// TMW-2 Script
// Author:
// Jesusalva
004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{
.@price=Nurse(.name$, 10, 5, 1);
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
menu
rif(Zeny >= .@price, l("Please heal me!")), L_Healing,
l("Do you make Lifestones?"), L_Lifestones,
l("Another time, maybe."), L_Close;
L_Healing:
Nurse(.name$, 10, 5, 2);
close;
L_Lifestones:
mes "";
mesn;
mesq l("Lifestones have the potential to heal the user, and thus are used for potions.");
next;
mesq l("I will need 3 @@, 5 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime));
next;
mes "";
menu
l("OK, I will get them."), L_Close,
l("No way!"), L_Close,
l("Here you are!"), L_Trade;
L_Trade:
if (countitem("BugLeg") < 3) goto L_Trade_Missing;
if (countitem("MaggotSlime") < 5) goto L_Trade_Missing;
if (Zeny < 100) goto L_Trade_Missing;
inventoryplace Lifestone, 1;
delitem "BugLeg", 3;
delitem "MaggotSlime", 5;
set Zeny, Zeny - 100;
getitem Lifestone, 1;
// Only grant Experience on first craft
if (getq(TulimsharQuest_Lifestone) == 0) {
setq TulimsharQuest_Lifestone, 1;
getexp 80, 10;
}
mesn;
mesq l("These will do just fine.");
next;
mesn;
mes l("Elanore casts a chant over the items, closes her hands, and vóila! A lifestone.");
next;
mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how.");
next;
mes l("She smiles.");
mes l("[40 experience points]");
goto L_Close;
L_Trade_Missing:
mesn;
mesq l("This is not what I asked for.");
goto L_Close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(0, .name$);
//setunitdata(.@npcId, UDT_HEADTOP, 2929);
setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_FEMALE;
.distance = 5;
end;
}