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path: root/npc/003-2/eistein.txt
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// TMW2 scripts.
// Author:
//    Saulc
// Variables:
//    0    CandorQuest_Eistein
// Description:
//    Eistein rewards players for getting level landmarks.

003-2,35,34,0	script	Eistein	NPC_UKAR,{

    // Level, Reward
    function is_level {
        if (BaseLevel >= getarg(0)) {
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it.",getarg(0), getitemlink(getarg(1)));
            getitem getarg(1),1;
            setq TulimsharQuest_Eistein, getq(TulimsharQuest_Eistein)+1;
            close;
        } else {
            speech S_FIRST_BLANK_LINE,
                l("You are level @@/@@. Keep building levels, you need them!", BaseLevel, getarg(0));
            close;
        }
    }


    function quest_open {
        .@q = getq(TulimsharQuest_Eistein);
        switch (.@q) {
            case 0:
                is_level(25, BronzeGift); break;
            case 1:
                is_level(50, GraduationCap); break;
            case 2:
                is_level(75, SilverGift); break;
            case 3:
                is_level(100, GoldenGift); break;
            case 4:
                is_level(125, PrismGift); break;
            case 5:
                is_level(150, SupremeGift); break;
            default:
                mesn;
                mesq l("Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed...", BaseLevel);
                break;
    }

    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here."),
        l("I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands."),
        l("I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150.");
        do
        {
        select
            l("Interesting! can I be rewarded for my help?"),
            l("Quit");

        switch (@menu) {
            case 1:
                quest_open;
                break;
        }
    } while (@menu != 2);

    closedialog;
    goodbye;
    close;

OnInit:
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, GraduationCap);
    setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
    npcsit;

    .sex = G_MALE;
    .distance = 4;
    end;
}