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path: root/npc/001-1/eventmaster.txt
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// TMW2 Script
// Author:
//  Jesusalva, Saulc
// Description:
//  This GM NPC controls spawns and item drops on Aeros
// Monsters are sorted alphabetically, except bif

001-1,250,20,0	script	Mana Being#001-1	NPC_ALIGE_OUTSIDE_BARREL,{
    function spawner { // (memo, ID, amount)
        // First argument is a memorand for Script Writers, usually name. It must be present, but can have whatever value you want. (Unused)

        // [0] East [1] West [2] Full
        switch($@AEROS_SPWN) {
        case 1:
            areamonster("001-1", 20, 20, 140, 140, strmobinfo(1, getarg(1)), getarg(1), getarg(2), "Mana Being#001-1::OnAerosMobDeath");
            break;
        case 2:
            areamonster("001-1", 20, 20, 340, 160, strmobinfo(1, getarg(1)), getarg(1), getarg(2), "Mana Being#001-1::OnAerosMobDeath");
            break;
        default:
            areamonster("001-1", 171, 20, 340, 160, strmobinfo(1, getarg(1)), getarg(1), getarg(2), "Mana Being#001-1::OnAerosMobDeath");
            break;
        }
    }

    function mkitem { // ( ID{, Amount} )
        // [0] East [1] West [2] Full makeitem
        switch($@AEROS_SPWN) {
        case 1:
            for (.@i = 0; .@i < getarg(1,1); .@i++)
                makeitem(getarg(0), 1, "001-1", rand(20,140), rand(20,140));
            break;
        case 2:
            for (.@i = 0; .@i < getarg(1,1); .@i++)
                makeitem(getarg(0), 1, "001-1", rand(20,340), rand(20,160));
            break;
        default:
            for (.@i = 0; .@i < getarg(1,1); .@i++)
                makeitem(getarg(0), 1, "001-1", rand(171,320), rand(158,340));
            break;
        }
    }

    function buryitem { // ( ID{, Amount} )
        // [0] East [1] West [2] Full makeitem
        switch($@AEROS_SPWN) {
        case 1:
            shovel_scatter("001-1", 20, 20, 140, 140, getarg(1,1), getarg(0));
            break;
        case 2:
            shovel_scatter("001-1", 20, 20, 340, 160, getarg(1,1), getarg(0));
        default:
            shovel_scatter("001-1",171, 20, 340, 160, getarg(1,1), getarg(0));
        }
    }

    .@curmobc=mobcount("001-1", "Mana Being#001-1::OnAerosMobDeath");
    if (!is_gm()) goto L_Unauthorized;

    @log_spawns=0;
    @log_mode=$@AEROS_SPWN;
    @log_ratio=$coinsrate;

    mesn;
    mes "Tired of walking the whole Aeros to spawn monsters, I was brought to existence.";
    mes "Monsters left: "+str(.@curmobc);

L_Menu:
    mes "";
    mes "Please select operation.";
    menu
        "Abort",L_Close,
        "Start/End Event", L_EventHandler,
        "Spawn",L_Spawn,
        rif(countitem(StrangeCoin) >= 10, "Drop stuff! (10x Coins)"),L_Drop,
        "Reconfigure spawn/warp points",L_Conf,
        rif(.WALL, "Open Extension"), L_DelWall,
        rif(!.WALL, "Close Extension"), L_AddWall,
        "Adjust coins drop rate",L_Rate;

L_Unauthorized:
    //dispbottom l("I am too far away to talk. Weird floating thingy...");
    dispbottom l("Monsters left: @@", .@curmobc);
    end;

L_Close:
    if (@log_spawns > 0) logmes "spawned "+str(@log_spawns)+" beigns at Aeros.", LOGMES_ATCOMMAND;
    if (@log_ratio != $coinsrate) logmes "set aeros ratio from "+str(@log_ratio)+" to "+str($coinsrate), LOGMES_ATCOMMAND;
    if (@log_mode == $@AEROS_SPWN) logmes "configured aeros spawn area to "+str($@AEROS_SPWN), LOGMES_ATCOMMAND;
    close;

