summaryrefslogblamecommitdiff
path: root/npc/008-1/confused-tree.txt
blob: 202fb53ca7bd8e1b9ba29a098fcf696601f1b84a (plain) (tree)
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
















































































































































































































































































































                                                                                                           
                                                       










































































































































































































































































































































































































































































































































































































































































                                                                                                                                                
// Evol scripts.
// Author:
//    gumi
// Based on CrazyTree, originally made by:
//    gumi
//    pclouds
//    veryape
//    wushin
// Description:
//    emulated confused tree prototype

// ~t  lowercase hot word regex

008-1,84,63,0	script	Confused Tree	NPC_CONFUSED_TREE,14,14,{

    function tree_panel {
        if (is_trusted() == false && #Tree_Trusted == false)
        {
            narrator(l("You see a tree."));
            if (getq(HurnscaldQuests_Inspector) == 2)
            {
                select(
                    l("Have you seen anything strange lately?"),
                    l("Do you know anything about the recent robberies?"));

                narrator(S_FIRST_BLANK_LINE,
                    l("..."),
                    l("It doesn't reply."));
            }
            close;
        }

        function clear_db {
            clear();
            mes(l("##BWARNING:##b you are about to permanently empty the quote database."));
            next();
            mes(l("Do you want to continue?"));

            select(
                l("Abort!"),
                l("Empty the quote DB"));

            if (@menu == 2)
            {
                .@sentence$ = "I am an idiot";
                mes(l("Please write the following sentence:"));
                mes("");
                mesf("    ##B%s.", .@sentence$);
                input(.@confirm$);

                if (!startswith(strtoupper(.@confirm$), strtoupper(.@sentence$))) {
                    mes(l("Invalid!"));
                    close;
                }

                query_sql("TRUNCATE TABLE tree_quotes;");
                mes(l("Database erased."));
                next();
            }

            return;
        }

        function list_commands {
            clear();
            mes(l("To grab a quote:"));
            mes(col("    ~grab ##Bplayer name##b", 7));
            next();
            mes(l("To get a quote:"));
            mes(col("    ~quote anyone", 7));
            mes(col("    ~quote ##Bplayer name##b", 7));
            mes(col("    ~quote ##B#number##b", 7));
            next();
            mes(l("To remove a quote:"));
            mes(col("    ~remove quote ##B#number##b", 7));
            mes(col("    ~remove last quote", 7));
            next();
            mes(l("Last seen:"));
            mes(col("    ~seen ##Bplayer name##b", 7));
            next();
            mes(l("To ignore a player:"));
            mes(col("    ~ignore ##Bplayer name##b", 7));
            next();
            mes(l("To unignore a player:"));
            mes(col("    ~unignore ##Bplayer name##b", 7));
            next();

            if (is_admin())
            {
                mes(l("To trust a player:"));
                mes(col("    ~trust ##Bplayer name##b", 7));
                next();
                mes(l("To de-trust a player:"));
                mes(col("    ~untrust ##Bplayer name##b", 7));
                next();
            }
            return;
        }

        do
        {
            clear();
            setnpcdialogtitle(l("Tree Control Panel"));
            mes(l("Oh noes! You found my secret backdoor!"));
            next();
            mes(l("Please select an option:"));

            select(
                l("List the commands"),
                rif(is_admin(), l("Empty the quote DB")),
                l("Dance for me"));

            switch (@menu)
            {
            case 1: list_commands(); break;
            case 2: clear_db(); break;
            default: speech(l("Too lazy.")); close;
            }

