// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Dimond's Cove Chef. He'll disguise Mopox Cure Potion, and he is part from
// Easter 2011 and Easter 2012 quests. Assigns the Butcher Knife Quest.
017-3,33,25,0 script Chef#dimond NPC_CHEF,{
.@q=getq(LoFQuest_ButcherKnife);
showavatar NPC_CHEF;
if (.@q == 1) goto L_Report;
if (.@q == 0 && BaseLevel >= 34) goto L_Start;
goto L_Busy;
L_Busy:
mesn;
mesq l("I'm too busy right now to talk. Dimond's recipes are the best!");
close;
L_Start:
mesn;
mesq l("The cooking contest is coming up, and I don't want to lose to @@... Halinarzo's cook is just THAT good.", l("Ryan"));
next;
mesn;
mesq l("However, I still have hope. Dimond's secret recipe. Ah, but I can't get the ingredients for it...");
next;
mesn;
mesq lg("...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", getitemlink(ButcherKnife));
mesq l("Are you, perhaps, interested?");
next;
if (askyesno() == ASK_YES) {
mes "";
mesn;
mesq l("Wonderful! Just bring me 12 @@ and 4 @@. I'm counting on you!", getitemlink(SmallMushroom), getitemlink(MoubooSteak));
setq LoFQuest_ButcherKnife, 1;
}
close;
L_Report:
mesn;
mesq l("Did you brought me 12 @@ and 4 @@? The @@ is waiting for you, sharp sharp!", getitemlink(SmallMushroom), getitemlink(MoubooSteak), getitemlink(ButcherKnife));
mes "";
select
l("Not yet, but I'll bring them."),
rif(countitem(SmallMushroom)>=12 && countitem(MoubooSteak)>=4, l("Yes, here they are."));
mes "";
if (@menu == 2) {
inventoryplace ButcherKnife, 1;
delitem SmallMushroom, 12;
delitem MoubooSteak, 4;
getitem ButcherKnife, 1;
getexp 4887, 37;
setq LoFQuest_ButcherKnife, 2;
mesn;
mesq l("Wonderful! Here, take the @@, as promised. I need to get back to cooking!");
}
close;
/*
.@q=getq(TulimsharQuest_Kadiya);
if ((.@q == 9) && (countitem ("MopoxCurePotion") > 0))
goto L_lace_chococake;
if ((.@q == 11) && (countitem ("MopoxCurePotion") > 0))
goto L_lace_cupcake;
close;
L_lace_chococake:
next;
menu
"Sorry.", L_Close,
"I need your help with a sick young girl!", L_Next;
L_Next:
mesn;
mes "";
mes "You explain Kadiya's situation to him.";
mes "\"Hmrmf. I can't help you; I'm a chef, not a baker!\"";
close;
L_lace_cupcake:
next;
menu
"Sorry.", L_Close,
"I need your help with a sick young girl!", L_Next1;
L_Next1:
mesn;
mes "";
mes "You explain Kadiya's situation to him.";
mes "\"Hmrmf. I was about to make another batch of orange cupcakes. Do you have that potion with you?\"";
next;
menu
"No, sorry.", L_bringit,
"Yes, here you are.", L_Next2;
L_Next2:
if (countitem ("MopoxCurePotion") < 1)
goto L_bringit;
mesn;
mes "";
mes "He shudders as he smells the bottle.";
mes "\"That is disgusting! How do you expect me to mask this?\"";
mes "He ponders his own question for a moment.";
next;
mesn;
mes "";
mes "\"Ah yes. We need to bind the smell in gingerbread. Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
next;
menu
"I'll go and get it.", L_Close,
"Here you are!", L_Next3,
"Not now.", L_Close;
L_Next3:
if (countitem ("GingerBreadMan") < 3)
goto L_No_gingerbread;
if (countitem ("Orange") < 1)
goto L_No_orange;
if (countitem ("MopoxCurePotion") < 1)
goto L_No_Potion;
if (Zeny < 500)
goto L_No_Zeny;
Zeny = Zeny - 500;
delitem "GingerBreadMan", 3;
delitem "Orange", 1;
delitem "MopoxCurePotion", 1;
getitem "LacedOrangeCupcake", 1;
mesn;
mes "";
mes "\"Good, good. This should work.\"";
mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
next;
mesn;
mes "";
mes "\"Take a seat.\"";
mes "He fills the mixture into a cupcake form and puts it into the oven. You watch the cupcake grow for a while.";
mes "Finally, he removes the form and carefully extracts the cupcake.";
next;
mesn;
mes "";
mes "\"Here you are. It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
close;
L_No_gingerbread:
mesn;
mes "";
mes "\"I will need three pieces of gingerbread.\"";
close;
L_No_orange:
mesn;
mes "";
mes "\"Please bring me an orange for these cupcakes.\"";
close;
L_No_Zeny:
mesn;
mes "";
mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
close;
L_No_Potion:
mesn;
mes "";
mes "\"Where did your Mopox potion go?\"";
close;
L_bringit:
mesn;
mes "";
mes "\"Bring it here when you do.\"";
next;
L_Close:
close;
*/
/* XXX: Easter 2011 stuff
L_JellyBean:
mesn;
mes "";
mes "\"I can't talk right now... I'm too busy.\"";
next;
mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
next;
mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
menu
"I would really appreciate that!", L_SetJellyBean,
"Nah, I decided not to do that stupid quest.", L_Close;
L_SetJellyBean:
QUEST_Easter11 = 8;
goto L_MakeJellyBean;
L_MakeJellyBean:
mesn;
mes "";
mes "\"I will need you to bring me some candies.\"";
mes "\"I think 15 should be enough.\"";
mes "\"Sea slimes seem to have those, so try them.\"";
mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
menu
"I have some candies!", L_CandyCheck,
"Ok, I will be back soon.", L_Close,
"I changed my mind, forget about it.", L_Close;
L_CandyCheck:
if(countitem("Candy") < 15)
goto L_EasterNotEnough;
if(countitem("Candy") >= 15)
goto L_EasterEnough;
close;
L_EasterNotEnough:
mesn;
mes "";
mes "\"You do not have enough candies for me to work with yet.\"";
mes "\"Please go get more.\"";
close;
L_EasterEnough:
getinventorylist;
if (@inventorylist_count == 100 && countitem("Candy") > 15)
goto L_EasterTooMany;
if(countitem("Candy") < 15)
goto L_EasterNotEnough;
delitem "Candy", 15;
getitem "JellyBeans", 1;
QUEST_Easter11 = 9;
mesn;
mes "";
mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
mes "He puts the candies into a pot and starts melting them.";
mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
mes "\"Here are your Jelly Beans.\"";
close;
L_EasterTooMany:
mesn;
mes "";
mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
close;
L_SeeBunny:
mesn;
mes "";
mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
next;
goto L_Begin;
close;
*/
/* XXX: Easter 2012 stuff
// Really cool script, we must reintroduce it %%e
L_Easter2012_Begin:
mesn;
mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\"";
menu
"Yes, he did. Why?", L_Easter2012_Continue;
L_Easter2012_Continue:
mesn;
mes "\"Good to know! I am asking because now you are my only hope. I have invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\"";
next;
mes "\"But here is the problem, to complete this recipe I need a very resistant pan, because in the process I need to use a very strong acid solution based on yeti saliva!\"";
next;
mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\"";
next;
mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\"";
menu
"Ok, but I want my pan back when it is done!", L_Accept_Cooking,
"No way, I won't let you fill my hat with corrosive yeti saliva!", L_NoWay;
L_NoWay:
mesn;
mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\"";
close;
L_Accept_Cooking:
mesn;
mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spectacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\"";
menu
"Ahh, just take the pan and do your thing.", L_CarryOn,
"No way!", L_Close;
L_CarryOn:
if (countitem("PanHat") < 1)
goto L_No_PanHat;
delitem "PanHat", 1;
QUEST_Easter12 = 7;
mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\"";
next;
mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal...";
mes "\"Hahahah! And now we wait!\"";
close;
L_Easter2012_Wait:
if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day))
goto L_Easter2012_Result;
mesn;
mes "\"Be patient... The basic ingredients are not ready yet.\"";
close;
L_Easter2012_Result:
@temp = rand(99);
mesn;
mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\"";
menu
"The good one.", L_SelectNews,
"The bad one.", L_SelectNews,
"Oh no, I don't even want to hear!", L_Close;
L_SelectNews:
if (@temp < 15) goto L_Easter2012_Lucky;
if (@temp >= 15) goto L_Easter2012_Unlucky;
close;
L_Easter2012_Lucky:
mesn;
mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\"";
next;
mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\"";
QUEST_Easter12 = 10;
getitem "PickledBeets", 1;
getitem "PanHat", 1;
close;
L_Easter2012_Unlucky:
mesn;
mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\"";
next;
menu
"Nice! Now, what about my hat?", L_HatNext;
L_HatNext:
mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\"";
next;
menu
"Wait, wait... Are you saying I lost my hat?", L_HatNext2;
L_HatNext2:
mesn;
mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\"";
next;
menu
"But... I... My hat...", L_HatNext3;
L_HatNext3:
mesn;
mes "\"Here, take your pickled beets!\"";
getitem "PickledBeets", 1;
QUEST_Easter12 = 8;
close;
OnEaster2012Out:
if (QUEST_Easter12 == 8)
QUEST_Easter12 = 9;
mesn;
mes "\"Hey, I couldn't help but notice your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\"";
menu
"A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat,
"Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets;
close;
L_GetChefhat:
if (countitem("PickledBeets") < 1)
goto L_No_Pickledbeets;
mesn;
mes "\"Really? Well, if you are sure about that... Here is your hat!\"";
delitem "PickledBeets", 1;
getitem "ChefHat", 1;
QUEST_Easter12 = 10;
close;
L_KeepBeets:
mesn;
mes "\"Hmm, I see that at least you are a wise person. See you later!\"";
QUEST_Easter12 = 10;
close;
L_No_PanHat:
mesn;
mes "\"So? You said you have the pan, where is it?\"";
close;
L_No_Pickledbeets:
mesn;
mes "\"Hey, no pickled beets means no chef hat.\"";
close;
L_Easter2012Foolplayers:
mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe.";
close;
*/
OnInit:
.sex=G_MALE;
.distance=5;
end;
}