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// TMW2 Scripts.
// Author:
//    Saulc
//    Jesusalva
// Description:
//    Constable Perry invites players to the TMW2 Project
//    Part of the THIEF/MERCHANT branches

003-1,47,75,0	script	Constable Perry	NPC_MOUBOO,{
    if (JobLevel > 20 && THIEF_RANK == 0) goto L_Quest;

L_Intro:
    mesn;
    mesq l("Hello there! I am a constable. I keep law and order here.");
    next;
    mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!");
    next;
    mesq l("Have you ever felt struck? Lost? Didn't know about a quest, or an item is troubling you?");
    mesq l("Have no idea where in the world you are? Or what a certain mob drops, or even if you should challenge it?");
    next;
    mesn;
    mesq l("Fear not! You can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find that and other awesome stuff!");
    mesc l("(To see the rules, use ##B@rules##b.)");
    next;
    mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
    close;

L_Quest:
    if (MERC_RANK == 0)
        goto L_Recruit;
    mesn;
    mesq l("Hello there, @@, protector of law and order.", mercrank());
    if (MERC_RANK == 5) close;
    mesq l("I see you have collected some experience. Let me try to rank you up!");
    next;
    if (MERC_EXP > (MERC_RANK*2)**5) {
        MERC_EXP-=(MERC_RANK*2)**5;
        MERC_EXP=(MERC_EXP/20); // Penalty for postponing rank up (you keep 5%)
        MERC_RANK+=1;
        mesn;
        mesq l("Congrats! You rank up! You are now a(n) @@!", mercrank());
    } else {
        mesn;
        mesq l("Well, you need more experience. Keep trying!");
    }
    close;

L_Recruit:
    mesn;
    mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thieves?");
    mesq l("...Of course, Hasan is an exception.");
    mesc l("Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!"), 1;
    next;
    if (askyesno() == ASK_YES) {
        MERC_EXP=0;
        MERC_RANK=1;
        mes "";
        mesn;
        mesq l("Welcome to the ##BMerchant Guild Police##b! Capture anyone doing an evil-doing!");
    } else {
        goto L_Intro;
    }
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}