        } while (true);

        end;
    }

    // utility functions below

    function check_is_ignored {
        .@val = htget(.ignore_ht, strcharinfo(PC_NAME), 0);

        if (.@val > gettimetick(2))
        {
            ++.ignored_times;
            end;
        }

        else if (.@val > 0)
        {
            htput(.ignore_ht, strcharinfo(PC_NAME), 0); // remove expired entries
        }

        return;
    }

    function special_name {
        .@name$ = strcharinfo(PC_NAME);
        .@low$ = strtolower(.@name$);

        if (rand(.sname_rate) == 0)
        {
            for (.@i = 0; .@i < .alias; .@i += 2)
            {
                if (.@low$ ~= .alias$[.@i])
                {
                    explode(.@aliases$, .alias$[.@i+1], "`");
                    .@name$ = .@aliases$[rand(getarraysize(.@aliases$))];
                    break;
                }
            }
        }

        return .@name$;
    }

    function face {
        if (gettimetick(2) - .last_emote < .emote_rate)
        {
            ++.ignored_times;
            return;
        }

        .last_emote = gettimetick(2);
        return emotion(getarg(0, E_SURPRISE));
    }

    function rp {
        // used for queries
        return replacestr(getarg(0,""), "~t", strtolower("(?:" + .name$ + "|" + .hotwords$ + ")"));
    }

    function format_reply {
        // used for replies
        .@str$ = getarg(0, "");

        // search for {{mustaches}}
        while (.@str$ ~= "{{([^}]+)}}")
        {
            .@sub$ = replacestr($@regexmatch$[1], " ", ""); // remove whitespaces
            .@sub$ = strtolower(.@sub$); // always lowercase the var name
            .@capitalize = .@titlecase = .@allcaps = false;

            if (charat(.@sub$, 0) == "^")
            {
                .@capitalize = true;
                .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
            }

            else if (charat(.@sub$, 0) == "+")
            {
                .@titlecase = true;
                .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
            }

            else if (charat(.@sub$, 0) == "!")
            {
                .@allcaps = true;
                .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
            }

            explode(.@sub2$, .@sub$, ",");
            .@sub$ = .@sub2$[rand(getarraysize(.@sub2$))]; // allow to have multiple variables

            .@rep$ = getd(sprintf(".D_%s$[%i]", .@sub$, rand(getd(".D_" + .@sub$)))); // get he value

            if (.@capitalize) .@rep$ = capitalize(.@rep$);
            else if (.@titlecase) .@rep$ = titlecase(.@rep$);
            else if (.@allcaps) .@rep$ = strtoupper(.@rep$);

            .@str$ = replacestr(.@str$, $@regexmatch$[0], .@rep$); // remove the mustache, replace by value
        }

        // search for emotes
        if (.@str$ ~= "%%([^ ])")
        {
            // only handling a few of them
            switch (ord($@regexmatch$[1]))
            {
            case 73: face(any(E_WINK, E_ANGEL)); break;
            case 83: face(any(E_SAD, E_CRYING)); break;
            case 85: face(E_SURPRISE); break;
            case 93: face(any(E_HEARTEYE, E_HEART)); break;
            case 94: face(E_DISGUST); break;
            case 99: face(E_DEAD); break;
            case 105: face(E_CRYING); break;
            case 106:
            case 91: face(any(E_SPEECH, E_BLAH)); break;
            case 107: face(E_INSULTBUBBLE); break;
            default: .@unhandled = true;
            }

            if (.@unhandled != true)
            {
                if (.@str$ == $@regexmatch$[0]) end; // don't send handled, emote-only messages
                .@str$ = replacestr(.@str$, " "+ $@regexmatch$[0], ""); // otherwise strip the emote
            }
        }

        // built-in variables
        .@str$ = replacestr(.@str$, "~n", .name$); // npc name
        .@str$ = replacestr(.@str$, "~p", special_name()); // player name or special name
        .@str$ = replacestr(.@str$, "~P", strcharinfo(PC_NAME)); // unaltered player name

