// TMW2 script
// Author:
// Saulc
// Jesusalva
// Description:
// Handles pirate attacks
016-7,0,0,0 script #MarineShipAttack NPC_HIDDEN,117,29,{
end;
OnEvent:
warp "016-7", 31, 33;
dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!");
addtimercount "#MarineShip::OnEvent", 10000;
addtimer 2000, "#MarineShipAttack::OnStart";
end;
OnStart:
// Define number of pirates based on player level.
// Player count is not important here, as this is run for every player.
.@c=(BaseLevel/15);
areamonster "016-7", 23, 25, 51, 30, strmobinfo(1, OceanPirate), OceanPirate, .@c, "#MarineShipAttack::OnPirateDie";
end;
OnPirateDie:
addtimercount "#MarineShip::OnEvent", 5000;
if (!mobcount("016-7", "#MarineShipAttack::OnPirateDie")) {
addtimercount "#MarineShip::OnEvent", 15000;
mapannounce "016-7", l("The pirate ship captain appear! TAKE CARE!!"), bc_map;
monster "016-7", 38, 27, "Pirate Captain", OceanPirate, 1, "#MarineShipAttack::OnVictory";
}
end;
OnVictory:
areatimer("016-7", 23, 25, 52, 35, 10, "#MarineShipAttack::OnReward");
end;
OnReward:
// That would give 10% from missing exp, but I didn't like it.
//getexp ((NextBaseExp-BaseExp)/10), 0;
addtimercount "#MarineShip::OnEvent", 2500;
// Lv 40 rewards: 400 exp, 40 jxp, 200~600 GP
getexp BaseLevel*10, BaseLevel;
Zeny=Zeny+BaseLevel*rand(5,15);
//getitem SailorShirt, 1; // I already tried to do this before...?
dispbottom l("Congratulations!");
if (isin("016-7", 23, 25, 52, 35))
addtimer(2000, "#MarineShipAttack::OnResumeTravel");
end;
OnResumeTravel:
if (@timer_navio_running)
warp "016-6", 31, 33;
end;
}