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path: root/npc/002-1/alige.txt
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// TMW2 Scripts.
//
// TMW-BR Original Authors:
//      Programmer:   Adson Renato
//      Texts:        Arkanjo
//      Review:		  Jesusalva
//
// Authors:
//    Jesusalva
// Description:
//    Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes,
//    food, water, and money for a hat.

002-1,45,26,0	script	Alige	NPC_ALIGE,{
    .@q=getq(ShipQuests_Alige);
    mesn;
    mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you.");
    next;
    mesn strcharinfo(0);
    menu
        l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt,
        l("Not right now, I'm busy."),                      L_Close,
        l("Did you said reward?!"),                         L_GoGo;

L_Revolt:
    message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!");
    mesn;
    mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!");
    close;

L_Close:
    close;

L_GoGo:
    mesn;
    mesq l("Yes, I need to get out of here the earliest possible.");
    next;
    mesn strcharinfo(0);
    mesq l("So tell me already what you need, and what is the reward!");
    next;
//    Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes,
//    food, water, and money for a hat.
    mesn;
    mes col("Alige hands you an old paper patch.",9);
    next;
    mesn l("Old Paper Patch");
    mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion));
    mes l("* @@/10.000 GP", Zeny);
    next;
    mesn;
    mesq l("In exchange for your help, I'll give you a @@!");
    menu
        l("Of course I'll help you!"), L_Accept,
        l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close;

L_Accept:
    mesn;
    mesq l("Wait... I just remebered, I need to solve a problem first. So please come back later.");
    close;


OnInit:
    .sex = G_MALE;
    .distance = 2;

    // Preventive check against faulty update. Must be removed afterwards.
    // UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2;
	.@nb = query_sql("select `char_id` from `quest` WHERE (`count1`>=1 and `quest_id`=2) LIMIT 2", .@name$);
    if (getarraysize(.@name$) > 0) {
        debugmes "FATAL ERROR: Quest log not updated.";
        debugmes "disabling Alige to prevent weirder bugs.";
        debugmes "UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2";
        disablenpc .name$;
    }

    end;


OnTouch:
    if (getareausers() <= 1)
        setnpcdir "Alige", 2; // 6
    close;

OnUnTouch:
    if (getareausers() == 0)
        setnpcdir "Alige", 4; // 8
    close;

}