// TMW2 Script
// Author:
// Jesusalva
// Description:
// Trades Strange Coins for useful items
001-1,243,26,0 script Aeros Trader NPC_M_COINKEEPER,{
mesn;
mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!");
next;
mesn;
mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin));
next;
mesn;
mesq l("You can then trade these coins for items with me!");
next;
openshop;
closedialog;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, TopHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 25);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 5;
tradertype(NST_CUSTOM);
// Rare Equipment selection.
// *these* are really rare!
// Maximum 30,000
sellitem ThunderStaff,9000;
sellitem PiouEgg,3915;
sellitem DeliciousCookie,3240;
sellitem TopHat, 1620;
sellitem BowlerHat, 720;
sellitem AshUrn,630;
sellitem Googles,540;
sellitem Barrel,400;
// Temporary, Seasonal, for events, rare drops, next release
sellitem MercBoxEE,2000;
sellitem MercBoxDD,1450;
sellitem MercBoxCC,1000;
sellitem MercBoxBB,700;
sellitem MercBoxC,600;
sellitem MercBoxB,400;
sellitem LeatherShirt, 315;
sellitem JeansShorts, 270;
sellitem MercBoxA,200;
sellitem ThornAmmoBox,180;
sellitem CursedAmmoBox,80;
sellitem ArrowAmmoBox,50;
// Temporary, but later may sell rare dyes (eg. purple and... golden?)
sellitem RedDye, 45;
sellitem GreenDye, 45;
sellitem BlueDye, 36;
// Consumables
sellitem MagicApple,115;
sellitem SacredLifePotion,60;
sellitem SacredManaPotion,60;
sellitem Grenade,50;
sellitem ElixirOfLife,32;
sellitem CelestiaTea,18;
sellitem HastePotion,15;
sellitem StrengthPotion,15;
sellitem BottleOfDivineWater, 11;
sellitem PrecisionPotion,9;
sellitem DodgePotion,9;
sellitem Curshroom,6;
sellitem PetcaringGuide,5; // I needed to add this somewhere
sellitem SmokeGrenade,3;
end;
/* set currency to be item 828 */
OnCountFunds:
setcurrency(countitem(StrangeCoin));
end;
/* @price is total cost. @points is if we accept two items as currency. */
OnPayFunds:
//dispbottom "Hi: price="+@price+" and points="+@points;
if( countitem(StrangeCoin) < @price )
end;
delitem StrangeCoin,@price;
purchaseok();
end;
}