// TMW2 Script
// Author:
// Saulc
// Vasily_Makarov (original from Evol)
// Jesusalva
//Dye Quest added by:
// Povo
// Description:
// Description:
// Status Reset
009-3,39,48,0 script Kevin NPC_PLAYER,{
speech S_LAST_NEXT,
l("I am @@, an alchemist specialized in reset potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*210-(9*210);
// Lv 10: 210 GP
// Lv 90: 1.890 GP
if (BaseLevel > 10)
.@plush_count = .@plush_count/(BaseLevel/10);
select
l("Can you reset my stats please?"),
l("Can you mix Gem Powder?"),
l("Do you make anything else?"),
lg("You are weird, I have to go sorry.");
switch (@menu)
{
case 1:
goto L_ResetStats;
case 2:
goto L_Powder;
case 3:
goto L_Dye;
case 4:
goto L_Quit;
}
L_ResetStats:
mesn;
mesq l("Status point reset can't be undone. Do you really want this?");
L_ConfirmReset:
ConfirmStatusReset();
goto L_Quit;
L_Powder:
.@price=POL_AdjustPrice(800);
mes "";
mesn;
mesq l("To make @@ I need one from each gem powders, and @@ GP for commission.", getitemlink(GemPowder), .@price);
next;
select
l("Yeah, I need one."),
l("Thanks for the help, but no."),
l("Actually, nevermind. Good bye!");
if (@menu == 2)
goto L_Menu;
if (@menu == 3)
goto L_Quit;
if (
countitem(DiamondPowder) &&
countitem(RubyPowder) &&
countitem(EmeraldPowder) &&
countitem(SapphirePowder) &&
countitem(TopazPowder) &&
countitem(AmethystPowder) &&
Zeny >= .@price) {
inventoryplace GemPowder, 1;
delitem DiamondPowder, 1;
delitem RubyPowder, 1;
delitem EmeraldPowder, 1;
delitem SapphirePowder, 1;
delitem TopazPowder, 1;
delitem AmethystPowder, 1;
POL_PlayerMoney(.@price);
getitem GemPowder, 1;
getexp rand2(6,18), rand2(6,18);
mesn;
mesq l("Thanks! Here you go. Perhaps you need another one?");
next;
goto L_Powder;
} else {
mesn;
mesq l("Sorry, but I need one of each gem powder, and %d GP.", .@price);
next;
}
goto L_Menu;
L_Dye:
mesn;
mesq l("Actually, using a byproduct of my other works and a few additional ingredients, I could make @@", getitemlink(PinkDye));
if (BaseLevel < 25) {
mesq l("Hmm...actually nevermind.");
next;
mesq l("I cannot in good faith ask someone with such little experience to risk their life for something so trivial. Come back when you are stronger.");
next;
goto L_Menu;
}
next;
mesq l("Bring me 1 @@, 20 @@, and 30 @@ and I can make it for you... oh and it will be 500 GP for my work.", getitemlink(BottleOfTonoriWater), getitemlink(PinkBlobime), getitemlink(Plushroom));
if (getq(HalinarzoQuest_Kevin) < 1)
setq HalinarzoQuest_Kevin, 1;
next;
select
l("Yeah, I need one."),
l("Thanks for the help, but no."),
l("Actually, nevermind. Good bye!");
if (@menu == 2)
goto L_Menu;
if (@menu == 3)
goto L_Quit;
if (countitem(BottleOfTonoriWater) >= 1 && countitem(PinkBlobime) >= 20 &&
countitem(Plushroom) >= 30 && Zeny >= 500) {
inventoryplace PinkDye, 1, EmptyBottle, 1;
delitem BottleOfTonoriWater, 1;
delitem PinkBlobime, 20;
delitem Plushroom, 30;
Zeny=Zeny-500;
getitem PinkDye, 1;
getitem EmptyBottle, 1;
if(getq(HalinarzoQuest_Kevin) == 1 ) {
setq HalinarzoQuest_Kevin, 2;
getexp 300, 0;
}
mesn;
mesq l("Thanks! Here you go. Perhaps you need another one?");
next;
goto L_Dye;
} else {
mesn;
mesq l("Sorry, you don't seem to have everything I need.");
next;
}
close;
L_Quit:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_MALE;
.distance = 4;
end;
}