// TMW2 scripts.
// Author:
// Saulc
// Jesusalva
// Inac Give a sharp knife for 20 Piou Feathers to player over level 12,
// before Tycoon give it but only bafter level 18 that was too high !
003-1,55,82,0 script Inac NPC_PLAYER,{
.@Inac = getq(TulimsharQuest_Inac);
if (BaseLevel < 12) goto L_TooWeak;
if (.@Inac == 1) goto L_Check;
if (.@Inac == 2) goto L_Complete;
L_GiveTask:
mesn;
mesq lg("Hello, wanderer! Welcome to Tulimshar.");
next;
mesq l("Was it Nard who brought you here?");
next;
menu
l("Yeah, Nard's sailors saved my life and brought me here!"), L_Quest,
l("I need to go."), L_Quit;
L_Quest:
mes "";
mesn;
mesq l("Quite benevolent, they are. Nard likes to help anyone who works hard. Anyway, there was something important I needed to say.");
next;
mesn;
.@g$=lg("girl", "boy");
mesq l("Tulimshar is surrounded by strong monsters. If you go out with your poor equipment, you're going to be dead in no time, @@.", .@g$);
if (TUTORIAL) mesc l("Protip: You can use \"@monsterinfo <monster name>\" to gauge a monster strength.");
next;
mesn;
mesq l("I probably can give you my Sharp Knife, though! If you want to help me, that is.");
next;
menu
l("Really? That would be great!"), L_Start,
l("I better do this some other time..."), L_Quit;
L_Start:
setq TulimsharQuest_Inac, 1;
mes "";
mesn;
mesq l("Well, if you come from Candor, you probably will have some fluffy's yellow feathers. I use them to make pillows.");
goto L_List;
L_Quit:
mes "";
mesn;
mesq l("Have a good day, then.");
close;
L_List:
mes "";
mesn;
mes l("I can give you my knife if you bring me this:");
mes l("@@/20 @@", countitem(PiouFeathers), getitemlink(PiouFeathers));
close;
L_Check:
mesn;
mesq l("Did you brought me the feathers?");
next;
menu
l("Yes! Here you are."), L_Give,
l("I forgot what you need!"), L_List,
l("Later."), L_Quit;
L_Give:
if (
countitem(PiouFeathers) < 20
) goto L_Lying;
inventoryplace SharpKnife, 1;
delitem(PiouFeathers, 20);
getitem(SharpKnife, 1);
getexp(200, 1);
setq(TulimsharQuest_Inac, 2);
mes "";
mesn;
mesq l("Enjoy this new weapon, I hope you're successful.");
close;
L_Complete:
mesn;
mesq l("Many stories are told about this city sewers.");
next;
mesn;
mesq l("One of them is really crazy, though: They say that there is a legendary monster down there.");
next;
mesn;
mesq l("That's just nonsense though, I've been there thousands of times and saw no such thing.");
if (getq(TulimsharQuest_Sewers) > 0)
close;
next;
mesn;
mesq l("Anyway, there's a barrier to prevent monsters from attacking the city from below.");
next;
mesn;
mesq l("To enter on them, you need to be level 25 and use the following chant: \"Blame Saulc\". I don't know why, but that open doors!");
setq TulimsharQuest_Sewers, 1;
close;
L_Lying:
mesn;
mesq l("No no no, that's wrong.");
next;
mesc l("I need more feathers for a fair deal.");
next;
goto L_List;
L_TooWeak:
mesn;
mesq l("Hello little kid. Watch out, there's a maggot behind you %%a !");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Bandana);
setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
.sex = G_MALE;
.distance = 4;
end;
}