// TMW2 Script
// Author:
// Jesusalva
// Personality Traits:
// Bitter-sweet, resentful, lovely
// Description:
// Former Town's Mayor Daughter.
// Have a grudge against current mayor.
// Her father was banished from the town after the famine and the Monster Attack (Siege)
// TODO: Remember to use disablenpc() and enablenpc() to keep consistency with Hurns Liberation Day
// A new mayor was elected, which was her family political enemy. She misses her father,
// which she doesn't knows where he is because the banishment. Main storyline unlocks
// this side quest, but the main storyline keeps going forward regardless of that.
// NOTE: Here, 'main storyline' is character story, do not mistake with world main storyline.
012-7,52,58,0 script Airlia NPC_ELF_F,{
.@q1=getq(HurnscaldQuest_Farmers);
.@n = getq(General_Narrator);
if (strcharinfo(0) == $MOST_HEROIC$) npctalk3 l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$);
if (.@q1 == 4) goto L_Letter;
if (.@n == 3) goto L_Mayor;
mesn;
mesq l("Oh, a visitor. Welcome to the city hall. Please, enjoy your stay.");
close;
// Hurnscald Farmers Quest
L_Letter:
mesn;
mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you.");
next;
mesn;
mesq l("We're currently the biggest exporter of food. We may be a small town, but Tulimshar and Halinarzo can barely hold themselves.");
next;
mesn;
mesq l("Here, take this @@. This is the proof that you've helped Hurnscald greatly. This shall open new opportunities to you.", getitemlink(Scythe));
inventoryplace Scythe, 1;
setq HurnscaldQuest_Farmers, 5;
getitem Scythe, 1;
getexp 0, 100;
close;
// Main Storyline & Airlia Quest
L_Mayor:
mesn strcharinfo(0);
mesq l("Hello! Could I see the Mayor?");
next;
mesn;
mesq l("Ah... The mayor. The current mayor. Why do you even want to talk to him, anyway?");
next;
mesn;
mesq l("Anyway, he is not available at the moment. Try your luck again later.");
setq General_Narrator, 3, 1;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Earmuffs);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedknightArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, Boots);
setunitdata(.@npcId, UDT_WEAPON, CottonSkirt);
setunitdata(.@npcId, UDT_HAIRSTYLE, 20);
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
.sex = G_FEMALE;
.distance = 5;
end;
}