// TMW2 Script
// Author:
// Jesusalva
// Description:
// Sells and crafts jewels
//
// Notes:
// Gold Ore (dropped by bifs) → Pieces or Ingot, depends on what you want to forge
// Jeweler only works with Gold PIECES. The Ingots are for forges.
003-5,33,37,0 script Jeweler NPC_FEMALE,{
mesn;
mesq l("Hello!");
goto L_Menu;
L_Menu:
mes "";
mesn strcharinfo(0);
menu
l("I want to shop."), -,
l("I want to craft rings."), L_Craft,
l("Nothing, sorry."), L_Close;
openshop;
closedialog;
close;
L_Craft:
mes "";
mesn;
mesq l("Of course, you can trade a couple of @@ for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing));
next;
menu
rif(countitem(GoldPieces) >= 2, l("")), -,
l("...I'll be back later."), L_Close;
inventoryplace GoldenRing, 1;
delitem GoldPieces, 2;
getitem GoldenRing, 1;
getexp 100, 25;
mes "";
mesn;
mesq l("Here you go! Anything else?");
next;
goto L_Menu;
L_Close:
closedialog;
goodbye;
end;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 3);
setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
npcsit;
.sex = G_FEMALE;
.distance = 5;
tradertype(NST_ZENY);
sellitem WeddingRing, 5000;
end;
}