// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Controls Eternal Swamps.
// Contains functions to flood the map (hide the bridges - mask 1024)
// Flood happens at random and causes BluePar to be spawn. Runs every 10 minutes.
// At the 6th minute of an hour (6, 16, 26, 36, 46, 56)
011-3,0,0,0 script #EternalSwampCore NPC_HIDDEN,{
end;
OnSwampMob:
end;
OnInit:
addmapmask "011-3", 1024;
end;
OnMinute06:
OnMinute16:
OnMinute26:
OnMinute36:
OnMinute46:
OnMinute56:
.@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded?
if (.@fd) {
// If it is flooded, unflood it to prevent players getting struck for too long
killmonster("011-3", "#EternalSwampCore::OnSwampMob");
addmapmask "011-3", 1024;
delcells "EterSwampBridge1";
delcells "EterSwampBridge2";
delcells "EterSwampBridge3";
delcells "EterSwampBridge4";
delcells "EterSwampBridge5";
delcells "EterSwampBridge6";
delcells "EterSwampBridge7";
mapannounce "011-3", "Eternal Swamps: The flood ceases!",bc_all|bc_npc;
} else {
// 40% chances to flood, 75% during night
.@odds=40;
if (is_night())
.@odds+=35;
// Maybe we should flood it
if (rand(0,100) < .@odds) {
removemapmask "011-3", 1024;
setcells "011-3", 37, 22, 39, 24, 3, "EterSwampBridge1";
setcells "011-3", 37, 34, 39, 41, 3, "EterSwampBridge2";
setcells "011-3", 31, 67, 33, 73, 3, "EterSwampBridge3";
setcells "011-3", 40, 96, 42, 102, 3, "EterSwampBridge4";
setcells "011-3", 38, 130, 40, 136, 3, "EterSwampBridge5";
setcells "011-3", 41, 157, 43, 163, 3, "EterSwampBridge6";
setcells "011-3", 36, 187, 38, 193, 3, "EterSwampBridge7";
areamonster "011-3", 20, 20, 60, 220, "Bluepar", Bluepar, rand(8,26), "#EternalSwampCore::OnSwampMob";
mapannounce "011-3", "Eternal Swamps: A flood starts!",bc_all|bc_npc;
// TODO: Handle players in bridges
}
}
end;
}