summaryrefslogblamecommitdiff
path: root/npc/003-0/mages.txt
blob: be80605dd147cc5c53d45c3a7d3e0626f8c413b1 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
          



                           

                                                                                            


                                                    

                                                                            



                                                                     

         
                                                                                           



                                                                                                      
                                        
// Wizard 
//  MG_COLDBOLT (ice)
//  MG_LIGHTNINGBOLT (wind)
//  WZ_EARTHSPIKE (earth)
//  MG_NAPALMBEAT (ghost)
// TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc)
// I will worry with that later, as that also means providing extra skills for Sage & Priest

// Sage
// SA_FREECAST (allows to move/attack while casting)
// SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
// TMW2_SAGE (grants up to 1.5 extra mana exp point/level)
// SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
// SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth)
// SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
// SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)

// Priest
// Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D)
// AL_HOLYLIGHT (standard holy magic attack - 125% of MATK)
// MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.)
// ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.)
// PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil)
// TF_DETOXIFY (cancels poison. 40% MP.)