// TMW2 Script
// Evol scripts.
// Author:
// Reid
// Description:
// Drunk easteregg telling about the player's past.
// For TMW2 it is just to provide a bottle
002-1,29,33,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{
if (rand(5) == 2) goto L_Hic;
.@q = getq(ShipQuests_Bottle);
if (.@q == 1) goto L_Hic;
mesn;
mesq l("You? Here?");
mesq l("How is *hic* it possible?");
next;
mesn "Narrator";
mesc l("The sailor chugs his beer.");
next;
select
lg("Excuse me? Do you know who I am?");
mes "";
mesn;
mesq l("Don't do theee... *hic* with me eh!");
next;
menu
l("Are you ok?"), L_Quit,
("Take the bottle?"), L_Give,
l("Alright... Bye."), -;
mes "";
mesn;
mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
next;
mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
next;
mesq l("But you won't *hic* me this time...");
next;
menu
l("What are you talking about? What guild?"), L_Quit,
l("You are full of wine, my friend..."), -,
l("You should go and get some sleep."), L_Quit;
mes "";
mesn;
mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
next;
menu
l("But who am I?"), -,
l("What am I supposed to say?"), L_Quit,
l("You should go and get some sleep."), L_Secret;
mes "";
mesn;
mesq l("The giant boogeyman!");
close;
L_Secret:
mes "";
mesn;
mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public.");
next;
mesq l("Nobody can know! *burp*");
next;
close;
L_Hic:
npctalk3 l("*Hic*");
close;
L_Quit:
mes "";
mesn;
mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*");
next;
mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!");
mesq l("*burp*");
next;
mesn "Narrator";
mesc l("The sailor turns his back to you.");
close;
L_Give:
mes "";
inventoryplace EmptyBottle, 1;
setq ShipQuests_Bottle, 1;
getitem EmptyBottle, 1;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}