L_Spawn:
    mes "";
    mes "Spawn from a preset (with intended levels) from this menu. Otherwise, use @aeros with same syntax.";
    mes "(agr) means Agressive Monsters on the set, DO NOT ABUSE.";
    next;
    menu
        "Abort", L_Menu,
        "Presets", L_Preset,
        "Normal (Lv <50)", L_Norm,
        "Normal (Lv >50)", L_Norm2,
        "Plants", L_Plants,
        "Looters", L_Sli,
        "Aggressive", L_Agr,
        //"Assistants", L_Ass,
        "GM Event Only", L_EventOnly,
        "Boss", L_Boss;

// NOTE: New Presets weren't added since ... long time ago.
L_Preset:
    select
        "Abort",                                                        // 1
        "20x Piou, Piousee, Ratto, 10x Croc",                           // 2
        "20x Little Blub, 10x Plushroom Field",                         // 3
        "(agr) 5x Tipiu, 10x Cave Maggot, 10x Bat",                    // 4
        "20x Scorpion, 10x Duck, 10x Maggot",                           // 5
        "10x Red Scorpion, 20x Fire Goblin, 5x Mana Ghost",             // 6
        "(agr) 1x Saxso Ghost, 20x House Maggot",                       // 7
        "(agr) 5x Slime Blast, 5x Red Slime, 10x White Slime",          // 8

        "(agr) 5x Mouboo, 4x Bandit, 2x Black Scorpion",                // 9
        "10x Giant Maggot, 10x Cave Snake, 10x Mana Bug",               // 10
        "1x Golden/Night Scorpion, 2x Santa Slime, 5x Copper Slime",    // 11
        "(agr) 2x Fallen Guards",                                       // 12

        "10x Clover Path, 5 groups of 5 random Bifs",                   // 13
        "5x Bifs, 4 groups of 5 random Bifs";                           // 14

    switch (@menu) {
        case 1:
            goto L_Spawn;
            break;
        case 2:
            spawner(strmobinfo(1, Piou), Piou, 20);
            spawner(strmobinfo(1, Piousee), Piousee, 20);
            spawner(strmobinfo(1, Ratto), Ratto, 20);
            spawner(strmobinfo(1, Croc), Croc, 10);
            @log_spawns=@log_spawns+70;
            break;
        case 3:
            spawner(strmobinfo(1, LittleBlub), LittleBlub, 20);
            spawner(strmobinfo(1, PlushroomField), PlushroomField, 10);
            @log_spawns=@log_spawns+30;
            break;
        case 4:
            spawner(strmobinfo(1, Tipiu), Tipiu, 5);
            spawner(strmobinfo(1, CaveMaggot), CaveMaggot, 10);
            spawner(strmobinfo(1, Bat), Bat, 10);
            @log_spawns=@log_spawns+25;
            break;
        case 5:
            spawner(strmobinfo(1, Scorpion), Scorpion, 20);
            spawner(strmobinfo(1, Duck), Duck, 10);
            spawner(strmobinfo(1, Maggot), Maggot, 10);
            @log_spawns=@log_spawns+40;
            break;
        case 6:
            spawner(strmobinfo(1, RedScorpion), RedScorpion, 10);
            spawner(strmobinfo(1, ManaBug), FireGoblin, 20);
            spawner(strmobinfo(1, ManaGhost), ManaGhost, 5);
            @log_spawns=@log_spawns+35;
            break;
        case 7:
            spawner(strmobinfo(1, SaxsoGhost), SaxsoGhost, 1);
            spawner(strmobinfo(1, HouseMaggot), HouseMaggot, 20);
            @log_spawns=@log_spawns+21;
            break;
        case 8:
            spawner(strmobinfo(1, SlimeBlast), SlimeBlast, 5);
            spawner(strmobinfo(1, RedSlime), RedSlime, 5);
            spawner(strmobinfo(1, WhiteSlime), WhiteSlime, 10);
            @log_spawns=@log_spawns+20;
            break;

