// TMW2 Script
// Author:
// Saulc
// Jesusalva
// Description:
// Woody, is the oldest player of TMW2, he diserve his own npc :d an old trapper who give help to new player to craft Squirrel boots
// id:100 HurnscaldQuest_Woody
// <2 - See his wife
// 3 - Access to House
// 4 - Quest Accepted
// 5 - Quest Complete
014-2-1,37,43,4 script Woody NPC_PLAYER,{
.@Woo = getq(HurnscaldQuest_Woody);
if (BaseLevel < 26) goto L_TooWeak;
if (.@Woo == 4) goto L_Check;
if (.@Woo == 5) goto L_Complete;
L_GiveTask:
mesn;
mesq l("Hi, I'm Woody!");
next;
mesq l("Do you need something in particular?");
next;
menu
l("To be honest, I don't know. Your wife just allowed me to pass the door!"), L_Quit,
l("As I know, you're kind of hunter crafter, Right?"), L_Quest,
l("Sorry, It's not place for me."), L_Quit;
L_Quest:
mes "";
mesn;
mesq l("Ah yes... I make fine @@...", getitemlink(SquirrelBoots));
next;
mesn;
mesq l("If you bring me some items, I can make some for you!");
next;
menu
l("Really? What do you need?"), L_Start,
l("Better do this some other time..."), L_Quit;
L_Start:
setq HurnscaldQuest_Woody, 4;
mes "";
mesn;
mesq l("Ok, what I need is:");
goto L_List;
L_Quit:
mes "";
mesn;
mesq l("Alright.");
close;
L_List:
mes "";
mesn;
mes l("Here's what I need:");
mes l("@@/50 @@", countitem(SquirrelPelt), getitemlink(SquirrelPelt));
mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth));
mes l("@@/1 @@", countitem(Boots), getitemlink(Boots));
close;
L_Check:
mesn;
mesq l("Did you brought me everything I asked for?");
mesq l("Remember, I'll make a @@ for you!", getitemlink(SquirrelBoots));
next;
menu
l("Yes!"), L_Give,
l("I forgot what you need!"), L_List,
l("No!"), L_Quit;
L_Give:
if (
countitem(Boots) < 1 ||
countitem(CottonCloth) < 10 ||
countitem(SquirrelPelt) < 50
) goto L_Lying;
inventoryplace SquirrelBoots, 1;
delitem(Boots, 1);
delitem(CottonCloth, 10);
delitem(SquirrelPelt, 50);
getitem(SquirrelBoots, 1);
getexp(1000, 20);
setq(HurnscaldQuest_Woody, 5);
mes "";
mesn;
mesq l("Here, all yours. Ah, if I still could walk... I would hunt those annoying squirrels myself!");
close;
L_Complete:
mesn;
mesq l("Wandering too much? Take care to don't get lost.");
close;
L_Lying:
mesn;
mesq l("No no no, that's wrong.");
next;
mesn;
mesq l("You don't have everything I've asked for!");
next;
goto L_List;
L_TooWeak:
mesn;
mesq l("Hey kid, go play somewhere else, I don't have time! It's soon over!");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, MinerHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 4);
setunitdata(.@npcId, UDT_HAIRCOLOR, 3);
npcsit;
.sex = G_MALE;
.distance = 4;
end;
}