// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Crafts silver objects
017-5,24,25,0 script Silversmith NPC_SILVERSMITH,{
goto L_Menu;
// blacksmith_create( BaseItem1, Amount, BaseItem2, Amount, PrizeItem, Price )
function blacksmith_create {
.@base1=getarg(0);
.@amon1=getarg(1);
.@base2=getarg(2);
.@amon2=getarg(3);
.@prize=getarg(4);
.@price=getarg(5);
mesn;
mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize));
mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1));
mesc l("@@/@@ @@", countitem(.@base2), .@amon2, getitemlink(.@base2));
mesc l("@@/@@ GP", format_number(Zeny), format_number(.@price));
select
l("Yes"),
l("No");
if (@menu == 2)
return;
if (countitem(.@base1) >= .@amon1 &&
countitem(.@base2) >= .@amon2 &&
Zeny >= .@price) {
inventoryplace .@prize, 1;
delitem .@base1, .@amon1;
delitem .@base2, .@amon2;
Zeny = Zeny - .@price;
getitem .@prize, 1;
.@xp=getiteminfo(.@base1, ITEMINFO_SELLPRICE)*.@amon1+getiteminfo(.@base2, ITEMINFO_SELLPRICE)*.@amon2;
getexp .@xp, rand(1,10);
mes "";
mesn;
mesq l("Many thanks! Come back soon.");
} else {
speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT,
l("You don't have enough material, sorry.");
}
return;
}
L_Menu:
mesn l("Smith Silvers");
mesq l("Hello, I am your local silversmith, here for all of your smithing needs!");
next;
select
l("Nothing, sorry!"),
l("I'd like my Crozenite Clover Silvered.")
l("Silver Ring!"),
l("Miere Cleaver!"),
l("Broadsword!");
switch (@menu) {
case 2:
blacksmith_create(SilverIngot, 3, CrozeniteFourLeafAmulet, 1, SilverFourLeafAmulet, 5000);
break;
case 3:
blacksmith_create(SilverIngot, 4, TinIngot, 2, SilverRing, 10000);
break;
case 4:
blacksmith_create(SilverIngot, 12, Coal, 8, MiereCleaver, 20000);
break;
case 5:
blacksmith_create(SilverIngot, 27, Coal, 20, BroadSword, 50000);
break;
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}