// TMW2 Script
// Author:
// Saulc
// Jesusalva
// DangerDuck
// Description:
// Random NPC without any purpose but to give SerfHat. Uh.
// TODO: Could be repeatable quest (eg. 60 GP for a cake every day, so you can have a 10 GP profit selling cakes)
003-1,90,144,0 script Sarah NPC_FEMALE_TONORI,{
function quest_completed;
function quest_open;
function quest_started;
function AssignGHQ;
// Main Loop
do
{
.@q = getq(TulimsharQuest_Sarah);
if (.@q == 1)
quest_completed();
select
rif(!.@q, l("Hello, I'm new here! Can I help you?")),
menuaction(l("Quit"));
switch (@menu) {
case 1:
quest_started();
break;
}
} while (@menu != 2);
closedialog;
goodbye;
close;
// Quest completed
function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("It was so tasty, I can't eat anything more... Thank you.");
AssignGHQ();
return;
}
// Quest Core
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh, Welcome then.");
speech S_LAST_NEXT,
l("Can you bring me 5 pieces of Cherry Cake? Pretty please?");
do
{
select
l("Here they are!"),
menuaction(l("Quit"));
switch (@menu) {
case 1:
quest_open();
break;
case 2:
mesc l("Protip: @@ is dropped by @@. It is a tough monster, you might need some strategy to kill it. @@ can be bought in shops.", getitemlink(CherryCake), getmonsterlink(GiantMaggot));
mesc l("%s can also be obtained from %s, at a lower drop rate.", getitemlink(CherryCake), getmonsterlink(Duck));
next;
break;
}
} while (@menu != 2);
return;
}
// Quest check
function quest_open {
if (countitem(CherryCake) >= 5) {
speech S_FIRST_BLANK_LINE,
l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(CherryCake), getitemlink(SerfHat));
delitem CherryCake,5;
getitem SerfHat,1;
getexp 80, 2;
setq TulimsharQuest_Sarah, 1;
close;
} else {
speech S_FIRST_BLANK_LINE,
l("Sorry, that is not the cake I love.");
close;
}
return;
}
// Grand Hunter Quest (post-quest)
function AssignGHQ {
GHQ_Assign(Duck, "Holiday");
end;
}
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, TerraniteArmor);
setunitdata(.@npcId, UDT_HEADMIDDLE, RaidTrousers);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyesT);
setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
setunitdata(.@npcId, UDT_HAIRCOLOR, 16);
.sex = G_FEMALE;
.distance = 5;
end;
}