// TMW2 scripts.
// Authors:
// Saulc
// Variables:
// CandorQuest_Vincent - quest var
005-1,99,105,0 script Vincent NPC_PLAYER,{
.@q = getq(CandorQuest_Vincent);
if (.@q == 1) goto L_CheckItems;
if (.@q == 2) goto L_QuestDone;
speech S_LAST_BLANK_LINE,
l("I am making a figurin with Bug legs."),
lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID));
switch (select(l("Ok, I'll be back in no time."),
l("Sorry, I'm doing other things at the moment.")))
{
case 1:
setq CandorQuest_Vincent, 1;
speech S_FIRST_BLANK_LINE,
l("Thank you. I'll wait here.");
close;
case 2:
speech S_FIRST_BLANK_LINE,
l("But I'm almost out of @@...", getitemlink(.LegsID));
close;
}
L_CheckItems:
if (countitem(.LegsID) < .LegsCount)
{
speech
l("Sorry, but you don't have what I need."),
l("I need @@ @@.", .LegsCount, getitemlink(.LegsID));
close;
}
speech
l("That's exactly what I needed!"),
l("I will be forever grateful!");
delitem .LegsID, .LegsCount;
getexp 15, 5;
Zeny = Zeny + 850;
message strcharinfo(0), l("You receive @@ GP!", 850);
setq CandorQuest_Vincent, 2;
close;
L_QuestDone:
speech
l("Hey, @@!", strcharinfo(0)),
l("My figurin is so nice!");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt);
setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins);
setunitdata(.@npcId, UDT_HAIRSTYLE, 25);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.LegsID = BugLeg;
.LegsCount = 10;
.sex = G_MALE;
.distance = 5;
end;
}