// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Lilica is TMW-BR Scary Scary Easter Bunny and will help your trading stuff.
001-4,139,151,0 script Lilica#easter NPC_EASTER,{
mesn;
mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg));
next;
mesn;
mesq l("Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!");
menu
l("Scary..........."), -,
l("Trade Silver Eggs"), L_Silver,
l("Trade Golden Eggs"), L_Golden,
rif(EASTER_EVENT != gettime(7),l("I want an Eggshell Hat!")), L_Quest,
l("View LeaderBoard"), L_Leader;
close;
L_Silver:
openshop "#eastershop1";
closedialog;
close;
L_Golden:
openshop "#eastershop2";
closedialog;
close;
L_Leader:
mesc l("Leaderboard is refresh daily at 1 AM!");
mes("1."+$@easter_name$[0]+" ("+$@easter_value[0]+")");
mes("2."+$@easter_name$[1]+" ("+$@easter_value[1]+")");
mes("3."+$@easter_name$[2]+" ("+$@easter_value[2]+")");
mes("4."+$@easter_name$[3]+" ("+$@easter_value[3]+")");
mes("5."+$@easter_name$[4]+" ("+$@easter_value[4]+")");
mes("6."+$@easter_name$[5]+" ("+$@easter_value[5]+")");
mes("7."+$@easter_name$[6]+" ("+$@easter_value[6]+")");
mes("8."+$@easter_name$[7]+" ("+$@easter_value[7]+")");
mes("9."+$@easter_name$[8]+" ("+$@easter_value[8]+")");
mes("10."+$@easter_name$[9]+" ("+$@easter_value[9]+")");
close;
L_Quest:
setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, BlueEggshellHat, EggshellHat;
.@Hat=.@Seasonal[gettime(7)%6]; // Magically choose the hat from the array
mesn;
mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat));
next;
mesn;
mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 40 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg));
next;
menu
l("Maybe later."), -,
rif(countitem(GoldenEasteregg) >= 40 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone;
close;
L_QuestDone:
inventoryplace .@Hat, 1;
delitem GoldenEasteregg, 40;
delitem SilverEasteregg, 10;
//if (rand(0, 10000) < 1000) goto L_Unlucky;
EASTER_EVENT=gettime(7);
// The code below not allow hat to leave user account. A bad idea here so I left commented.
//getitembound(.@Hat, 1, 1);
getnameditem(.@Hat, strcharinfo(0));
mesn;
mesq l("Here you go! Happy easter! Bhop bhop!");
close;
L_Unlucky:
getitem StrangeCoin, 15;
mesn;
mes l("\"Oh... Sorry, @@.", strcharinfo(0));
mes l("But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky.");
mes l("This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat.");
mes l("But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize.", getitemlink(StrangeCoin));
mes l("Better luck next time!\"");
close;
OnClock0100:
OnClock1300:
if ($EVENT$ == "Easter")
.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", $@easter_name$, $@easter_value);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
// Silver Easter Egg exchange.
001-4,139,151,0 trader #eastershop1 NPC_HIDDEN,{
end;
OnInit:
tradertype(NST_CUSTOM);
sellitem ChocolateMouboo,100;
sellitem StrangeCoin,50;
sellitem GoldenEasteregg,25;
sellitem EasterEgg,5;
end;
OnCountFunds:
setcurrency(countitem(SilverEasteregg));
end;
OnPayFunds:
if( countitem(SilverEasteregg) < @price )
end;
delitem SilverEasteregg,@price;
purchaseok();
end;
}
// Golden Easter Egg exchange.
001-4,139,151,0 trader #eastershop2 NPC_HIDDEN,{
end;
OnInit:
tradertype(NST_CUSTOM);
setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, BlueEggshellHat, EggshellHat;
.Hat=.@Seasonal[(gettime(7)+1)%6]; // Magically choose the hat from the array
.PrevHat=.@Seasonal[(gettime(7)-1)%6]; // Magically choose the hat from the array
// Seasonal item
sellitem .Hat,200;
sellitem .PrevHat,500;
// Rare and not-so-rare Items
sellitem MercBoxA,500;
sellitem Boots,450;
sellitem BronzeGift,100;
sellitem BunnyEars,50;
sellitem StrangeCoin,10;
sellitem SilverEasteregg,1;
end;
OnCountFunds:
setcurrency(countitem(GoldenEasteregg));
end;
OnPayFunds:
if( countitem(GoldenEasteregg) < @price )
end;
delitem GoldenEasteregg,@price;
purchaseok();
end;
}