// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Controls Eternal Swamps.
// Contains functions to flood the map (hide the bridges - mask 1024 + mask 2)
// Flood happens at random and causes BluePar to be spawn. Runs every 6/4 minutes.
// At the 6th minute of an hour (6, 16, 26, 36, 46, 56)
// At the 2nd minute of an hour (2, 14 ... 44, 54)
011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{
end;
OnSwampMob:
end;
OnInit:
addmapmask "011-3", MASK_SPECIAL;
end;
OnMinute02:
OnMinute06:
OnMinute12:
OnMinute16:
OnMinute22:
OnMinute26:
OnMinute32:
OnMinute36:
OnMinute42:
OnMinute46:
OnMinute52:
OnMinute56:
debugmes "[Flood] Cycle begin";
.@fd=!(getmapmask("011-3")&MASK_SPECIAL); // .@fd - is flooded?
if (.@fd) {
debugmes "[Flood] UF - Unflooding";
// If it is flooded, unflood it to prevent players getting struck for too long
killmonster("011-3", "#EternalSwampCore::OnSwampMob");
addmapmask "011-3", MASK_SPECIAL;
debugmes "[Flood] UF - Del Cells";
delcells "EterSwampBridge1";
delcells "EterSwampBridge2";
delcells "EterSwampBridge3";
delcells "EterSwampBridge4";
delcells "EterSwampBridge5";
delcells "EterSwampBridge6";
delcells "EterSwampBridge7";
mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc;
} else {
debugmes "[Flood] Analysis";
// 40% chances to flood, 75% during night
.@odds=40;
if (is_night())
.@odds+=35;
// Maybe we should flood it
if (rand(0,100) < .@odds) {
debugmes "[Flood] F - Flooding";
removemapmask "011-3", MASK_SPECIAL;
debugmes "[Flood] F - Adding Cells";
setcells "011-3", 37, 22, 39, 24, 3, "EterSwampBridge1";
setcells "011-3", 37, 34, 39, 41, 3, "EterSwampBridge2";
setcells "011-3", 31, 67, 33, 73, 3, "EterSwampBridge3";
setcells "011-3", 40, 96, 42, 102, 3, "EterSwampBridge4";
setcells "011-3", 38, 130, 40, 136, 3, "EterSwampBridge5";
setcells "011-3", 41, 157, 43, 163, 3, "EterSwampBridge6";
setcells "011-3", 36, 187, 38, 193, 3, "EterSwampBridge7";
debugmes "[Flood] F - Spawn and Announce";
areamonster "011-3", 20, 20, 60, 220, "Bluepar", Bluepar, rand(8,26), "#EternalSwampCore::OnSwampMob";
mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc;
// TODO: Handle players in bridges
debugmes "[Flood] F - Map Timer OK";
maptimer("011-3", "#EternalSwampCore::OnBridgeDown", 10);
}
}
debugmes "[Flood] Cycle finished";
end;
// Fix players struck by setcells
OnBridgeDown:
debugmes "[Flood] [OnBD] Bridge is Down";
if (isin(37, 22, 39, 24))
slide 38, 21;
else if (isin(37, 34, 39, 41))
slide 38, 33;
else if (isin(31, 67, 33, 73))
slide 32, 65;
else if (isin(40, 96, 42, 102))
slide 41, 95;
else if (isin(38, 130, 40, 136))
slide 39, 128;
else if (isin(41, 157, 43, 163))
slide 42, 155;
else if (isin(36, 187, 38, 193))
slide 37, 185;
debugmes "[Flood] [OnBD] Finished";
end;
}