// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// The NPCs on this file are for when events end.
// Easter
003-1,47,53,0 script Lilica#final NPC_EASTER,{
if (EASTER_YEAR != gettime(GETTIME_YEAR)) {
EASTER_YEAR=gettime(GETTIME_YEAR);
if (strcharinfo(0) == $@easter_name$[0]) {
makepet BhopFluffy;
mesn;
mesc l("For the first place in Easter, you gained a Bhopper Fluffy."), 3;
mesc l("Remember to give it a balanced diet of Aquadas to make it happy."), 3;
next;
}
else
{
.@pos=array_find($@easter_name$, strcharinfo(0));
// 0 (aka top 1) is not an appliable winner
if (.@pos > 0) {
// Reverse it so top 10 value is 2, and top 2 value is 10.
.@pos=11-.@pos;
EVENT_POINTS=.@pos*10;
mesc l("You got @@ Event Points for leaderboard position.", .@pos*10), 2;
}
}
}
mesn;
mesq l("Easter is over! I am the last chance to get rid of eggs!!");
mesc l("Note: Golden and Silver Eggs are deleted after the next event end."), 1;
menu
l("Trade Silver Eggs"), L_Silver,
l("Trade Golden Eggs"), L_Golden,
l("View LeaderBoard"), L_Leader,
l("Thanks Lilica."), -;
close;
L_Silver:
openshop "#eastershop1";
closedialog;
close;
L_Golden:
openshop "#eastershop2";
closedialog;
close;
L_Leader:
mesn l("Easter @@", gettime(GETTIME_YEAR));
mes("1."+$@easter_name$[0]+" ("+$@easter_value[0]+")");
mes("2."+$@easter_name$[1]+" ("+$@easter_value[1]+")");
mes("3."+$@easter_name$[2]+" ("+$@easter_value[2]+")");
mes("4."+$@easter_name$[3]+" ("+$@easter_value[3]+")");
mes("5."+$@easter_name$[4]+" ("+$@easter_value[4]+")");
mes("6."+$@easter_name$[5]+" ("+$@easter_value[5]+")");
mes("7."+$@easter_name$[6]+" ("+$@easter_value[6]+")");
mes("8."+$@easter_name$[7]+" ("+$@easter_value[7]+")");
mes("9."+$@easter_name$[8]+" ("+$@easter_value[8]+")");
mes("10."+$@easter_name$[9]+" ("+$@easter_value[9]+")");
close;
OnInit:
.sex = G_OTHER;
.distance = 5;
disablenpc(.name$);
end;
}
// Valentine Day
003-1,47,53,0 script Demure#ValentineFinal NPC_FEMALE,{
mesn;
mesq l("Valentine Day is over!");
if (#VALENTINE_SENT+#VALENTINE_OPENED <= 0)
close;
.@nb = query_sql("SELECT c.name, i.value FROM `acc_reg_num_db` AS i, `char` AS c WHERE i.key='#VALENTINE_POINTS' AND i.account_id=c.account_id AND c.char_num='0' ORDER BY i.value DESC LIMIT 10", .@name$, .@value);
mes "##B"+l("Top 10 - Valentine Day")+"##b";
mes("1." +.@name$[0]+" ("+.@value[0]+")");
mes("2." +.@name$[1]+" ("+.@value[1]+")");
mes("3." +.@name$[2]+" ("+.@value[2]+")");
mes("4." +.@name$[3]+" ("+.@value[3]+")");
mes("5." +.@name$[4]+" ("+.@value[4]+")");
mes("6." +.@name$[5]+" ("+.@value[5]+")");
mes("7." +.@name$[6]+" ("+.@value[6]+")");
mes("8." +.@name$[7]+" ("+.@value[7]+")");
mes("9." +.@name$[8]+" ("+.@value[8]+")");
mes("10."+.@name$[9]+" ("+.@value[9]+")");
next;
#VALENTINE_SENT=0;
#VALENTINE_OPENED=0;
#VALENTINE_RECEIVED=0;
if (strcharinfo(0) == .@name$[0])
makepet DoggyDog;
else if (strcharinfo(0) == .@name$[1] || strcharinfo(0) == .@name$[2])
getitem PrismGift, 1;
else if (strcharinfo(0) == .@name$[3] || strcharinfo(0) == .@name$[4])
getitem GoldenGift, 1;
else if (strcharinfo(0) == .@name$[5] || strcharinfo(0) == .@name$[6])
getitem SilverGift, 1;
else if (strcharinfo(0) == .@name$[7] || strcharinfo(0) == .@name$[8] || strcharinfo(0) == .@name$[9])
getitem BronzeGift, 1;
else
getitem StrangeCoin, 1;
getexp #VALENTINE_SENT+#VALENTINE_RECEIVED, #VALENTINE_SENT;
Zeny=Zeny+#VALENTINE_OPENED;
if (strcharinfo(0) == .@name$[0])
mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(DoggyDog), getitemlink(AnimalBones));
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Cap);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedStockings);
setunitdata(.@npcId, UDT_HEADBOTTOM, BunnyEars);
setunitdata(.@npcId, UDT_WEAPON, GMRobe);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
.sex = G_FEMALE;
.distance = 5;
disablenpc(.name$);
end;
}
// St. Patrick Day
003-1,47,53,0 script Patrick Saulc NPC_WEIRDGREEN,{
mesn;
mesc l("It's St. Patrick Event!"), 3;
mes l("At 00:00, 06:00, 12:00, 15:00, 18:00 and 21:00 server time");
mes l("Several special clovers will show up at forests.");
next;
mes l("They have 10x more chance to drop a @@, so it is a great deal!", getitemlink(FourLeafClover));
mes l("Also, hidden in a forest which is not either hot or cold, is the Gold Pot Cauldron...");
mes l("You can get daily something from it, but unless you're green like me, you will have no luck...");
close;
OnInit:
.sex = G_OTHER;
.distance = 5;
if ($EVENT$ != "St. Patrick")
disablenpc(.name$);
end;
}