        return rp(.@str$);
    }

    function strip_colors {
        .@str$ = replacestr(getarg(0, ""), "##0", "");
        .@str$ = replacestr(.@str$, "##1", "");
        .@str$ = replacestr(.@str$, "##2", "");
        .@str$ = replacestr(.@str$, "##3", "");
        .@str$ = replacestr(.@str$, "##4", "");
        .@str$ = replacestr(.@str$, "##5", "");
        .@str$ = replacestr(.@str$, "##6", "");
        .@str$ = replacestr(.@str$, "##7", "");
        .@str$ = replacestr(.@str$, "##8", "");
        .@str$ = replacestr(.@str$, "##9", "");
        return replacestr(.@str$, "##a", "");
    }

    function strip_formatting {
        .@str$ = strip_colors(getarg(0, ""));
        .@str$ = replacestr(.@str$, "##B", "");
        return replacestr(.@str$, "##b", "");
    }

    function delayed_reply {
        ++.answered_times;
        @tree_reply$ = getarg(0, "");
        addtimer(.delay_reply, .name$ + "::OnDoReply");
        return;
    }

    function reply {
        .@reply$ = format_reply(getarg(0, ""));
        getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location

        if (((.@reply$ == .last_reply$ && gettimetick(2) - .last_reply < .repeat_rate)
            || gettimetick(2) - .last_reply < .talk_rate
            || (gettimetick(2) - .blocked < .block_time && is_trusted() == false)
            || .@pc_map$ != .map$
            || distance(.x, .y, .@pc_x, .@pc_y) > .distance
            || .@reply$ == "")
            && is_dev() == false)
        {
            ++.ignored_times;
            return;
        }

        .last_reply = gettimetick(2);
        .last_reply$= .@reply$;

        delayed_reply(.@reply$);
        return;
    }

    function seen_me {
        if (playerattached() > 0 && htexists(.seen_ht))
        {
            htput(.seen_ht, strcharinfo(PC_NAME), gettimetick(2));
        }
        return;
    }

    function have_you_seen {
        .@player$ = getarg(0, "");
        .@player = getcharid(CHAR_ID_ACCOUNT, .@player$);

        if (.@player > 0)
        {
            // nested if, because they don't short-circuit
            if (checkoption(Option_Invisible, .@player) == false) {
                delayed_reply(sprintf("Player `%s` is currently online.", .@player$));
                end;
            }
        }

        .@time = htget(.seen_ht, .@player$, 0);

        if (.@time < 1)
            delayed_reply(sprintf("I haven't seen player `%s` today.", .@player$));

        else
            delayed_reply(sprintf("Player `%s` was last seen %s.", .@player$, FuzzyTime(.@time)));

        end;
    }

    function special_drops {
        .@drop$ = .drops$[rand(.drops)];
        .@name$ = strcharinfo(PC_NAME);
        .@low$ = strtolower(.@name$);

        if (rand(.sdrop_rate) == 0)
        {
            for (.@i = 0; .@i < .sdrops; .@i += 2)
            {
                if (.@low$ ~= .sdrops$[.@i])
                {
                    explode(.@d$, .sdrops$[.@i+1], "`");
                    .@drop$ = .@d$[rand(getarraysize(.@d$))];
                    break;
                }
            }
        }

        return .@drop$;
    }

    function roll_dice {
        .@dices = max(min(getarg(0, 1), 8), 1); // 1..8
        .@sides = max((getarg(1, 6) < 1 ? 6 : getarg(1, 6)), 1); // 1..MAX_INT

        .@result$ = sprintf("*rolls the dice%s: %d",
                    rif(.@dices > 1, "s"), rand(1, .@sides)); // first dice

        for (.@d = 1; .@d < .@dices; ++.@d)
        {
            .@result$ += ", " + rand(1, .@sides);
        }

        return .@result$ + ".*";
    }

    function flip_coin {
        .@coins = getarg(0, 1);

