// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Special Soul Menhir which only allows leaving the map.
000-1,22,22,0 script Emergency Exit NPC_SOUL_CURSED,2,2,{
OnTouch:
OnTalk:
OnTalkNearby:
// Switch LOCATION$ and warp to nearest town's Soul Menhir
.@lx=array_find(.LOCMASTER_LOC$, LOCATION$);
debugmes "%s is %d", LOCATION$, .@lx;
if (.@lx >= 0) {
warp .LOCMASTER_MAP$[.@lx], .LOCMASTER_X[.@lx], .LOCMASTER_Y[.@lx];
debugmes "%s (%d , %d)", .LOCMASTER_MAP$[.@lx], .LOCMASTER_X[.@lx], .LOCMASTER_Y[.@lx];
end;
}
//if (getsavepoint(0) != "000-1") warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
if (getsavepoint(0) != "000-1") debugmes "Emergency Exit - Fallback to savepoint";
if (getsavepoint(0) != "000-1") warp "Save", 0, 0;
if (getsavepoint(0) != "000-1") end;
savepoint "002-1", 53, 38;
warp "002-1", 53, 38;
end;
OnInit:
setarray .LOCMASTER_LOC$, "Candor", "Tulim", "Halin", "Hurns", "LoF", "Nival"; // 018-5 Lilit 024-1 Frostia
setarray .LOCMASTER_MAP$, "005-1", "003-1", "009-1", "012-1", "017-1", "020-1";
setarray .LOCMASTER_X, 34, 40, 26, 86, 119, 56;
setarray .LOCMASTER_Y, 101, 49, 30, 69, 87, 62;
debugmes "Locmaster: Index 0: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[0], .LOCMASTER_MAP$[0], .LOCMASTER_X[0], .LOCMASTER_Y[0];
debugmes "Locmaster: Index 2: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[2], .LOCMASTER_MAP$[2], .LOCMASTER_X[2], .LOCMASTER_Y[2];
debugmes "Locmaster: Index 5: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[5], .LOCMASTER_MAP$[5], .LOCMASTER_X[5], .LOCMASTER_Y[5];
end;
}