// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// The NPCs on this file are for when events end. Must be manually enabled.
// Easter
003-1,47,53,0 script Lilica#final NPC_EASTER,{
mesn;
mesq l("Easter is over! I am the last chance to get rid of eggs!!");
menu
l("Trade Silver Eggs"), L_Silver,
l("Trade Golden Eggs"), L_Golden,
l("View LeaderBoard"), L_Leader,
l("Thanks Lilica."), -;
close;
L_Silver:
openshop "#eastershop1";
closedialog;
close;
L_Golden:
openshop "#eastershop2";
closedialog;
close;
L_Leader:
mesn l("Easter @@", gettime(GETTIME_YEAR));
mes("1."+$@easter_name$[0]+" ("+$@easter_value[0]+")");
mes("2."+$@easter_name$[1]+" ("+$@easter_value[1]+")");
mes("3."+$@easter_name$[2]+" ("+$@easter_value[2]+")");
mes("4."+$@easter_name$[3]+" ("+$@easter_value[3]+")");
mes("5."+$@easter_name$[4]+" ("+$@easter_value[4]+")");
mes("6."+$@easter_name$[5]+" ("+$@easter_value[5]+")");
mes("7."+$@easter_name$[6]+" ("+$@easter_value[6]+")");
mes("8."+$@easter_name$[7]+" ("+$@easter_value[7]+")");
mes("9."+$@easter_name$[8]+" ("+$@easter_value[8]+")");
mes("10."+$@easter_name$[9]+" ("+$@easter_value[9]+")");
close;
OnInit:
.sex = G_OTHER;
.distance = 5;
disablenpc(.name$);
end;
}
// Valentine Day
003-1,47,53,0 script Demure#ValentineFinal NPC_FEMALE,{
mesn;
mesq l("Valentine Day is over!");
if (#VALENTINE_SENT+#VALENTINE_OPENED <= 0)
close;
.@nb = query_sql("SELECT c.name, i.value FROM `acc_reg_num_db` AS i, `char` AS c WHERE i.key='#VALENTINE_POINTS' AND i.account_id=c.account_id AND c.char_num='0' ORDER BY i.value DESC LIMIT 10", .@name$, .@value);
mes "##B"+l("Top 10 - Valentine Day")+"##b";
mes("1." +.@name$[0]+" ("+.@value[0]+")");
mes("2." +.@name$[1]+" ("+.@value[1]+")");
mes("3." +.@name$[2]+" ("+.@value[2]+")");
mes("4." +.@name$[3]+" ("+.@value[3]+")");
mes("5." +.@name$[4]+" ("+.@value[4]+")");
mes("6." +.@name$[5]+" ("+.@value[5]+")");
mes("7." +.@name$[6]+" ("+.@value[6]+")");
mes("8." +.@name$[7]+" ("+.@value[7]+")");
mes("9." +.@name$[8]+" ("+.@value[8]+")");
mes("10."+.@name$[9]+" ("+.@value[9]+")");
next;
#VALENTINE_SENT=0;
#VALENTINE_OPENED=0;
#VALENTINE_RECEIVED=0;
if (strcharinfo(0) == .@name$[0])
makepet DoggyDog;
else if (strcharinfo(0) == .@name$[1] || strcharinfo(0) == .@name$[2])
getitem PrismGift, 1;
else if (strcharinfo(0) == .@name$[3] || strcharinfo(0) == .@name$[4])
getitem GoldenGift, 1;
else if (strcharinfo(0) == .@name$[5] || strcharinfo(0) == .@name$[6])
getitem SilverGift, 1;
else if (strcharinfo(0) == .@name$[7] || strcharinfo(0) == .@name$[8] || strcharinfo(0) == .@name$[9])
getitem BronzeGift, 1;
else
getitem StrangeCoin, 1;
getexp #VALENTINE_SENT+#VALENTINE_RECEIVED, #VALENTINE_SENT;
Zeny=Zeny+#VALENTINE_OPENED;
if (strcharinfo(0) == .@name$[0])
mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(DoggyDog), getitemlink(AnimalBones));
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Cap);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedStockings);
setunitdata(.@npcId, UDT_HEADBOTTOM, BunnyEars);
setunitdata(.@npcId, UDT_WEAPON, GMRobe);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
.sex = G_FEMALE;
.distance = 5;
disablenpc(.name$);
end;
}
// St. Patrick Day
003-1,47,53,0 script Patrick Saulc NPC_WEIRDGREEN,{
mesn;
mesc l("It's St. Patrick Event!"), 3;
mes l("At 00:00, 06:00, 12:00, 15:00, 18:00 and 21:00 server time");
mes l("Several special clovers will show up at forests.");
next;
mes l("They have 10x more chance to drop a @@, so it is a great deal!", getitemlink(FourLeafClover));
mes l("Also, hidden in a forest which is not either hot or cold, is the Gold Pot Cauldron...");
mes l("You can get daily something from it, but unless you're green like me, you will have no luck...");
close;
OnInit:
.sex = G_OTHER;
.distance = 5;
if ($EVENT$ != "St. Patrick")
disablenpc(.name$);
end;
}
// Whatever event use #RARE_POINTS
// Which is a script variable, meaning it will be a really special event.
// Side Note: Might as well add a special cap for such situations.
003-1,47,53,0 script Pydisgner#spoints NPC_GUGLI,{
openshop;
OnInit:
.sex = G_OTHER;
.distance=5;
tradertype(NST_CUSTOM);
// Rares
sellitem BlacksmithAxe, 64000;
sellitem MiereCleaver, 32000;
sellitem Kanabo, 13500;
sellitem PiouEgg, 9350;
sellitem AxeHat, 8000;
sellitem Googles, 6000;
// Uncommon
sellitem CrystallizedMaggot, 7000;
sellitem Sunglasses, 7000;
sellitem BunnyEars, 900;
sellitem StrangeCoin, 10;
// Gamble
sellitem SupremeGift,30000;
sellitem PrismGift, 11000;
sellitem GoldenGift, 4000;
sellitem SilverGift, 1500;
sellitem BronzeGift, 500;
sellitem CasinoCoins, 35;
// Equipment
sellitem WoodenSword, 5500;
sellitem Chainmail, 2500;
sellitem LeatherShirt, 800;
sellitem JeansShorts, 600;
sellitem ShortBow, 500;
sellitem RoundLeatherShield,200;
sellitem WoodenBow, 100;
sellitem Dagger, 100;
// Consumables
sellitem TonoriDelight, 80;
sellitem Aquada, 60;
sellitem Manana, 50;
sellitem Cheese, 40;
sellitem Plushroom, 15;
sellitem Chagashroom, 15;
// Useful ores and money stuff
sellitem IronIngot, 2500;
sellitem EmptyBottle, 60;
sellitem Arrow, 4;
sellitem TolchiArrow, 1;
sellitem PiouFeathers, 1;
if (gettime(7) != 2018)
disablenpc(.name$);
end;
OnCountFunds:
setcurrency(#RARE_POINTS);
end;
OnPayFunds:
if( #RARE_POINTS < @price )
end;
#RARE_POINTS=#RARE_POINTS-@price;
purchaseok();
end;
}