// Experience & Drop Rate Modifier Database
//
// Structure of Database:
// Type,Race,Level difference,Rate
//
// TYPE:
// 1=experience, 2=item drop
// RACE:
// 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
// 10=Boss monsters, 11=Normal monsters
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
// Every 5 levels below the monster level causes +5% exp
// Every 5 levels above the monster level causes -4% exp
// Bonus are capped at 20 levels difference, where they shouldn't be killable anymore
// The penalty is capped at 50 levels difference and serves to push players into
// killing monsters same level or stronger than the players themselves ;-)
1,12,20,120
1,12,15,115
1,12,10,110
1,12,5,105
1,12,0,100
1,12,-1,100
1,12,-5,96
1,12,-10,92
1,12,-15,88
1,12,-20,84
1,12,-25,80
1,12,-30,76
1,12,-35,72
1,12,-40,68
1,12,-45,64
1,12,-50,60