// TMW2 Script
// Author:
// Jesusalva
// Description:
// Trades Strange Coins for useful items
001-1,243,26,0 script Aeros Trader NPC_M_COINKEEPER,{
mesn;
mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!");
next;
mesn;
mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin));
next;
mesn;
mesq l("You can then trade these coins for items with me!");
next;
openshop;
closedialog;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, TopHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 25);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 5;
tradertype(NST_CUSTOM);
// Equipment
sellitem ThunderStaff,20000;
sellitem DesertBow, 10000;
sellitem PiouEgg,4500;
sellitem BowlerHat, 800;
sellitem AshUrn,700;
sellitem Googles,600;
// Temporary, Seasonal, for events, rare drops, next release
sellitem JeansShorts, 300;
// Temporary, but later may sell rare dyes (eg. golden?)
sellitem RedDye, 50;
sellitem GreenDye, 50;
sellitem BlueDye, 50;
// Consumables
sellitem ElixirOfLife,35;
sellitem Grenade,12;
sellitem Curshroom,7;
sellitem PetcaringGuide,5; // I needed to add this somewhere
end;
/* set currency to be item 828 */
OnCountFunds:
setcurrency(countitem(StrangeCoin));
end;
/* @price is total cost. @points is if we accept two items as currency. */
OnPayFunds:
//dispbottom "Hi: price="+@price+" and points="+@points;
if( countitem(StrangeCoin) < @price )
end;
delitem StrangeCoin,@price;
purchaseok();
end;
}