        .@result$ = sprintf("*flips the coin%s: %s",
                    rif(.@coins > 1, "s"), (rand(2) == 1 ? "heads" : "tails")); // first coin

        for (.@c = 1; .@c < .@coins; ++.@c)
        {
            .@result$ += ", " + (rand(2) == 1 ? "heads" : "tails");
        }

        return .@result$ + ".*";
    }

    function roulette {
        if (.roulette == 1)
        {
            npctalk("*pulls the trigger: *##BBANG##b*.*");
            delayed_reply("*reloads and spins the chambers.*");
            .roulette = rand(1, 7); // the Nagant_M1895 has 7 chambers

            // now the fun part
            nude();
            percentheal(-100, 0);
        }

        else
        {
            delayed_reply("*pulls the trigger: *click*.*");
            .roulette = (.roulette == 7 ? 1 : .roulette + 1);
        }

        end;
    }

    function monologue_player {
        return sprintf("Your current monologue is at least %d line%s long.",
                @monologue, rif(@monologue != 1, "s"));
    }

    function who_player {
        return sprintf("You seem to be ##B~P##b [%i:%i].",
                getcharid(CHAR_ID_ACCOUNT), getcharid(CHAR_ID_CHAR));
    }

    function make_quote_table {
        // Do not modify this
        query_sql("CREATE TABLE IF NOT EXISTS `tree_quotes` ("
                 "  `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,"
                 "  `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
                 "  `grabber` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
                 "  `timestamp` INT(10) UNSIGNED NOT NULL DEFAULT '0',"
                 "  `message` VARCHAR(150) NOT NULL DEFAULT '',"
                 "  PRIMARY KEY (`id`),"
                 "  KEY `char_id` (`char_id`),"
                 "  KEY `grabber` (`grabber`)"
                 ") ENGINE=MyISAM;");

        .last_query = gettimetick(2);
        return;
    }

    function grab_quote {
        .@name$ = getarg(0, "");

        if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        if (.@name$ == strcharinfo(PC_NAME))
        {
            delayed_reply("##BError: You may not grab yourself.");
            end;
        }

        explode(.@tmp$[0], htget(.msg_ht, .@name$, ""), ":"); // get last message, if any
        htput(.msg_ht, .@name$, ""); // ensure you can't grab twice the same message

        .@char_id = atoi(.@tmp$[0]); // grab the char id part

        if (.@char_id < 1)
        {
            delayed_reply(sprintf("##BError: I couldn't find anything to grab from player `%s`.", .@name$));
            end;
        }

        .@msg$ = implode(.@tmp$, ":"); // put it back together
        .@start = getstrlen(.@tmp$[0]) + getstrlen(.@tmp$[1]) + 2; // char:time:msg <= we just want the msg part
        .@msg$ = escape_sql(strip_formatting(substr(.@msg$, .@start, getstrlen(.@msg$) - 1))); // sanitize

        if (.@msg$ == "")
        {
            delayed_reply("##BError: Message is empty or malformed. It cannot be grabbed.");
            end;
        }

        else if (.@msg$ ~= "^[!#~@]?(?:grab)?shield(?:ed)?(?:[:.!]? .*)?$")
        {
            delayed_reply("##BError: Message is shielded.");
            end;
        }

        query_sql(sprintf("INSERT INTO tree_quotes (char_id,grabber,timestamp,message) VALUES (%i,%i,%i,'%s');",
                          .@char_id, getcharid(CHAR_ID_CHAR), gettimetick(2), .@msg$));

        query_sql("SELECT MAX(id) FROM tree_quotes;", .q_last_id); // get the last quote id

        .last_query = gettimetick(2);

        delayed_reply(sprintf("Success: Quote grabbed. (#%i)", .q_last_id));
        end;
    }

    function remove_quote {
        .@tmp = getarg(0, 0);

        if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        query_sql(sprintf("SELECT id FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@tmp), .@id); // check if it exists

        if (.@id < 1)
        {
            delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@tmp));
            end;
        }

        query_sql(sprintf("DELETE FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@id));

