summaryrefslogblamecommitdiff
path: root/npc/003-1/events.txt
blob: a76bd0141f87f8bde914f17424579ebfab609fa4 (plain) (tree)
1
2
3
4
5
6
7





                                                                              
        












































                                                                                                                                                                                    

                                                                         
                                                                  

                                                           
 








                                     

                                          


                                 

                                   





                                 
                                 
 

                           













                                     
// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    The NPCs on this file are for when events end. Must be manually enabled.

// Easte
003-1,47,53,0	script	Lilica#final	NPC_EASTER,{
    mesn;
    mesq l("Easter is over! I am the last chance to get rid of eggs!!");

    menu
        l("Trade Silver Eggs"), L_Silver,
        l("Trade Golden Eggs"), L_Golden,
        l("View LeaderBoard"), L_Leader,
        l("Thanks Lilica."), -;
    close;

L_Silver:
    openshop "#eastershop1";
    closedialog;
    close;

L_Golden:
    openshop "#eastershop2";
    closedialog;
    close;

L_Leader:
	.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", .@name$, .@value);

    mesn l("Players who still have Golden Eggs");
	mes("1."+.@name$[0]+" ("+.@value[0]+")");
	mes("2."+.@name$[1]+" ("+.@value[1]+")");
	mes("3."+.@name$[2]+" ("+.@value[2]+")");
	mes("4."+.@name$[3]+" ("+.@value[3]+")");
	mes("5."+.@name$[4]+" ("+.@value[4]+")");
	mes("6."+.@name$[5]+" ("+.@value[5]+")");
	mes("7."+.@name$[6]+" ("+.@value[6]+")");
	mes("8."+.@name$[7]+" ("+.@value[7]+")");
	mes("9."+.@name$[8]+" ("+.@value[8]+")");
	mes("10."+.@name$[9]+" ("+.@value[9]+")");
    close;

OnInit:
    .sex = G_OTHER;
    .distance = 5;

    disablenpc(.name$);
    end;
}

// Whatever event use #RARE_POINTS
// Which is a script variable, meaning it will be a really special event.
// Side Note: Might as well add a special cap for such situations.
003-1,47,53,0	script	Pydisgner#spoints	NPC_GUGLI,{
    openshop;

OnInit:
    .sex = G_OTHER;
    .distance=5;

	tradertype(NST_CUSTOM);

	sellitem ThunderStaff, 14000;
	sellitem PiouEgg, 9350;
	sellitem Googles, 8000;
	sellitem CrystallizedMaggot, 8000;
	sellitem BunnyEars, 900;

	sellitem StrangeCoin, 10;

	sellitem WoodenSword, 7500;
	sellitem IronIngot, 2500;
    sellitem LeatherShirt, 800;
    sellitem JeansShorts, 600;
	sellitem BronzeGift, 500;
	sellitem CasinoCoins, 35;
	sellitem Plushroom, 20;
	sellitem Chagashroom, 20;
	sellitem PiouFeathers, 1;

    if (gettime(7) != 2018)
        disablenpc(.name$);
    end;

OnCountFunds:
	setcurrency(#RARE_POINTS);
	end;

OnPayFunds:
	if( #RARE_POINTS < @price )
		end;
    #RARE_POINTS=#RARE_POINTS-@price;
	purchaseok();
	end;

}