        case 9:
            spawner(strmobinfo(1, Mouboo), Mouboo, 5);
            spawner(strmobinfo(1, Bandit), Bandit, 4);
            spawner(strmobinfo(1, BlackScorpion), BlackScorpion, 2);
            @log_spawns=@log_spawns+11;
            break;
        case 10:
            spawner(strmobinfo(1, GiantMaggot), GiantMaggot, 10);
            spawner(strmobinfo(1, CaveSnake), CaveSnake, 10);
            spawner(strmobinfo(1, ManaBug), ManaBug, 10);
            @log_spawns=@log_spawns+30;
            break;
        case 11:
            spawner(strmobinfo(1, GoldenScorpion), GoldenScorpion, 1);
            spawner(strmobinfo(1, NightScorpion), NightScorpion, 1);
            spawner(strmobinfo(1, SantaSlime), SantaSlime, 5);
            spawner(strmobinfo(1, CopperSlime), CopperSlime, 10);
            @log_spawns=@log_spawns+17;
            break;
        case 12:
            spawner(strmobinfo(1, FallenGuard1), FallenGuard1, 1);
            spawner(strmobinfo(1, FallenGuard2), FallenGuard2, 1);
            @log_spawns=@log_spawns+2;
            break;

        //"10x Clover Path, 5 groups of 5 random Bifs",                   // 13
        //"5x Bifs, 4 groups of 5 random Bifs";                           // 14
        case 13:
            spawner(strmobinfo(1, CloverPatch), CloverPatch, 10);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            @log_spawns=@log_spawns+35;
            break;
        case 14:
            spawner(strmobinfo(1, Bif), Bif, 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            spawner(l("Mysterious Bif"), rand(1098,1118), 5);
            @log_spawns=@log_spawns+25;
            break;
    }

    if (@menu == 1) goto L_Spawn;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Preset;

L_Norm:
    // option preparatives
    .@opt$="Abort";
    debugmes "Found %d entries", getarraysize(.ML_Lv50);
    for (.@i=0;.@i < getarraysize(.ML_Lv50);.@i++) {
        .@opt$+=":"+strmobinfo(1, .ML_Lv50[.@i]);
        // .ML_Lv50[.@i]);
    }
    select .@opt$;

    // Select handler
    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    if (@menu == 1)
        goto L_Spawn;
    if (@menu == 99)
        goto L_Norm;

    // Spawn if needed
    .@i=@menu-2;
    spawner(("NORMAL 1 Monster"), .ML_Lv50[.@i], .@c);

    // Log the spawn and resume
    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Norm;

L_Norm2:
    // option preparatives
    .@opt$="Abort";
    debugmes "Found %d entries", getarraysize(.ML_Lv99);
    for (.@i=0;.@i < getarraysize(.ML_Lv99);.@i++) {
        .@opt$+=":"+strmobinfo(1, .ML_Lv99[.@i]);
        // .ML_Lv99[.@i]);
    }
    select .@opt$;

    // Select handler
    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    if (@menu == 1)
        goto L_Spawn;
    if (@menu == 99)
        goto L_Norm2;

    // Spawn if needed
    .@i=@menu-2;
    spawner(("NORMAL 2 Monster"), .ML_Lv99[.@i], .@c);

    // Log the spawn and resume
    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Norm2;

L_Sli:
    // option preparatives
    .@opt$="Abort";
    debugmes "Found %d entries", getarraysize(.ML_Loot);
    for (.@i=0;.@i < getarraysize(.ML_Loot);.@i++) {
        .@opt$+=":"+strmobinfo(1, .ML_Loot[.@i]);
        // .ML_Loot[.@i]);
    }
    select .@opt$;

    // Select handler
    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    if (@menu == 1)
        goto L_Spawn;
    if (@menu == 99)
        goto L_Sli;

    // Spawn if needed
    .@i=@menu-2;
    spawner(("LOOTER Monster"), .ML_Loot[.@i], .@c);

    // Log the spawn and resume
    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Sli;


L_Plants:
    // option preparatives
    .@opt$="Abort";
    debugmes "Found %d entries", getarraysize(.ML_Plants);
    for (.@i=0;.@i < getarraysize(.ML_Plants);.@i++) {
        .@opt$+=":"+strmobinfo(1, .ML_Plants[.@i]);
        // .ML_Plants[.@i]);
    }
    select .@opt$;

