// Evol scripts.
// Authors:
// Ablu
// Alastrim
// Reid
// Description:
// Doors NPCs.
002-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{
OnTouch:
if (mobcount("002-2","all") > 0) goto L_Warn;
goto L_Warp;
L_Warn:
.@q = getq(ShipQuests_Peter);
if (.@q == 5) goto L_Warp;
mesn "Narrator";
mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
next;
menu
l("Yes."), L_Warp,
l("No."), -;
warp "002-2", 48, 28;
closeclientdialog;
close;
L_Warp:
if (LOCATION$ == "")
warp "002-1", 72, 36;
else
warp "002-1@"+LOCATION$, 72, 36;
closeclientdialog;
close;
}
002-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{
OnTouch:
mesn "Narrator";
mes col(l("It seems that you need a key to open this door."), 9);
next;
mes col(l("What do you want to do?"), 9);
next;
menu
rif(countitem(718) > 0, l("Use the key.")), L_Warp,
l("Break the door."), L_Break,
l("Go away."), -;
closeclientdialog;
close;
L_Break:
mes "";
mesn "Narrator";
mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
close;
L_Warp:
mes "";
mesn "Narrator";
mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
close;
}