// TMW-2 Script
// Author:
// Jesusalva
004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{
//if (sc_check(SC_POISON)) goto L_CurePoison;
mesn;
@temp = rand(4);
if(@temp == 1) goto L_Heal2;
if(@temp == 2) goto L_Heal3;
if(@temp == 3) goto L_Heal4;
goto L_Heal1;
L_Heal1:
mesq l("You don't look too well; let me treat your wounds.");
mes "";
goto L_Menu;
L_Heal2:
mesq l("I will make quick work of your wounds.");
mes "";
goto L_Menu;
L_Heal3:
mesq l("Need a healing?");
mes "";
goto L_Menu;
L_Heal4:
mesq l("Sometimes you just need to run from battle.");
mes "";
goto L_Menu;
L_Menu:
.@price=(MaxHp-Hp)/5;
.@price=.@price+10;
if (BaseLevel <= 15) .@price=(.@price/10);
mesq l("For you, it'll be @@ GP.", .@price);
mes "";
menu
rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
rif(BaseLevel > 15 && 1==2, l("Do you make Lifestones?")), L_Lifestones,
l("Another time, maybe."), L_Close;
L_Heal_L:
mes "";
set Zeny, Zeny - .@price;
sc_end(SC_POISON);
sc_end(SC_SLOWPOISON);
percentheal 100,100; // We can also use "recovery(<account id>)"
mesn;
@temp = rand(1,4);
if(@temp == 1) mesq l("Here you go!");
if(@temp == 2) mesq l("Painless, wasn't it?");
if(@temp == 3) mesq l("You should be more careful.");
if(@temp == 4) mesq l("Much better, right?!");
goto L_Close;
L_Lifestones:
mes "";
mesn;
mesq l("Lifestones have the potential to heal the user, and thus are used for potions.");
next;
mesq l("I will need 1 @@, 1 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime));
next;
mes "";
menu
l("OK, I will get them."), L_Close,
l("No way!"), L_Close,
l("Here you are!")), L_Trade;
L_Trade:
if (countitem("BugLeg") < 1) goto L_Trade_Missing;
if (countitem("MaggotSlime") < 1) goto L_Trade_Missing;
if (Zeny < 100) goto L_Trade_Missing;
// TODO: There is a function to do that check in one line
getinventorylist;
if (@inventorylist_count == 100 && countitem("Lifestone") == 0
&& countitem("BugLeg") > 1
&& countitem("MaggotSlime") > 1) goto L_NoRoom;
delitem "BugLeg", 1;
delitem "MaggotSlime", 1;
set Zeny, Zeny - 100;
// TODO: MISSING ITEM
//getitem "Lifestone", 1;
// TODO: Only grant Experience on first craft
getexp 80, 0;
mesn;
mesq l("These will do just fine.");
next;
mesn;
mes l("Elanore casts a chant over the items, closes her hands, and vóila! A lifestone.");
next;
mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how.");
next;
mes l("She smiles.");
mes l("[80 experience points]");
goto L_Close;
L_NoRoom:
mesn;
mesq l("Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space.");
goto L_Close;
L_Trade_Missing:
mesn;
mesq l("This is not what I asked for.");
goto L_Close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(0, .name$);
//setunitdata(.@npcId, UDT_HEADTOP, 2929);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1317);
//setunitdata(.@npcId, UDT_HEADBOTTOM, 2207);
setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_FEMALE;
.distance = 5;
end;
}