    // Select handler
    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    if (@menu == 1)
        goto L_Spawn;
    if (@menu == 99)
        goto L_Plants;

    // Spawn if needed
    .@i=@menu-2;
    spawner(("PLANT Monster"), .ML_Plants[.@i], .@c);

    // Log the spawn and resume
    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Plants;


L_Agr:
    // option preparatives
    .@opt$="Abort";
    debugmes "Found %d entries", getarraysize(.ML_Aggr);
    for (.@i=0;.@i < getarraysize(.ML_Aggr);.@i++) {
        .@opt$+=":"+strmobinfo(1, .ML_Aggr[.@i]);
        // .ML_Aggr[.@i]);
    }
    select .@opt$;

    // Select handler
    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    if (@menu == 1)
        goto L_Spawn;
    if (@menu == 99)
        goto L_Agr;

    // Spawn if needed
    .@i=@menu-2;
    spawner(("AGGRESSIVE Monster"), .ML_Aggr[.@i], .@c);

    // Log the spawn and resume
    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Agr;









L_EventOnly:
    mesc l("WARNING: Spawn these monsters with moderation!"), 1;
    mesc l("This is just a short list to make GMs life easier!"), 1;
    mes "";
    select
        "Abort",                                                  // 1
        "Bhop Fluffy",                                            // 2
        "Easter Mouboo",                                          // 3
        "Evil Scythe",                                            // 4
        "Jack'O",                                                 // 5
        "Magic Ratto",                                            // 6
        "Moonshroom",                                             // 7
        "Mouboo Slime",                                           // 8
        "Small Magic Bif",                                        // 9
        "Magic Bif",                                              // 10
        "Bronze Chest",                                           // 11
        "Bronze Mimic",                                           // 12
        "Silver Chest",                                           // 13
        "Silver Mimic",                                           // 14
        "Evil Chest",                                             // 15
        "Big Magic Bif"; // default


    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    switch (@menu) {
        case 1:
            goto L_Spawn;
            break;
        case 2:
            spawner(("BhopFluffy"), BhopFluffy, .@c); break;
        case 3:
            spawner(("EasterMouboo"), EasterMouboo, .@c); break;
        case 4:
            spawner(("EvilScythe"), EvilScythe, .@c); break;
        case 5:
            spawner(("Jack'O"), JackO, .@c); // WUT
        case 6:
            spawner(("MagicRatto"), MagicRatto, .@c); break;
        case 7:
            spawner(("Moonshroom"), Moonshroom, .@c); // WUT
        case 8:
            spawner(("MoubooSlime"), MoubooSlime, .@c); break;
        case 9:
            spawner(("SmallMagicBif"), SmallMagicBif, .@c); break;
        case 10:
            spawner(("MagicBif"), MagicBif, .@c); break;
        case 11:
            spawner(("BronzeChest"), BronzeChest, .@c); break;
        case 12:
            spawner(("BronzeMimic"), BronzeMimic, .@c); break;
        case 13:
            spawner(("SilverChest"), SilverChest, .@c); break;
        case 14:
            spawner(("SilverMimic"), SilverMimic, .@c); break;
        case 15:
            spawner(("EvilChest"), EvilChest, .@c); break;
        default:
            spawner(("BigMagicBif"), BigMagicBif, .@c); break;
    }

    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_EventOnly;








L_Boss:
    // Boss option preparatives
    .@opt$="Abort";
    debugmes "Found %d entries", getarraysize(.ML_Boss);
    for (.@i=0;.@i < getarraysize(.ML_Boss);.@i++) {
        .@opt$+=":"+strmobinfo(1, .ML_Boss[.@i]);
        // .ML_Boss[.@i]);
    }
    select .@opt$;

    // Select handler
    if (@menu != 1)
        input .@c, 0, 100;
    if (.@c == 0 && @menu != 1)
        @menu=99;

    if (@menu == 1)
        goto L_Spawn;
    if (@menu == 99)
        goto L_Boss;

    // Spawn if needed
    .@i=@menu-2;
    spawner(("BOSS Monster"), .ML_Boss[.@i], .@c);

    // Log the spawn and resume
    @log_spawns=@log_spawns+.@c;
    mes "";
    mes "Completed.";
    mes "Total spawns: "+str(@log_spawns);
    next;
    goto L_Boss;