        .last_query = gettimetick(2);

        delayed_reply(sprintf("Success: Quote removed. (#%i)", .@id));
        end;
    }

    function cite_quote {
        .@id = getarg(0,0);

        if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        query_sql(sprintf("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
                          "FROM `tree_quotes` t "
                          "JOIN `char` c ON t.char_id = c.char_id "
                          "JOIN `char` d ON t.grabber = d.char_id "
                          "WHERE t.id=%i ORDER BY t.id DESC LIMIT 1;",
                          .@id),
                  .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);

        .last_query = gettimetick(2);

        if (.@nid[0] < 1)
        {
            delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@id));
            end;
        }

        delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s.",
                        .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1)));
        end;
    }

    function random_quote {
        .@name$ = escape_sql(getarg(0, ""));

        if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
        {
            ++.ignored_times;
            end;
        }

        query_sql("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
                  "FROM `char` c "
                  "JOIN `tree_quotes` t ON t.char_id = c.char_id "
                  "JOIN `char` d ON d.char_id = t.grabber " +
                  rif(.@name$ != "", sprintf("WHERE c.name='%s' ", .@name$)) +
                  "ORDER BY RAND() LIMIT 1;",
                  .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);

        .last_query = gettimetick(2);

        if (.@nid[0] < 1)
        {
            if (.@name$ != "")
                delayed_reply(sprintf("##BError: I couldn't find any quote from `%s` in the database.", getarg(0, "")));
            else
                delayed_reply("##BError: The quote database is empty.");
            end;
        }

        delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s. (#%i)",
                        .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1), .@nid[0]));
        end;
    }

    function trigger_hotword {
        .@o$ = getarg(0, ""); // original lowercase
        .@m$ = replacestr(.@o$, "*", ""); // original lowercase clean


        if (.@m$ ~= "(?:^| )tell(?: (?:me|him|her|us|them))? a(?:n ?other| lame| bad| boring)? joke")
            reply(.jokes$[rand(.jokes)]);

        else if (.@m$ ~= "(?:^| )heal me(?:$|[^a-z])")
            reply(.healing$[rand(.healing)]);
            // XXX: maybe actually heal the player once in a while

        else if (.@m$ ~= "(?:^| )(?:what|who) are you")
            reply(.whoami$[rand(.whoami)]);

        else if (.@m$ ~= rp("(?:^| )(?:hi+|hello|heya?|hiya|good (?:morning|afternoon))[^a-z]* .*~t|~t.* (?:hi+|hello|heya?|hiya)"))
        {
            .blocked = 0;
            reply(.greetings$[rand(.greetings)]);
        }

        else if (.@o$ ~= rp("(?:^[*]| )(?:kicks?|shakes?) .*~t"))
            reply(special_drops());

        else if (.@o$ ~= rp("(?:^[*]| )(?:cuts?|nukes?|kills?|chops? down|saws?|hews?|murders?) .*~t"))
            reply(.kill$[rand(.kill)]);

        else if (.@o$ ~= rp("(?:^[*]| )pokes? .*~t"))
            reply(.poke$[rand(.poke)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:waters?|pees?|licks?) .*~t"))
            reply(.disgusting$[rand(.disgusting)]);

        else if (compare(.@m$, " answer ") && .@m$ ~= "(?:life|universe|everything)(?:$|[^a-z])")
            reply(.answer$[rand(.answer)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:burns?|incinerates?|ignites?) .*~t"))
            reply(.burning$[rand(.burning)]);
            // XXX: maybe here send a fire particle effect

        else if (.@m$ ~= rp("(?:^| )die ~t"))
            reply(.die$[rand(.die)]);

        else if (.@o$ ~= rp("(?:^[*]| )bites? .*~t|(?:^[*]| )drops? .* on ~t"))
            reply(.silly$[rand(.silly)]);

        else if (.@m$ ~= rp("(?:^| )(?:loves?|hugs?|kiss(es)?) .*~t|~t.* love(?:$|[^a-z])"))
            reply(.love$[rand(.love)]);

        else if (.@m$ ~= rp("(?:^| )dance .*~t|~t.* dance(?:$|[^a-z])"))
            reply(.dance$[rand(.dance)]);

