// TMW2/LOF Script.
// Author:
// Jesusalva
// Description:
// Well connected to Terranite Cave. This is the water Nivalis townsfolk uses.
019-1,110,101,0 script Well#Nivalis NPC_NO_SPRITE,{
// Begin here
.@q=getq(NivalisQuest_Well);
mesn l("The Self-Serving Ice Well!");
mesc l("Hello, my name is Mahid, and this well belongs to me!");
mesc l("You are allowed to fill your bottles, but BE SURE TO PAY!");
mesc l("Otherwise, ##BYOU'LL DIE.##b Have a nice day!");
next;
if (.@q == 1) {
mesn l("???");
mesq l("Hey, is somebody over there?");
mes "";
}
menu
l("Fill Water Bottles"), L_Bottle,
rif(.@q == 2, l("Jump inside!")), L_Reckless,
rif(.@q == 1, l("Steal bucket!")), L_Bucket,
rif(.@q != 1, l("Throw something inside!")), L_Throw,
l("Leave."), -;
close;
// Jump to Terranite Cave (requires 55 vitality minimum)
L_Reckless:
closedialog;
warp "015-6", 363, 109;
dispbottom l("Ouch! That was kinda reckless!");
percentheal -150+readparam2(bVit), 0;
close;
// Easter Egg
L_Bucket:
mes "";
percentheal -rand(10,20), 0;
mesn strcharinfo(0);
mesq l("Ouch, the bucket BITE me!");
close;
// Main Quest
L_Throw:
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
.@id = requestitem();
// If ID is invalid, there's not enough items, it is bound = Cannot bury
if (.@id < 1) {
mesc l("You give up.");
close;
}
if (countitem(.@id) < 1 || checkbound(.@id) || !getiteminfo(.@id, ITEMINFO_MAXCHANCE)) {
if (checkbound(.@id))
mesc l("You cannot drop this item!");
else if (!getiteminfo(.@id, ITEMINFO_MAXCHANCE))
mesc l("This item is too precious, you cannot part with it!");
else
mesc l("You give up.");
close;
}
// Delete item and spawn it at Terranite Cave (an Angry Yellow Slime might steal it)
delitem .@id, 1;
makeitem .@id, 1, "015-6", any(362,363), any(110, 112, 114);
// Now we check if quest must start
if (!.@q)
goto L_Quest;
// If not, report if it is safe to jump
if (readparam2(bVit) < 55)
mesc l("The item impact suggests you don't have enough vitality to jump inside."), 1;
else if (readparam2(bVit) < 75)
mesc l("The item impact suggests jumping inside will leave you badly wounded.");
else
mesc l("The item impact suggests jumping inside should be safe if you have enough life.");
close;
// Quest Node
L_Quest:
mesn l("???");
if (getiteminfo(.@id, ITEMINFO_WEIGHT) > 1000)
mesq l("Ouch! That's heavy!");
else if (getiteminfo(.@id, ITEMINFO_SELLPRICE) < 10)
mesq l("What cheap crap is this? It's not worth even 10 GP.");
else if (getiteminfo(.@id, ITEMINFO_TYPE) == IT_HEALING)
mesq l("Mhm, this looks healthy.");
else if (getiteminfo(.@id, ITEMINFO_TYPE) == IT_AMMO)
mesq l("Ammo? I prefer power gloves! That is useless for me!");
else
mesq l("Who is throwing stuff at me?!");
next;
select
l("Who are you?"),
l("How did you get down there?"),
l("Do you need help?"),
menuaction(l("Leave."));
mes "";
mesn;
switch (@menu) {
case 1: mesq l("I'll talk about who I am after leaving the well."); break;
case 2: mesq l("I don't remember. I guess somebody threw me here!"); break;
case 3: mesq l("I certainly can't get out on my own."); break;
default: mesq l("..Anyone there?"); close; break;
}
next;
do {
select
l("I'll call someone to aid you."),
l("Is it too deep?"),
l("Couldn't you climb the rope?"),
menuaction(l("Leave."));
mes "";
mesn;
switch (@menu) {
case 1: mesq l("Please do, my friend."); setq NivalisQuest_Well, 1; break;
case 2: mesq l("It's over a hundred meters in depth. There is some land here, but I'm afraid of Terranite."); break;
case 3: mesq l("I'm not crazy, the bucket is vicious and the rope won't withstand my weight."); break;
default: mesq l("..Anyone there?"); close; break;
}
} while (@menu != 1);
close;
// Fill a water bottle
L_Bottle:
mes "";
mesc l("Cost: @@ gp per bottle.", .price);
input .@count;
if (!.@count)
close;
.@gp = .@count * .price;
if (Zeny < .@gp) {
mesc l("Not enough money.");
close;
}
if (countitem(EmptyBottle) < .@count) {
mesc l("Not enough bottles.");
close;
}
inventoryplace IcedBottle, .@count, BottleOfWoodlandWater, .@count;
delitem EmptyBottle, .@count;
// Calculate how many iced bottles you'll get
.@iced=0;
for (.@i=0; .@i < .@count; .@i++) {
if (rand2(1,1000) < 33)
.@iced++;
}
// Apply the results and have a happy day!
Zeny-=.@gp;
if (.@iced)
getitem IcedBottle, .@iced;
getitem BottleOfWoodlandWater, .@count-.@iced;
close;
OnInit:
.sex = G_OTHER;
.distance = 3;
.price=60;
end;
}