
@nlib_time=300; // This makes sure that wave 1 will start.
addtimer(5000, "#NLib_Siege::OnLoop");
warp "020-1", rand(69,82), rand(78, 91);
}
close;
L_Veteran:
if ($NLIB_DAY >= 7) goto L_MK;
mesn;
mesq l("Hey, you! We need help to find the Monster King.");
next;
mesn;
mesq l("Could you head deep in the woods and track him down?");
if (askyesno() == ASK_YES) {
// Control if you already found the Monster King
@QNL3=0;
// Begin quest. Logout/Death will cause loss of the current day.
setq1 Q_NivalisLibday, $NLIB_DAY;
setq3 Q_NivalisLibday, gettimetick(2);
warp "019-3", any(128, 129, 130, 131, 132), any(24, 25, 26, 27);
doevent("Guard#019-3.1::OnBegin");
closedialog;
}
close;
L_MK:
if (gettime(3) != 18) {
mesn;
mesq l("Today at 16:30 UTC we are going to attack the Monster King by surprise. There will be no delays, so be there.");
} else {
mesn;
mesq l("Do you want to go against the Monster King now? The event will start 16:30 UTC sharply.");
if (askyesno() == ASK_YES) {
// Control if you already found the Monster King
@QNL3=0;
// Begin quest. Logout/Death will cause loss of the current day.
setq1 Q_NivalisLibday, $NLIB_DAY;
setq3 Q_NivalisLibday, gettimetick(2);
warp "019-3", any(128, 129, 130, 131, 132), any(24, 25, 26, 27);
doevent("Guard#019-3.1::OnAdvise");
closedialog;
}
}
close;
// Misc
L_Delay:
mesn;
mesq l("You already helped us today. Come back tomorrow.");
close;
OnInit:
if ($NLIB_DAY)
addmapmask "019-3", MASK_MATTACK;
.sex = G_MALE;
.distance = 5;
end;
OnHour00:
if ($NLIB_DAY)
$NLIB_DAY+=1;
end;
OnClock1825:
if ($NLIB_DAY == 7)
announce "All players, Nivalis Liberation Day starting in five minutes.", bc_all | bc_npc;
end;
OnClock1830:
if ($NLIB_DAY != 7)
end;
setmapflag("023-2",mf_bexp,200);
disablenpc "The Monster King#NLib";
end;
}