// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// 4144
// Qwerty Dragon
// Reid
// Vasily_Makarov
// Jesusalva
// Description:
// Starting script of Evol Online, modified for TMW2.
// Translation:
// FR Translated
000-0,23,19,0 script Sailors NPC_SAILORS,6,6,{
OnTouch:
.@q=getq(General_Narrator);
if (.@q)
end;
//checkclientversion;
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
showavatar 3;
mesn "Narrator";
mesc l("You open your eyes. The salt water is not helping your vision.");
mesc l("(Click next button to advance dialogs)"), 3;
next;
mesc l("What in the world is happening?! Where in Jesusalva's name are you?!");
next;
mesc l("Actually. Who are you again? A headache which doesn't wants to pass strikes you.");
mesc l("And on the meanwhile, ships sailors are shouting at you.");
next;
showavatar NPC_ORC_MAN;
setcamnpc "Sailors", -64, -32;
mesn l("Orc Voice");
mesq lg("Hey kid! Can you hear me?");
next;
showavatar NPC_SILVIO;
setcamnpc "Sailors", 0, -32;
mesn l("Human Voice");
mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesn l("Tritan Voice");
mesq l("We speak various languages on this world. Let's try gesturing!");
mesq l("Hey, you on the stranded island! Can you hear us?!");
next;
restorecam;
asklanguage(LANG_ON_SEA);
showavatar NPC_SAILORS;
setcamnpc;
mes "";
mesn;
mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
next;
showavatar NPC_TRITAN_MAN_SAILOR;
setcamnpc "Sailors", 144, -80;
mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
next;
mesn;
mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too.");
mes "";
select
l("I don't need a rescue. I'm enjoying myself here."),
l("Thanks... I guess..."),
l("(Don't respond)");
mes "";
if (@menu == 1) {
mesn l("Sailor");
mesq l("What do you mean? Do you at least have a rowboat with you?!");
next;
mesn l("Billy Bons");
mesq l("We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!");
next;
} else if (@menu == 2) {
mes ""; // You don't need to thank us!
} else {
mesn l("Sailor");
mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!");
next;
}
restorecam;
showavatar;
mesn "Narrator";
mesc l("The sailors take you aboard their ship.");
mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction.");
next;
addtimer(20000,"Elmo#sailors::OnSlow");
warp "000-0-0", 30, 36;
closedialog;
close;
OnInit:
.sex = G_MALE;
end;
}