        else if (.@m$ ~= rp("(?:^| )hates? .*~t"))
            reply(.hate$[rand(.hate)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:eats?|shoots?|plucks?|tortures?|slaps?|slaps?|poisons?|breaks?|stabs?|throws?|punch(?:es)?) .*~t"))
            reply(.pain$[rand(.pain)]);

        else if (.@o$ ~= rp("(?:^[*]| )(?:climbs?|rides?|mounts?) .*~t"))
            reply(.climb$[rand(.climb)]);

        else if (.@m$ ~= "(?:^| )(?:see y(?:a|ou)|good night|(?:bye)?bye+)(?:$|[^a-z])")
            reply(.bye$[rand(.bye)]);

        else if (.@m$ ~= rp("(?:^| )bad ~t"))
            reply(.bad$[rand(.bad)]);

        else if (.@m$ ~= "(?:^| )(?:how old are you|uptime)(?:$|[^a-z])")
            reply("%%B Server uptime: " + FuzzyTime(.uptime, 1) + ".");

        else if (.@m$ ~= "(?:^| )how chatty are you(?:$|[^a-z])")
            reply("%%B Answered " + .answered_times + " times, ignored " + .ignored_times + " times.");

        else if (.@m$ ~= "(?:^| )what.* version(?:$|[^a-z])")
            reply("%%B ~n, version " + .version + "."); // XXX: maybe return Hercules version and serverdata commit instead

        else if (.@m$ ~= "(?:^| )(?:(?:8|eight)[ -]?ball|(?:should|would|will|do|does) (?:i|you|he|she|it|we|they))(?:$|[^a-z])")
            reply(.eightball$[rand(.eightball)]);

        else if (.@m$ ~= "(?:^| )roll(?: a| the)? dice(?:$|[^a-z])")
            reply(roll_dice(1, 6));

        else if (.@m$ ~= "(?:^| )roll(?: a)? ([1-8])d((?:[1-9][0-9]{0,10})?)(?:$|[^0-9a-z])")
            reply(roll_dice(atoi($@regexmatch$[1]), atoi($@regexmatch$[2])));

        else if (.@m$ ~= "(?:^| )roll ([1-8]) dices?(?:$|[^a-z])")
            reply(roll_dice(atoi($@regexmatch$[1]), 6));

        else if (.@m$ ~= "(?:^| )(?:flip|toss)(?: a| the)? coin(?:$|[^a-z])")
            reply(flip_coin(1));

        else if (.@m$ ~= "(?:^| )(?:flip|toss) ([1-8]) coins?(?:$|[^a-z])")
            reply(flip_coin(atoi($@regexmatch$[1])));

        else if (.@m$ ~= "(?:^| )(?:press|pull)(?: the)? trigger(?:$|[^a-z])")
            roulette();

        else if (.@m$ ~= "(?:^| )(?:how long|what) is(?: my)? monologue(?:$|[^a-z])")
            reply(monologue_player());

        else if (.@m$ ~= "(?:^| )who am i(?:$|[^a-z])")
            reply(who_player());

        else if (.@m$ ~= "(?:^| )shut up(?:$|[^a-z])")
        {
            reply(.shut_up$[rand(.shut_up)]);
            .blocked = gettimetick(2);
        }

        else if (rand(.dunno_rate) == 0)
            reply(.no_idea$[rand(.no_idea)]);

        else
            ++.ignored_times;

        end;
    }

    function trigger_hiall {
        if (rand(.hiall_rate) == 0)
            reply(.greetings$[rand(.greetings)]);

        else
            ++.ignored_times;

        end;
    }

OnClick:
    tree_panel();
    bye;


