// TMW2/LoF scripts.
// Authors:
// Jesusalva
// Description:
// Status Reset. Formely named Bobby
017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{
speech S_LAST_NEXT,
l("I am @@, an alchemist specialized in reset potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*190-(9*210);
// Lv 10: ??
if (BaseLevel > 10)
.@plush_count = .@plush_count/(BaseLevel/10);
select
l("Can you reset my stats please?"),
l("Hey, nice hat! Can I have it?"),
lg("You are weird, I have to go sorry.");
mes "";
switch (@menu) {
case 1:
goto L_ResetStats;
case 2:
mesn;
mesq l("Maybe.");
next;
mesn strcharinfo(0);
mes l("*_* \"Pretty please?\"");
next;
mesn;
mesq l("Well, I and my brother could make another one, but they are being checked for safety.");
next;
mesn;
mesq l("After all, what would you do if it open a black hole on your head by accident? %%4");
next;
mesn strcharinfo(0);
mesq l("Welp, no, please!");
next;
mesn;
mesq l("%%@ Then wait until Saulc says they are safe!");
next;
goto L_Menu;
case 3:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
select
lg("Yes, I am sure."),
lg("I need to think about it...");
switch (@menu)
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
select
rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
l("I have to go, sorry.");
if (@menu > 1) {
goto L_Quit;
}
// TODO: I think there were functions to deal with GP
set Zeny, Zeny-.@plush_count;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you."),
l("Now stand still... It should not take much time...");
.@wasSP = StatusPoint;
resetstatus;
if (StatusPoint == .@wasSP) {
speech S_LAST_NEXT,
l("It seems that you have no status points to reset!"),
l("But the money you brought was really awesome you know."),
l("Come back when you will really need me.");
} else {
speech S_LAST_NEXT,
l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
l("Spend it wisely this time."),
l("But you are welcome to reset your stats again! I need the money.");
}
}
goto L_Quit;
L_Quit:
closedialog;
goodbye;
close;
OnTimer1000:
domovestep;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
initpath "move", 25, 30,
"dir", DOWN, 0,
"wait", 15, 0,
"move", 29, 21,
"dir", LEFT, 0,
"wait", 5, 0,
"dir", DOWN, 0,
"wait", 15, 0,
"move", 28, 34,
"dir", RIGHT, 0,
"wait", 15, 0,
"move", 22, 37,
"dir", RIGHT, 0,
"wait", 30, 0,
"move", 22, 48,
"dir", UP, 0,
"wait", 15, 0,
"move", 28, 62,
"dir", UP, 0,
"wait", 15, 0,
"move", 29, 47,
"dir", UP, 0,
"wait", 15, 0;
initialmove;
initnpctimer;
.sex = G_MALE;
.distance = 5;
end;
}