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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 008-2-9: Jack's Abode saves
008-2-9,26,31,0	script	#save_008-2-9_26_31	NPC_SAVE_POINT,{
    savepointparticle .map$, .x, .y, CURRENT_INN;
    close;

OnInit:
    .distance = 2;
    .sex = G_OTHER;
    end;
}