// TMW-2 Script.
// Author:
// Jesusalva
// Description:
// Leather Trousers quest (lv 48)
// Variable:
// LilitQuest_Shaabty
// 0 - Not enough level
// 1 - Quest assigned
// 2 - Requested the material
// 3 - Craft is in progress
// 4 - Quest Complete
// Var2:
// Controls how many snakes you killed down there.
// It counts regardless of quest state.
// Var3:
// Timer for state 3
018-5-3,29,38,0 script Shaabty NPC_FAIRY_A,{
function LTask;
.@q=getq(LilitQuest_Shaabty);
switch (.@q) {
case 0:
goto L_Start; break;
case 1:
goto L_Return; break;
case 2:
goto L_Craft; break;
case 3:
goto L_Craft2; break;
case 4:
goto L_Start; break;
}
Exception(l("Invalid quest state: @@", .@q), RB_DEFAULT|RB_SPEECH|RB_ISFATAL^RB_DISPBOTTOM);
close;
L_Start:
mesn l("Shaabty the Fairy");
mesq l("I always wanted to live in this town. I'm glad I managed to move from LoF Village to here.");
next;
mesn l("Shaabty the Fairy");
mesq l("A shame there are snakes below the ground. I really, really hate snakes, like every fairy.");
if (BaseLevel < 45 || .@q >= 3)
close;
next;
mesn l("Shaabty the Fairy");
mesq l("Maybe you could do me a favour, though?");
setq1 LilitQuest_Shaabty, 1;
LTask();
close;
function LTask {
mesn l("Shaabty the Fairy");
mesq l("I would love to see the skin of two @@.", getmonsterlink(MountainSnake));
next;
mesn l("Shaabty the Fairy");
mesq l("They live below this town. Can you do this for me?");
next;
return;
}
L_Return:
LTask();
.@q2=getq2(LilitQuest_Shaabty);
// 0.98% DR (skin) - Reference is 0.32%
// 2 snake skins should take ~200 kills
if (countitem(MountainSnakeSkin) >= 2) {
if (.@q2 < 150) {
mesn l("Shaabty the Fairy");
mesq l("I see two snake skins, but you didn't killed them down there. That defeats the whole purpose.");
} else {
goto L_Finish;
}
} else {
mesn l("Shaabty the Fairy");
mesq l("That's not a couple of skins.");
}
close;
L_Finish:
mesc l("Deliver @@ @@ to @@?", 2, getitemlink(MountainSnakeSkin), .name$), 1;
next;
if (askyesno() == ASK_YES) {
delitem MountainSnakeSkin, 2;
setq1 LilitQuest_Shaabty, 2;
getexp 20000, 200;
mesn l("Shaabty the Fairy");
mesq l("Thanks. Please come back later, there is something I want to do for you.");
}
close;
L_Craft:
mesn l("Shaabty the Fairy");
mesq l("So, I was thinking in crafting a @@ for you.", getitemlink(LeatherTrousers));
next;
mesn l("Shaabty the Fairy");
mes l("For that, I'll need @@/@@ @@.", countitem(LeatherPatch), 10, getitemlink(LeatherPatch));
mes l("And a commission of @@/@@ GP.", format_number(Zeny), format_number(8000));
if (countitem(LeatherPatch) < 10 ||
Zeny < 8000)
close;
next;
mesc l("Pay for her handi-work?");
if (askyesno() == ASK_YES) {
delitem LeatherPatch, 10;
Zeny-=8000;
setq1 LilitQuest_Shaabty, 3;
//setq3 LilitQuest_Shaabty, gettimeparam(GETTIME_HOUR)+2;
setq3 LilitQuest_Shaabty, gettimetick(2)+7200;
mesn l("Shaabty the Fairy");
mesq l("Thanks! Please come back in two hours, then I'll have the trousers ready.");
}
close;
// Each time you bother her, she loses the line;
L_Craft2:
.@q3=getq3(LilitQuest_Shaabty);
if (gettimetick(2) < .@q3) {
mesn l("Shaabty the Fairy");
.@mg$=any(l("stop interrupting me while I make your trousers."), l("stop making me lose the line by talking to me."));
mesq l("Please be patient and "+.@mg$);
mesc l("Remaining time: @@", FuzzyTime(.@q3));
setq3 LilitQuest_Shaabty, .@q3+rand2(1,3);
} else {
inventoryplace LeatherTrousers, 1;
getitem LeatherTrousers, 1;
getexp 0, 1000;
setq3 LilitQuest_Shaabty, 0;
setq1 LilitQuest_Shaabty, 4;
mesn l("Shaabty the Fairy");
mesq l("Here you go. Please enjoy and thanks for making this town better to live. Maybe one day the snakes leave ^.^");
}
close;
/////////////////////////////////////////////////////////
OnKillSnake:
.@q1=getq(LilitQuest_Shaabty);
.@q2=getq2(LilitQuest_Shaabty);
setq2 LilitQuest_Shaabty, .@q2+1;
if (.@q1 == 1) {
if (! (.@q2+1) % 10)
dispbottom l("@@ @@ killed.", .@q2+1, getmonsterlink(MountainSnake));
}
fix_mobkill(MountainSnake);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}