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path: root/npc/003-10/kreist.txt
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// TMW2 Scripts
// Author:
//    Jesusalva
// Description:
//    Tulimshar Guardhouse Taskmaster

003-10,41,63,0	script	Kreist	NPC_PLAYER,{
    .@d=gettimeparam(GETTIME_DAYOFMONTH);
    mesn l("Kreist, Taskmaster");
    mesq l("Hello, and welcome to Tulimshar guard house.");
    next;
    mesn l("Kreist, Taskmaster");
    mesq l("My name is @@ and I am the daily task master. Interested in keeping this world free from monsters, or to report back?");
    next;
    select
        l("I want a EASY task!"),
        l("I want a MODERATE task!"),
        l("I want a EXPERT task!"),
        l("It was nice seeing you.");
    mes "";
    switch (@menu) {
        case 1:
            .@q1=getq(General_MobHunting1);
            .@q2=getq2(General_MobHunting1);
            .@q3=getq3(General_MobHunting1);
            .@q=General_MobHunting1;
            .@lv=1;
            goto L_QuestMaster;
        case 2:
            .@q1=getq(General_MobHunting2);
            .@q2=getq2(General_MobHunting2);
            .@q3=getq3(General_MobHunting2);
            .@q=General_MobHunting2;
            .@lv=5;
            goto L_QuestMaster;
        case 3:
            .@q1=getq(General_MobHunting3);
            .@q2=getq2(General_MobHunting3);
            .@q3=getq3(General_MobHunting3);
            .@q=General_MobHunting3;
            .@lv=14;
            goto L_QuestMaster;
    }
    closeclientdialog;
    goodbye();
    close;

L_QuestMaster:
    // It's a new day, so we must generate a new quest!
    if (.@q1 != .@d) {
        .@q1=.@d;
        if (.@lv == 1) {
            .@q2=any(Maggot, Scorpion, Croc, FireGoblin, CaveMaggot, RedScorpion, Duck);
        } else if (.@lv == 5) {
            .@q2=any(GiantMaggot, CaveSnake, DesertBandit, Sarracenus, DesertLogHead);
        } else if (.@lv == 14) {
            .@q2=any(BlackScorpion, Snake);
        } else {
            Exception("Bad setting for GMH.LV: "+.@lv, RB_DEFAULT|RB_SPEECH|RB_ISFATAL);
        }
        setq .@q, .@q1, .@q2, .@q3;
    }

    // Maybe you finished the quest?
    if (.@q3 >= 100) {
        mesn l("Kreist, Taskmaster");
        mesq l("Good job, you've killed the 100 @@ and reported back in time!", getmonsterlink(.@q2));
        next;
        mesn l("Kreist, Taskmaster");
        mesq l("It's not much of a reward, but doesn't it feels great to help others in need?! HAHAHA!");
        Zeny+=.@lv*5;
        getexp BaseLevel*.@lv, .@lv;
        setq2 .@q, 0;
        close;
    }

    // Maybe there is no monster to kill
    if (!.@q2) {
        mesn l("Kreist, Taskmaster");
        mesq l("You've already completed this quest today. Try again tomorrow.");
        close;
    }

    mesn l("Kreist, Taskmaster");
    mesq l("So, please kill @@/100 @@ for us and make the world a safer place!", .@q3, getmonsterlink(.@q2));
    close;

OnInit:
    // Check items.xml for info about this.
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet);
    setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor);
    setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
    setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins);    // TODO FIXME: Display Boots
    setunitdata(.@npcId, UDT_WEAPON, Backsword);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 15);

    npcsit;
    .sex = G_MALE;
    .distance = 4;
    end;

}

// What is with this stupidly long quest name?
function	script	Guardhouse_RandQuestCheck	{
    if (!playerattached())
        return;

    .@mobId=getarg(0, killedrid);
    .@d=gettimeparam(GETTIME_DAYOFMONTH);

    // Easy Task
    if (getq(General_MobHunting1) == .@d &&
        getq2(General_MobHunting1) == .@mobId) {
        .@q3=getq3(General_MobHunting1)+1;
        setq3 General_MobHunting1, .@q3;
        if (!(.@q3 % 10))
            dispbottom l("@@/100 @@ killed", .@q3, getmonsterlink(.@mobId));
    }

    // Medium Task
    if (getq(General_MobHunting2) == .@d &&
        getq2(General_MobHunting2) == .@mobId) {
        .@q3=getq3(General_MobHunting2)+1;
        setq3 General_MobHunting2, .@q3;
        if (!(.@q3 % 10))
            dispbottom l("@@/100 @@ killed", .@q3, getmonsterlink(.@mobId));
    }

    // Hard Task
    if (getq(General_MobHunting3) == .@d &&
        getq2(General_MobHunting3) == .@mobId) {
        .@q3=getq3(General_MobHunting3)+1;
        setq3 General_MobHunting3, .@q3;
        if (!(.@q3 % 10))
            dispbottom l("@@/100 @@ killed", .@q3, getmonsterlink(.@mobId));
    }

    return;
}