L_Drop:
    select
        "Abort",                                   // 1
        "Bury 10x Coins",                          // 2
        "Toothbrush",                              // 4
        "Bronze Gift",                             // 5
        "Silver Gift",                             // 6
        "Golden Gift",                             // 7
        "Prism Gift",                              // 8
        "Supreme Gift"; // default

    if (@menu != 1)
        input .@c, 0, countitem(StrangeCoin)/10;
    if (.@c == 0 && @menu != 1)
        @menu=1;

    delitem(StrangeCoin,.@c*10);
    switch (@menu) {
        case 1:
            goto L_Menu;
            break;
        case 2:
            buryitem(StrangeCoin, .@c*any(9,10,10,10,11,11)); break;
        case 3:
            mkitem(Toothbrush, .@c); break;
        case 4:
            mkitem(BronzeGift, .@c); break;
        case 5:
            mkitem(SilverGift, .@c); break;
        case 6:
            mkitem(GoldenGift, .@c); break;
        case 7:
            mkitem(PrismGift, .@c); break;
        default:
            mkitem(SupremeGift, .@c); break;

    }

    mes "";
    mes "Dropped "+.@c+" stuff.";
    next;
    goto L_Drop;

L_Rate:
    mes "";
    mes "Current drop rate: " + str($coinsrate);
    mes "Insert drop rate (from 0 to 10000, capped at 5000 or 50%). Use -1 to disable.";
    input $coinsrate;
    if ($coinsrate > 5000)
        $coinsrate=5000;
    mes "";
    mes "Ratio adjusted.";
    next;
    goto L_Menu;

L_EventHandler:
    if($@GM_EVENT) {
        announce ("The event is over!"), bc_all|bc_npc; // I haven't tested this yet.
        $@GM_EVENT=0;
    } else if (!$@MK_SCENE) {
        announce ("The mana bridge to Aeros is open! To participate on event, talk to ##BSoul Menhir##b!"), bc_all|bc_npc;
        channelmes("#world", "An event is happening on Aeros! Hurry up!");
        $@GM_EVENT=1;
        $@MK_SCENE=MK_LOCKED;
    } else {
        mesc("Operation not permitted: Monster King event is in progress.", 1);
        mesc("You MUST wait.", 1);
    }
    close;

L_AddWall:
    setcells "001-1", 169, 63, 169, 76, 3, "AerosWall";
    //setwall("001-1", 169, 63, 13, DOWN, false, "AerosWall");
    .WALL=1;
    close;

L_DelWall:
    delcells "AerosWall";
    //delwall("AerosWall");
    .WALL=0;
    close;

L_Conf:
    mes "";
    mesn;
    mesq l("Current Spawn Mode: "+$@AEROS_SPWN);
    next;
    select
        l("[0] East Aeros"),
        l("[1] West Aeros"),
        l("[2] Full Aeros");
    $@AEROS_SPWN=@menu-1;
    goto L_Menu;

OnAerosMobDeath:
    if ($coinsrate < 0) end;
    // A level 100 monster can have a 4% drop bonus against a level 0 monster.
    // $coinsrate acts stablishing a basic drop value. Advised value: 600 (up to 10% for normal mobs)
    if (playerattached()) {
        if (rand(10000) <= $coinsrate + (atoi(strmobinfo(3,killedrid))*4)) {
            getmapxy(.@m$, .@x, .@y, 0);
            makeitem(StrangeCoin, 1, .@m$, .@x, .@y);
        }
    }
    end;

OnInit:
    if ($coinsrate == 0)
        $coinsrate=400; // Default value is 4% + mob str bonus