OnTalkNearby:
    .@no_nick$ = strip(strip_formatting(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1))); // not very obvious stuff
    .@no_nick_lower$ = strtolower(.@no_nick$); // FIXME: hercules doesn't have a way to do case insensitive regex yet
    .@no_nick_clean$ = replacestr(.@no_nick_lower$, "*", "");

    htput(.msg_ht, strcharinfo(PC_NAME), getcharid(CHAR_ID_CHAR) + ":" + gettimetick(2) + ":" + .@no_nick$); // log last message, for quotegrabs
    .lastsender = getcharid(CHAR_ID_CHAR); // for monologue

    .last_activity = gettimetick(2); // for the auto-janitor

    if ((is_trusted() || #Tree_Trusted) && charat(.@no_nick$, 0) == .symbol$)
    {
        if (.@no_nick$ ~= "^.grab \"?([^#:@\"]{4,23})\"?$")
            reply(grab_quote($@regexmatch$[1]));

        else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: quote)? #([0-9]+)$")
            reply(remove_quote(atoi($@regexmatch$[1])));

        else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: last(?: quote)?)?$")
            reply(remove_quote(.q_last_id));

        else if (.@no_nick$ ~= "^.(?:quote|cite) #([0-9]+)$")
            reply(cite_quote(atoi($@regexmatch$[1])));

        else if (.@no_nick$ ~= "^.(?:(?:random )?quote|cite)(?: anyone| someone| random)?$")
            reply(random_quote());

        else if (.@no_nick$ ~= "^.(?:quote|cite) \"?([^#:@\"]{4,23})\"?$")
            reply(random_quote($@regexmatch$[1]));

        else if (.@no_nick$ ~= "^.seen \"?([^#:@\"]{4,23})\"?$")
            reply(have_you_seen($@regexmatch$[1]));

        // to allow trusted testers to reboot without knowing the exit code
        else if (debug && .@no_nick$ ~= "^.re(?:boot|load|start)(?:(?: the)? server)?$")
        {
            announce("The server is rebooting. This may take a couple minutes.", bc_all);
            sleep2(1000);
            atcommand("@serverexit 104");
        }

        // exit, pull all, clean, build, reboot
        else if (debug && .@no_nick$ ~= "^.re-?build(?:(?: the)? server)?$")
        {
            announce("The server is rebuilding. This will take several minutes.", bc_all);
            sleep2(1000);
            atcommand("@serverexit 108");
        }

        else if (.@no_nick$ ~= "^.(?:add )?ignored? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), gettimetick(2) + 3600);
            reply(sprintf("Success: Player `%s` is now ignored for 1 hour.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else if (.@no_nick$ ~= "^.(?:un|de-?|remove )ignored? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), 0);
            reply(sprintf("Success: Player `%s` is no longer ignored.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else if (is_admin() && .@no_nick$ ~= "^.(?:add )?trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            set(getvariableofpc(#Tree_Trusted, .@chr), true);
            reply(sprintf("Success: Player `%s` can now use restricted commands.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else if (is_admin() && .@no_nick$ ~= "^.(?:un|de-?|remove )trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
        {
            .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
            if (.@chr < 1)
            {
                reply("##BError: Player not found or not online.");
                end;
            }
            set(getvariableofpc(#Tree_Trusted, .@chr), false);
            reply(sprintf("Success: Player `%s` can no longer use restricted commands.",
                strcharinfo(PC_NAME, .@chr)));
        }

        else
            reply("##BError: Command not found or invalid syntax.");
    }

    else if (.@no_nick_lower$ ~= rp("^(~t[^a-z ]* .*|(?:.* (?:~t[^a-z ]* .*|~t[^ a-z]*)))$"))
    {
        check_is_ignored();
        trigger_hotword($@regexmatch$[1]);
    }

    else if (.@no_nick_clean$ ~= "^(hi(ya)?|hello|heya?) (all|friends|every(one|body))")
    {
        check_is_ignored();
        trigger_hiall();
    }

    else
    {
        if (.lastsender == getcharid(CHAR_ID_CHAR))
            @monologue++;

        else
            @monologue = 1;
    }

    // TODO: eliza mode, whisper eliza mode
    end;

