// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Sagratha Quest (field 3)
015-8-1,49,38,0 script #SaggyDungeonCore NPC_NO_SPRITE,{
// Not in instance, we don't care.
if (instance_id() < 0)
end;
end;
// There is no instance init
OnBegin:
.@m$=getmap();
.@n$=instance_npcname(.name$);
//.@in=getq2(HurnscaldQuest_Sagratha);
//debugmes "Initialized - Inst ID %d", .@in;
//debugmes "Map %s.gat - NPC Name %s", .@m$, .name$;
//debugmes "NPC UUID %s (%s)", instance_npcname(.name$), instance_npcname(.name$, .@in);
setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_SITSTAND|PCBLOCK_IMMUNE|PCBLOCK_CHAT|PCBLOCK_MOVE, true); // Same as 255
setq3 HurnscaldQuest_Sagratha, 1;
// We're in an instance, ofc. Here we still have player attached.
//npctalk3 l("Open your eyes!");
//npctalk("Sagratha: Open your eyes!", instance_npcname(.name$, .@in), false);
//npctalk("Sagratha: Open your eyes!");
//mapannounce(.@m$, l("Sagratha: Open your eyes!"), 0);
.SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, .@n$+"::OnSagrathaDie", Size_Medium, 2);
.BOSS=monster(.@m$, 52, 40, l("Masked Assassin"), HoodedAssassin, 1, .@n$+"::OnSagrathaWin");
unitstop(.SAGRATHA);
unitstop(.BOSS);
unittalk(.SAGRATHA, l("What are you doing here, @@!", get_race()));
addtimer(1000, .@n$+"::OnS02");
end;
OnS02:
.@m$=getmap();
.@n$=instance_npcname(.name$);
unitstop(.SAGRATHA);
unitstop(.BOSS);
unittalk(.SAGRATHA, l("I don't need help!"));
unittalk(.BOSS, l("Die already!"));
addtimer(1500, .@n$+"::OnS03");
end;
OnS03:
.@m$=getmap();
.@n$=instance_npcname(.name$);
unitstop(.SAGRATHA);
unitstop(.BOSS);
unittalk(.SAGRATHA, l("If you don't want to die, fight!"));
unittalk(.BOSS, lg("Murder her too!", "Murder him too!"));
addtimer(1500, .@n$+"::OnS04");
end;
OnS04:
.@m$=getmap();
.@n$=instance_npcname(.name$);
// Assassin's Army
areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, HoodedNinja), HoodedNinja, 4;
areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, Assassin), Assassin, 7;
// Sagratha's Army
areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, Mouboo), Mouboo, 2, .@n$+"::OnError", Size_Medium, 2;
areamonster .@m$, 44, 40, 55, 50, strmobinfo(1, ForestMushroom), ForestMushroom, 2, .@n$+"::OnError", Size_Medium, 2;
// Heal them because you should not be fighting (yet).
setunitdata(.BOSS, UDT_HP, getunitdata(.BOSS, UDT_MAXHP));
setunitdata(.SAGRATHA, UDT_HP, getunitdata(.SAGRATHA, UDT_MAXHP));
// Objective announce
mapannounce(.@m$, "##2"+l("Victory Conditions: Defeat the assassin!"), 0);
mapannounce(.@m$, "##1"+l("Defeat Conditions: Sagratha gets killed!"), 0);
// Status cleanup
setpcblock(PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_SITSTAND|PCBLOCK_IMMUNE|PCBLOCK_CHAT|PCBLOCK_MOVE, false);
end;
// Assassin, HoodedNinja, HoodedAssassin (boss)
// Mouboo, ForestMushroom, Fluffy, Sagratha (boss)
OnSagrathaDie:
npctalk "Defeat";
end;
OnSagrathaWin:
npctalk "Victory";
end;
OnError:
//unittalk(.SAGRATHA, l("Watch out!"));
//debugmes "Error";
//npctalk "Error";
end;
OnInit:
.SAGRATHA=0;
end;
}
// Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene
015-8-1,49,39,0 script #SaggyDungeonFire NPC_HIDDEN,1,0,{
end;
OnTouch:
if (instance_id() < 0)
end;
if (!getq3(HurnscaldQuest_Sagratha)) {
.@in=getq2(HurnscaldQuest_Sagratha);
doevent(instance_npcname("#SaggyDungeonCore", .@in)+"::OnBegin");
}
end;
OnInit:
.distance=0;
end;
}