// TMW2 Scripts
// Author:
// Jesusalva
// Description:
// Controls Forgotten Shrine
// 01863_RelevanceCheck ( Room ID )
function script 01863_RelevanceCheck {
.@id=getarg(0);
.@q=getq(LoFQuest_Barbara);
.@q2=getq2(LoFQuest_Barbara);
.@q3=getq3(LoFQuest_Barbara);
if (.@q < 3)
Exception("INVALID QUEST STATE, REVCHECK", RB_DEFAULT|RB_ISFATAL);
if (.@q != 3)
return false;
if (.@q3 & .@id)
return false;
return true;
}
// Main Controller for Instanced maps
018-6-3,0,0,0 script #01863_InstCtrl NPC_HIDDEN,{
end;
// Map, x1, y1, x2, y2, mob, amount
function AreaMonsterB {
.@m$=getarg(0);
.@x1=getarg(1);
.@x2=getarg(3);
.@y1=getarg(2);
.@y2=getarg(4);
.@mi=getarg(5);
.@am=getarg(6);
if (!.@am)
return;
areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, .@am);
//, instance_npcname(.name$)+"::OnKill"+.@mi);
return;
}
// Map, x1, y1, x2, y2, mob, bossID
function AreaMonsterBoss {
.@m$=getarg(0);
.@x1=getarg(1);
.@x2=getarg(3);
.@y1=getarg(2);
.@y2=getarg(4);
.@mi=getarg(5);
.@id=getarg(6);
areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, 1, instance_npcname(.name$)+"::OnKill"+.@id);
return;
}
// BossRoom ( RoomID, x1, y1, x2, y2, adjustment )
// Adjustment is for bigger rooms. Defaults to false.
function BossRoom {
.@id=getarg(0);
.@x1=getarg(1);
.@y1=getarg(2);
.@x2=getarg(3);
.@y2=getarg(4);
.@ad=getarg(5, false);
// True: Must spawn boss, False: Allow to use warps
if (01863_RelevanceCheck(.@id)) {
mapannounce getmap(), l("BOSS FIGHT!"), bc_map|bc_pc;
// Spawn a boss. Aggressive chance: 33%
AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(HolyPixie, NulityPixie, VanityPixie, TerraniteProtector, GoboBear, Centaur), .@id);
// BIG ROOM: 6~12 support units
// SMALL ROOM: 5~10 support units
AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 BlackSlime, rand2(2,4)+.@ad);
AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 DarkLizard, rand2(1,2)+.@ad);
AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 BlackScorpion, rand2(1,2));
AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 Archant, rand2(1,2)-.@ad);
// Only spawn the fast Hooded Ninja on big rooms
if (.@ad) {
AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 HoodedNinja, any(0,0,1));
}
}
return;
}
// W - West, C - Center, E - East, N - North, S - South
OnRoomNorth:
BossRoom(1, 62, 41, 121, 58, true);
end;
OnRoomNW:
BossRoom(2, 48, 65, 68, 85);
end;
OnRoomNC:
BossRoom(4, 77, 65, 103, 76);
end;
OnRoomNE:
BossRoom(8, 111, 65, 131, 85);
end;
OnRoomSW:
BossRoom(16, 48, 95, 68, 115);
end;
OnRoomSC:
BossRoom(32, 77, 104, 103, 115);
end;
OnRoomSE:
BossRoom(64, 111, 95, 131, 115);
end;
OnRoomSouth:
BossRoom(128, 62, 122, 121, 139, true);
end;
// Kill boss will use setq3 and also erase any remaining monster
OnKill1:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|1;
killmonsterall(getmap());
end;
OnKill2:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|2;
killmonsterall(getmap());
end;
OnKill4:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|4;
killmonsterall(getmap());
end;
OnKill8:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|8;
killmonsterall(getmap());
end;
OnKill16:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|16;
killmonsterall(getmap());
end;
OnKill32:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|32;
killmonsterall(getmap());
end;
OnKill64:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|64;
killmonsterall(getmap());
end;
OnKill128:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|128;
killmonsterall(getmap());
end;
OnKill256:
.@q3=getq3(LoFQuest_Barbara);
setq3 LoFQuest_Barbara, .@q3|256;
killmonsterall(getmap());
end;
}