OnTouch:
    if (rand(.touch_rate) == 0) {
        face();
    }
    end;

OnDoReply:
    if (@tree_reply$ != "") {
        npctalk(@tree_reply$);
        @tree_reply$ = "";
    }
    end;

OnPCLogoutEvent:
    seen_me();
    end;

OnTimer3600000:
    // scheduled janitor
    .@now = gettimetick(2);
    initnpctimer(); // schedule next

    if (.last_activity > (.@now - 3600)) {
        end; // last activity is too recent
    }

    // cleanup routine below
    .lastsender = 0;
    .last_activity = 0;
    .last_reply = 0;
    .last_emote = 0;
    .last_query = 0;
    .blocked = 0;
    .enable_janitor = 0;

    htclear(.msg_ht); // empty the message table (quotegrabs)
    htclear(.ignore_ht); // empty the ignore table

    .@it = htiterator(.seen_ht); // allocate new iterator
    for (.@key$ = htinextkey(.@it); hticheck(.@it); .@key$ = htinextkey(.@it)) {
        if (.@key$ == "") {
            continue;
        }

        if (htget(.seen_ht, .@key$, 0) < (.@now - 86400)) {
            htput(.seen_ht, .@key$, 0); // remove from hash table if older than 24h
        }
    }
    htidelete(.@it); // free the iterator

    face(); // do an emote (because why not)
    end;


OnDay0320:
    .dir = DOWNLEFT;
    end;


OnDay0621:
    .dir = LEFT;
    end;


OnDay0922:
    .dir = UPLEFT;
    end;


OnDay1221:
    .dir = DOWN;
    end;


OnInit:
    // config below
    .hotwords$ = "tree"; // what hot words the npc should listen to, besides its own name (regex)
    .distance = 14; // the npc will only listen to player within X tiles
    .sex = G_OTHER; // gender of the npc
    .dir = season_direction(); // sprite direction according to the season
    .talk_rate = 1; // min number of seconds to wait between replies
    .repeat_rate = 1; // min number of seconds to wait before sending the same message twice in a row
    .block_time = 600; // how long to stay quiet after someone says shut up, in seconds
    .emote_rate = 3; // min number of seconds to wait between emotes
    .sdrop_rate = 8; // 1 in X chances to get a special drop
    .sname_rate = 8; // 1 in X chances to get a special name
    .dunno_rate = 2; // 1 in X chances to get a reply when the command is not found
    .hiall_rate = 2; // 1 in X chances to reply to a "hi everyone"
    .touch_rate = 4; // 1 in X chances to trigger the OnTouch action
    .qpoll_rate = 1; // min number of seconds to wait before calling the sql db again for GMs
    .qpoll_rate2 = 5; // min number of seconds to wait before calling the sql db again for non-GMs (currently unused)
    .delay_reply = 250; // number of ms to wait to reply
    .enable_janitor = true; // automatically free memory when idle
    .symbol$ = "~"; // symbol for GM-only commands

    // register some arrays
    callfunc("TREE_dictionaries");

    // do random stuff
    make_quote_table();
    face();

    // boring stuff below
    .version = 21; // increase this when you make a change
    .uptime = gettimetick(2);
    .alwaysVisible = true; // the NPC doesn't de-spawn when moving away
    .pid = 1; // regex pattern id
    .msg_ht = htnew(); // hashtable id for message history
    .seen_ht = htnew(); // hashtable id for seen log
    .ignore_ht = htnew(); // hashtable id for ignored players
    .roulette = rand(1, 7); // spin the chambers
    defpattern(.pid, "^(.*)$", "OnTalkNearby");
    activatepset(.pid);
    if (.enable_janitor) {
        initnpctimer();
    }
}

// Duplicates below
//000-1,42,63,0	duplicate(Confused Tree)	Confused Palm Tree	NPC_NO_SPRITE,14,14