// TMW2 scripts.
// Authors:
// Saulc
// Description:
// Help Tulimshar guards
// Quest variable:
// TulimsharQuests_Guards
// Quest stages:
// 0 - not started
// 1 - Lieutenant Dausen asked for help Tulimshar guards
// 2 - completed
003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{
function quest_findAllKids
{
setq TulimsharQuest_WaterForGuard, 1;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Good luck !");
close;
}
.@has = getq(TulimsharQuest_WaterForGuard);
if (.@has == 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Hello can you help me for find all kids");
do
{
select
l("Yes"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_findAllKids;
break;
}
} while (@menu != 2);
}
else if (.@has == 1)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You don't find all of them yet.");
close;
}
else if (.@has == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you, there is your reward");
narrator("You receive 30 exp.");
getexp 30, 0;
setq CandorQuest_HAS, 3;
close;
}
else
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Thank you for your help.");
close;
}
closedialog;
goodbye;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}
function script CheckGuard {
.questCheck = .questCheck + 1;
l("Oh Welcome then.");
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh! You found me well played !.");
narrator("You receive 5 exp.");
if (.questCheck == 18)
{
setq CandorQuest_HAS, 2;
}
getexp 5,0;
close;
}
003-1,98,100,0 script Guard Philip NPC_GUARD1,{
if (getq(CandorQuest_HAS) == 1)
{
//CheckEnfant(); // FIXME and everywhere else: Missing Function
}
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 98, 104,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 84, 100,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 93, 110,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 101, 106,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 98, 104,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 93, 110,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 111, 109,
"dir", DOWN, 0,
"wait", 1, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,98,121,0 script Guard Defou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,102,121,0 script Guard Avou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,158,0 script Guard Benji NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,62,158,0 script Guard Valou NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,58,100,0 script Guard Popaul NPC_GUARD1,{
if (getq(CandorQuest_HAS) == 1)
{
//CheckEnfant(); // FIXME and everywhere else: Missing Function
}
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 58, 100,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 62, 100,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 58, 104,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 56, 99,
"dir", DOWN, 0,
"wait", 1, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,51,73,0 script Guard Yen NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-2,41,37,0 script Guard Youn NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,54,52,0 script Guard Maxim NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,50,36,0 script Guard Totor NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,53,36,0 script Guard Roukin NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,35,34,0 script Guard Falko NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-3,39,37,0 script Guard Malindax NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,111,101,0 script Guard Fromag NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
003-1,102,80,0 script Guard Tetric NPC_GUARD1,{
if (getq(CandorQuest_HAS) == 1)
{
//CheckEnfant(); // FIXME and everywhere else: Missing Function
}
end;
OnTimer1000:
domovestep;
OnInit:
initpath "move", 110, 84,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 110, 101,
"dir", RIGHT, 0,
"wait", 0, 0,
"move", 99, 121,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 89, 136,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 65, 152,
"dir", DOWN, 0,
"wait", 1, 0,
"move", 71, 139,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 59, 128,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 47, 79,
"dir", LEFT, 0,
"wait", 1, 0,
"move", 80, 73,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 53, 52,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 52, 37,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 35, 35,
"dir", RIGHT, 0,
"wait", 1, 0,
"move", 62, 105,
"dir", DOWN, 0,
"wait", 1, 0;
initialmove;
initnpctimer;
.distance = 5;
}
003-1,107,80,0 script Guard Biscop NPC_GUARD1,{
legiontalk;
end;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}