// TMW2 scripts.
// Author:
// Crazyfefe
// Saulc
// Jesusalva
// Description:
// Jhedia takes care of Tulimshar forge and makes ingots
//.@karim = getq(Karim_Quest);
003-8,28,30,0 script Jhedia NPC_ELVEN_FEMALE,{
goto L_Menu;
// ingot_create( BaseItem, PrizeItem, Amount, Amount_Coal, Price )
function ingot_create {
.@basei=getarg(0);
.@prize=getarg(1);
.@oream=getarg(2);
.@coalm=getarg(3);
.@price=getarg(4);
mesn;
mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.",
getitemlink(.@prize), .@oream, getitemlink(.@basei), .@coalm, getitemlink(Coal), .@price);
select
l("Yes"),
menuaction(l("Quit"));
if (@menu == 2) goto L_Menu;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How many ingots do you want to make?");
input .@amount;
if (countitem(.@basei) >= .@amount * .@oream && countitem(Coal) >= .@amount * .@coalm && Zeny >= .@price * .@amount) {
inventoryplace .@prize, .@amount;
delitem .@basei, .@amount * .@oream;
delitem Coal, .@amount * .@coalm;
Zeny = Zeny - .@amount * .@price;
getitem .@prize, .@amount;
mes "";
mesn;
mesq l("Many thanks! Come back soon.");
close;
}
speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT,
l("You don't have enough material, sorry.");
close;
}
L_Menu:
mesn;
mesq l("Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?", .name$);
next;
select
l("Iron Ingot"),
l("Copper Ingot"),
l("Tin Ingot"),
l("Gold Ingot"),
l("Gold Pieces"),
l("Nothing, thanks.");
// ingot_create(Ore, Ingot, Nº of Ore, Nº of Coal, Price);
switch (@menu) {
case 1:
ingot_create(IronOre, IronIngot, 7, 11, 8500);
break;
case 2:
ingot_create(CopperOre, CopperIngot, 5, 10, 8500);
break;
case 3:
ingot_create(TinOre, TinIngot, 5, 10, 8500);
break;
case 4:
ingot_create(GoldOre, GoldIngot, 3, 10, 8500);
break;
case 5:
ingot_create(GoldOre, GoldPieces, 1, 20, 11000);
break;
default:
goto L_Close;
break;
}
L_Close:
closedialog;
goodbye;
close;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 28, 30,//C
"dir", DOWN, 0,
"wait", 70, 0,
"move", 35, 28,//D
"dir", DOWN, 0,
"wait", 10, 0,
"move", 30, 29,//B
"dir", UP, 0,
"wait", 4, 0,
"move", 36, 36,//H
"dir", LEFT, 0,
"wait", 2, 0,
"move", 27, 29,//A
"dir", UP, 0,
"wait", 10, 0,
"move", 30, 34,//K
"dir", UP, 0,
"wait", 13, 0,
"move", 27, 29,//A
"dir", UP, 0,
"wait", 14, 0,
"move", 39, 31,//G
"dir", UP, 0,
"wait", 25, 0,
"move", 30, 29,//B
"dir", UP, 0,
"wait", 11, 0,
"move", 26, 42,//M
"dir", UP, 0,
"wait", 8, 0,
"move", 30, 29,//B
"dir", UP, 0,
"wait", 7, 0,
"move", 39, 36,//I
"dir", RIGHT, 0,
"wait", 2, 0,
"move", 35, 31,//F
"dir", UP, 0,
"wait", 1, 0,
"move", 27, 29,//A
"dir", UP, 0,
"wait", 15, 0,
"move", 29, 38,//L
"dir", DOWN, 0,
"wait", 21, 0,
"move", 30, 29,//B
"dir", UP, 0,
"wait", 10, 0,
"move", 39, 28,//E
"dir", DOWN, 0,
"wait", 13, 0,
"move", 28, 34,//J
"dir", UP, 0,
"wait", 10, 0,
"move", 30, 29,//B
"dir", UP, 0,
"wait", 1, 0,
"move", 29, 42,//N
"dir", UP, 0,
"wait", 16, 0,
"move", 27, 29,//A
"dir", UP, 0,
"wait", 6, 0;
initialmove;
initnpctimer;
.distance = 5;
}