// TMW2 Scripts
// Author:
// The Mana World Brazil
// Description:
// Traps.
function script SteelTrap {
//if (!(isin(@map$, @x, @y, @x, @y))) goto L_Away;
if (getnpctimer(0) == 0) goto L_armar;
goto L_disparar;
L_Away:
mesn strcharinfo(0);
mesq l("Something seems off with that!");
return;
L_armar:
initnpctimer;
setnpcdisplay @object_name$, NPC_TRAP_ONLINE;
return;
L_disparar:
setnpctimer 9000;
setnpcdisplay @object_name$, NPC_TRAP_TRIGGERED;
heal -150, 0;
specialeffect 11;
return;
}
001-4,275,204,0 script #001-4_275x204 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 275;
@y = 204;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_275x204", NPC_TRAP;
end;
}
001-4,260,182,0 script #001-4_260x182 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 260;
@y = 182;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_260x182", NPC_TRAP;
end;
}
001-4,231,173,0 script #001-4_231x173 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 231;
@y = 173;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_231x173", NPC_TRAP;
end;
}
001-4,199,171,0 script #001-4_199x171 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 199;
@y = 171;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_199x171", NPC_TRAP;
end;
}
001-4,200,144,0 script #001-4_200x144 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 200;
@y = 144;
@object_name = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_200x144", NPC_TRAP;
end;
}
001-4,247,127,0 script #001-4_247x127 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 247;
@y = 127;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_247x127", NPC_TRAP;
end;
}
001-4,265,135,0 script #001-4_265x135 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 265;
@y = 135;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_265x135", NPC_TRAP;
end;
}
001-4,271,110,0 script #001-4_271x110 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 271;
@y = 110;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_271x110", NPC_TRAP;
end;
}
001-4,190,30,0 script #001-4_190x30 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 190;
@y = 30;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_190x30", NPC_TRAP;
end;
}
001-4,163,33,0 script #001-4_163x33 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 163;
@y = 33;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_163x33", NPC_TRAP;
end;
}
001-4,177,49,0 script #001-4_177x49 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 177;
@y = 49;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer5000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_177x49", NPC_TRAP;
end;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_177x49", NPC_TRAP;
end;
}
001-4,164,89,0 script #001-4_164x89 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 164;
@y = 89;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_164x89", NPC_TRAP;
end;
}
001-4,130,84,0 script #001-4_130x84 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 130;
@y = 84;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_130x84", NPC_TRAP;
end;
}
001-4,126,47,0 script #001-4_126x47 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 126;
@y = 47;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_126x47", NPC_TRAP;
end;
}
001-4,130,32,0 script #001-4_130x32 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 130;
@y = 32;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_130x32", NPC_TRAP;
end;
}
001-4,107,33,0 script #001-4_107x33 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 107;
@y = 33;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_107x33", NPC_TRAP;
end;
}
001-4,33,141,0 script #001-4_33x141 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 33;
@y = 141;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_33x141", NPC_TRAP;
end;
}
001-4,82,149,0 script #001-4_82x149 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 82;
@y = 149;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_82x149", NPC_TRAP;
end;
}
001-4,42,118,0 script #001-4_42x118 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 42;
@y = 118;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_42x118", NPC_TRAP;
end;
}
001-4,24,106,0 script #001-4_24x106 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 24;
@y = 106;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_24x106", NPC_TRAP;
end;
}
001-4,79,163,0 script #001-4_79x163 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 79;
@y = 163;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_79x163", NPC_TRAP;
end;
}
001-4,42,175,0 script #001-4_42x175 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 42;
@y = 175;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_42x175", NPC_TRAP;
end;
}
001-4,26,184,0 script #001-4_26x184 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 26;
@y = 184;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_26x184", NPC_TRAP;
end;
}
001-4,32,198,0 script #001-4_32x198 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 32;
@y = 198;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_32x198", NPC_TRAP;
end;
}
001-4,102,275,0 script #001-4_102x275 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 102;
@y = 275;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_102x275", NPC_TRAP;
end;
}
001-4,128,274,0 script #001-4_128x274 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 128;
@y = 274;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_128x274", NPC_TRAP;
end;
}
001-4,130,256,0 script #001-4_130x256 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 130;
@y = 256;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_130x256", NPC_TRAP;
end;
}
001-4,128,220,0 script #001-4_128x220 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 128;
@y = 220;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_128x220", NPC_TRAP;
end;
}
001-4,156,212,0 script #001-4_156x212 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 156;
@y = 212;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_156x212", NPC_TRAP;
end;
}
001-4,166,246,0 script #001-4_166x246 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 166;
@y = 246;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_166x246", NPC_TRAP;
end;
}
001-4,176,270,0 script #001-4_176x270 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 176;
@y = 270;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_176x270", NPC_TRAP;
end;
}
001-4,160,270,0 script #001-4_160x270 NPC_TRAP,0,0,{
@map$ = "001-4";
@x = 160;
@y = 270;
@object_name$ = .name$;
callfunc "SteelTrap";
close;
OnTimer10000:
stopnpctimer;
setnpctimer 0;
setnpcdisplay "#001-4_160x270", NPC_TRAP;
end;
}