// TMW2 Scripts.
// Author:
// Saulc
// Jesusalva
// Description:
// Ben Parkison invites players to the TMW2 Project
// Part of the THIEF/MERCHANT branches
015-2,269,172,0 script Ben Parkison NPC_MOUBOO,{
if (JobLevel > 20 && MERC_RANK == 0) goto L_Quest;
L_Intro:
mesn;
mesq l("Hey newbie... I am a dangerous bandit.");
next;
mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a dangerous bandit?!");
next;
mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!");
mesc l("(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)");
next;
mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
close;
L_Quest:
if (THIEF_RANK == 0)
goto L_Recruit;
mesn;
mesq l("Hello there, @@, fear from the wealthy.", thiefrank());
if (THIEF_RANK == 5) close;
mesq l("I see you have collected some experience. Let me try to rank you up!");
next;
if (THIEF_EXP > (THIEF_RANK*2)**5) {
THIEF_EXP-=(THIEF_RANK*2)**5;
THIEF_EXP=(THIEF_EXP/20); // Penalty for postponing rank up (you keep 5%)
THIEF_RANK+=1;
mesn;
mesq l("Congrats! You rank up! You are now a(n) @@!", thiefrank());
if (THIEF_RANK == 2) goto L_Rank2;
} else {
mesn;
mesq l("Well, you need more experience. Keep trying!");
}
close;
L_Recruit:
mesn;
mesq l("You seem to be doing some money. Would you consider fighting for evil, and against all those whom make wealthy unworthly?");
mesc l("Notice: If you join the ##BBandits Guild##b now, you WON'T BE ABLE to be a merchant police later!"), 1;
next;
if (askyesno() == ASK_YES) {
THIEF_EXP=0;
THIEF_RANK=1;
mes "";
mesn;
mesq l("Welcome to the ##BBandits Guild##b! Steal anyone wealthy!");
} else {
goto L_Intro;
}
close;
// Learn STEAL
L_Rank2:
skill(TF_STEAL,1,0);
next;
mesn;
mesq l("Now, you'll learn a thief trick! This one allows you to steal drops from monsters! Ka-pow! Amazing!");
next;
mesn;
mesq l("You must be close to it, and stealing won't change drops! If you fail, just try again! Good luck!");
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}