// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 008-2: 2nd Floor - Party Dungeon conf
008-2,84,208,0 script #008-2_84_208 NPC_HIDDEN,{
end;
OnDisable:
delcells "008-2_84_208"; end;
OnEnable:
OnInit:
setcells "008-2", 84, 208, 92, 208, 3, "008-2_84_208";
}
// FIXME: Either let flip/unflip, or only run once.
// This could be done with a new attribute and checking NPC display when only run once.
008-2,106,237,0 script #008-2_106_237 NPC_SWITCH_ONLINE,{
callfunc "massprovoke", 12;
setnpcdisplay 008-2_106_237, NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}
// FIXME: Either let flip/unflip, or only run once.
// This could be done with a new attribute and checking NPC display when only run once.
008-2,66,143,0 script #008-2_66_143 NPC_SWITCH_OFFLINE,{
callfunc "grenade", 12, 10000;
setnpcdisplay 008-2_66_143, NPC_SWITCH_ONLINE;
end;
OnInit:
.distance=2;
}
// FIXME: Either let flip/unflip, or only run once.
// This could be done with a new attribute and checking NPC display when only run once.
008-2,111,166,0 script #008-2_111_166 NPC_SWITCH_ONLINE,{
callfunc "ALCReset";
setnpcdisplay 008-2_111_166, NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}
008-2,135,21,0 script #008-2_135_21 NPC_HIDDEN,2,1,{
end;
OnTouch:
callfunc "massprovoke", 12;
end;
}
008-2,54,237,0 script #008-2_54_237 NPC_HIDDEN,2,1,{
end;
OnTouch:
doevent "#008-2_84_208::OnDisable";
end;
}