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// TMW 2 Script
// Author:
//  Jesusalva
//  Micksha
// Description:
//  This NPC is a work on progress. It measures all players equal.
//  Controls the weekly guild dungeon feature.
// Variable structure:

// $@KAMELOT_ID [ guild_id ] = instance id
// $@KAMELOT_WAVE [ guild_id ] = contains a temporary control value
// $KAMELOT_MX [ guild_id ] = player average level - difficulty record
// $KAMELOT_QUEST [ guild_id ] = quest status (bitmask)
    // 0 - Not started
    // 1 - Quest Assigned by Arthur (new players cannot enter anymore)
    // 2 - Guinevere dialog clear
    // 4 - Weapon Room cutscene seen
    // 8 - Sewer Gate open
    // 16 - Magic Seal Broken
    // 32 - Boss cutscene seen (presumably, victory)
    // 64 - Boss defeated
// $KAMELOT_KEY [ guild_id ] = (bitmask) Keys and Lockpicks
    // 1 - Treasure A (Boss Room key)
    // 2 - Treasure B
    // 4 - Treasure C
    // 8 - Treasure D
    // 16 - Weapon Room Key
    // Do we ever need to store the data below?
    //                              X,Y door is 2Y below
    // 32 - Cell I                  33,135
    // 64 - Cell II                 84,127
    // 128 - Cell III               41,119
    // 256 - Cell IV                74,107
    // 512 - Cell V                 36,96
    // 1024 - Cell VI               57,84
    // 2048 - Cell VII              79,63
    // 4096 - Cell VIII             43,67
    // 8192 - Cell IX               24,67
    // 16384 - Cell X               86,22
    // 32768 - Cell XI              59,49
    // 65536 - Cell XII             38,27
    // If more than 12 players, loop back

// $KAMELOT_KEYMASK [ guild_id ] = Which bit was assigned as the key
// $KAMELOT_COOLDOWN [ guild_id ] = Last attempt (weekly attempts)

// KamelotCleanup(guildid)
function	script	KamelotCleanup	{
    .@g=getarg(0);
    //$@KAMELOT_ID[.@g]=0;
    $KAMELOT_MX[.@g]=0;
    $KAMELOT_QUEST[.@g]=0;
    $KAMELOT_KEYMASK[.@g]=0;
    return;
}

014-4,67,26,0	script	#KamelotEnter	NPC_HIDDEN,0,0,{
    end;

OnTouch:
    // XXX STATUS: STAGING XXX
    if (!is_staff())
        end;

    // Not in a guild: Gate is sealed (MK might be excluded as well)
    if (getcharid(2) < 1) {
        dispbottom l("The gates are firmly shut. A warning is on the door, \"DO NOT ENTER. Guild Only.\"");
        end;
    }

    // Save your GID for reference
    .@g=getcharid(2);

    // Quest already started
    if ($KAMELOT_QUEST[.@g] & 1) {
        // Quest started but Cooldown expired
        // Needs to cleanup - wipe all variables
        if ($KAMELOT_COOLDOWN[.@g] < gettimeparam(GETTIME_WEEKDAY)) {
            KamelotCleanup(.@g);
        } else {
            dispbottom l("The gates are firmly shut by some weird magical power.");
            end;
        }
    }

    // Build instance if it doesn't exists or has been reallocated
    if (instanceowner($@KAMELOT_ID[.@g]) != .@g) {
        debugmes "Creating Instance for guild %d", .@g;
        .@inst=instance_create("Kamelot@"+.@g, .@g, IOT_GUILD);
        if (.@inst < 0)
            Exception("Kamelot Instance Error", RB_DEFAULT|RB_ISFATAL);
        instance_attachmap("042-0",  .@inst, .@g, "042-0@"+.@g);
        instance_attachmap("042-1",  .@inst, .@g, "042-1@"+.@g);
        instance_attachmap("042-2",  .@inst, .@g, "042-2@"+.@g);
        instance_attachmap("042-3",  .@inst, .@g, "042-3@"+.@g);
        instance_attachmap("042-4",  .@inst, .@g, "042-4@"+.@g);
        instance_attachmap("042-5",  .@inst, .@g, "042-5@"+.@g);
        instance_attachmap("042-6",  .@inst, .@g, "042-6@"+.@g);
        instance_attachmap("042-7",  .@inst, .@g, "042-7@"+.@g);
        instance_attachmap("042-8",  .@inst, .@g, "042-8@"+.@g);
        instance_attachmap("042-9",  .@inst, .@g, "042-9@"+.@g);
        instance_attachmap("042-10", .@inst, .@g, "042-10@"+.@g);
        instance_attachmap("042-11", .@inst, .@g, "042-11@"+.@g);
        instance_set_timeout(0, 0, .@inst);
        instance_init(.@inst);
        $@KAMELOT_ID[.@g] = .@inst;
    }

    // You can enter in every other state
    if (is_admin())
        warp "042-0@"+.@g, any(59, 60), 80;
    end;
}