    // Monster lists
    // These arrays are filled automatically by redesign.py
    // DO NOT EDIT MANUALLY
    setarray .ML_Plants, 1021, 1058, 1098, 1099, 1100, 1101, 1102, 1103, 1104, 1105, 1106, 1107, 1108, 1109, 1110, 1111, 1112, 1113, 1114, 1115, 1116, 1117, 1118, 1134, 1135, 1136, 1140, 1141, 1142, 1143, 1144, 1145, 1146, 1147, 1148, 1149, 1150, 1156, 1157, 1170, 1188, 1189;
    setarray .ML_Boss, 1015, 1036, 1040, 1044, 1076, 1077, 1079, 1080, 1087, 1129, 1154, 1179, 1200, 1205, 1209, 1211, 1213, 1221;
    setarray .ML_Aggr, 1024, 1027, 1037, 1042, 1051, 1052, 1056, 1061, 1063, 1064, 1074, 1081, 1082, 1084, 1085, 1089, 1090, 1092, 1097, 1120, 1122, 1123, 1124, 1125, 1130, 1131, 1137, 1138, 1153, 1167, 1168, 1169, 1174, 1176, 1177, 1178, 1187, 1192, 1193, 1194, 1195, 1196, 1198, 1199, 1203, 1206, 1207, 1208, 1212, 1214, 1220;
    setarray .ML_Asst, 1003, 1007, 1016, 1023, 1056, 1065, 1066, 1072, 1083, 1085, 1086, 1089, 1090, 1094, 1155, 1175, 1178, 1180, 1181, 1182, 1183, 1184, 1185, 1186, 1187, 1190, 1191, 1192, 1195, 1201;
    setarray .ML_Loot, 1005, 1007, 1008, 1009, 1018, 1029, 1032, 1033, 1039, 1053, 1054, 1055, 1085, 1086, 1088, 1089, 1090, 1091, 1092, 1093, 1094, 1095, 1096, 1097, 1124, 1125, 1126, 1138, 1167, 1175, 1178, 1180, 1181, 1187, 1190, 1191, 1192, 1193, 1194, 1195, 1198, 1212;
    setarray .ML_Lv50, 1002, 1006, 1010, 1011, 1017, 1022, 1025, 1028, 1030, 1031, 1034, 1035, 1041, 1043, 1049, 1050, 1060, 1067, 1068, 1070, 1071, 1073, 1075, 1119, 1121, 1127, 1128, 1132, 1133, 1152, 1172, 1173, 1204, 1210, 1219;
    setarray .ML_Lv99, 1004, 1069, 1078, 1139, 1151, 1171, 1197, 1215, 1216, 1217, 1218, 1500;
    end;
}



-	script	@aeros	32767,{
    end;

OnCall:
    if (!is_admin())
        end;
    if (getmapname() != "001-1") {
        dispbottom "This command can only be used at aeros.";
        end;
    }
    //.@atcmd_parameters$ = strtoupper(strip( // nah

    if (.@atcmd_numparameters != 2) {
        dispbottom "Use the numeric ID provided by the wiki. This is a safeguard to ensure you are not overkilling players.";
        dispbottom "Talk to Mana Being for a less fine-grained but much more optimized control over monsters.";
        dispbottom "This command takes exactly this syntax: Mob ID <space> amount.";
        end;
    }

        switch($@AEROS_SPWN) {
        case 1:
            areamonster("001-1", 20, 20, 140, 140, strmobinfo(1, atoi(.@atcmd_parameters$[0])), atoi(.@atcmd_parameters$[0]), atoi(.@atcmd_parameters$[1]), "Mana Being#001-1::OnAerosMobDeath");
            break;
        case 2:
            areamonster("001-1", 20, 20, 340, 160, strmobinfo(1, atoi(.@atcmd_parameters$[0])), atoi(.@atcmd_parameters$[0]), atoi(.@atcmd_parameters$[1]), "Mana Being#001-1::OnAerosMobDeath");
            break;
        default:
            areamonster("001-1", 171, 320, 158, 340, strmobinfo(1, atoi(.@atcmd_parameters$[0])), atoi(.@atcmd_parameters$[0]), atoi(.@atcmd_parameters$[1]), "Mana Being#001-1::OnAerosMobDeath");
            break;
        }
    logmes "@aeros "+strmobinfo(1, atoi(.@atcmd_parameters$[0])) + " " + .@atcmd_parameters$[1], LOGMES_ATCOMMAND;
    dispbottom "All monsters summoned.";

    end;

OnInit:
    bindatcmd "aeros", "@aeros::OnCall", 99, 99, 0;
    end;
}